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My group always plays with the server settings "Auto Reveal On Movement" and "Players can reveal vision" since it lends itself to a good exploration experience. The only problem is that players can drag their token, set a waypoint to reveal more of the map, then toggle the waypoint back off and go back to where they were. This can of course be untoward player behaviour, but can easily happen by accident as well.
There's three related problems with the current behaviour:
Obviously, areas of the map are visible to the player without them committing their move.
Because the hard fog is cleared, the player can then continue dragging their token further, set a new waypoint, and keep revealing as much of the map as they want all in a single drag.
Any attempt to clamp down in this in onTokenMove or similar will not work since that isn't notifed until after the token is dropped. And in the case above, it would just look like the token moved nowhere.
The Solution you'd like
Add a server setting that controls the behaviour of waypoints. Not sure what to call it, but let's go with "strict waypoints" for now.
If "strict waypoints" is enabled, placing a waypoint will count as committing a token move. onTokenMove would be triggered, other clients would be updated, and fog would be revealed if auto-reveal is enabled. The path could still be extended, but the waypoint can never be removed.
if "strict waypoints" is disabled, placing a waypoint will do nothing else. No auto-reveal, no onTokenMove, etc. Waypoints can be removed after the fact by players.
Alternatives that you've considered.
No response
Additional Context
No response
The text was updated successfully, but these errors were encountered:
Describe the Problem
My group always plays with the server settings "Auto Reveal On Movement" and "Players can reveal vision" since it lends itself to a good exploration experience. The only problem is that players can drag their token, set a waypoint to reveal more of the map, then toggle the waypoint back off and go back to where they were. This can of course be untoward player behaviour, but can easily happen by accident as well.
There's three related problems with the current behaviour:
onTokenMove
or similar will not work since that isn't notifed until after the token is dropped. And in the case above, it would just look like the token moved nowhere.The Solution you'd like
Add a server setting that controls the behaviour of waypoints. Not sure what to call it, but let's go with "strict waypoints" for now.
If "strict waypoints" is enabled, placing a waypoint will count as committing a token move.
onTokenMove
would be triggered, other clients would be updated, and fog would be revealed if auto-reveal is enabled. The path could still be extended, but the waypoint can never be removed.if "strict waypoints" is disabled, placing a waypoint will do nothing else. No auto-reveal, no
onTokenMove
, etc. Waypoints can be removed after the fact by players.Alternatives that you've considered.
No response
Additional Context
No response
The text was updated successfully, but these errors were encountered: