ACL aims to support a few core algorithms that are well suited for production use and other algorithms that are interesting to compare against.
- Handling asserts
- Implementing an allocator
- Creating a skeleton
- Creating a raw clip
- Compressing a raw clip
- Decompressing a clip
- Creating a raw track list
- Compressing scalar tracks
- Decompressing scalar tracks
- Other considerations
See how it's integrated into Unreal Engine 4 here!