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Fix UI error when leaving the lobby too quickly #887

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@NachosChipeados NachosChipeados commented Oct 2, 2024

Fixes #849, using the fix suggested by @Jan200101

How to test:

  1. Click "Launch Northstar"
  2. When the lobby starts loading and you can see you character, immediately press "right arrow + space", to join a private match.
    Without this pr, the game would kick you to the main menu. With this pr, no kick

Before:
https://github.com/user-attachments/assets/2447566b-68ae-4be5-8f22-35b45b7c094b

After:
https://github.com/user-attachments/assets/b59a50b7-ec12-4df5-82a5-78ed66769c70

@github-actions github-actions bot added needs testing Changes from the PR still need to be tested needs code review Changes from PR still need to be reviewed in code labels Oct 2, 2024
@GeckoEidechse
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cc @Bobbyperson you might be able to verify this 👀

@Bobbyperson
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yippie!!! i'll test when i get home

@Zanieon
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Zanieon commented Oct 3, 2024

Sorry but this fix is not the way to solve #849 i addressed it to myself because the problem does not lie in the sh_loadouts script, it lies in how @ASpoonPlaysGames wrote the sh_progression script, this error comes from a threaded function that waits a solid second before registering the persistent loadouts, the validity check needs to be put in there.

@@ -2812,6 +2812,9 @@ string function GetParentLoadoutProperty( string loadoutType, string propertyNam

int function GetPersistentSpawnLoadoutIndex( entity player, string loadoutType )
{
if (!IsValid ( player ) )
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Like @Zanieon said, this should probably be moved to sh_progression:172 to fix that specific issue, Though its arguably worth having a check here in general since something else could call it wrong (though I'd rather it fail if we are passing invalid entities here, there is no reason we should be)

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UI Error after being kicked by NSDisconnectPlayer during loading screen
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