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config.yml
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# Debugging enables more output in the console
debug: false
# All strings use & as the color code character
#
# Interval in which the status is checked (in seconds)
checkInterval: 30
# MOTD messages, shown when the corresponding services are down. %motd% gets replaced with the standard MOTD
# Session servers are down, probably cannot join
sessionsDown: |-
&4Session-Server&c down
leider möglicherweise &4kein Joinen&c möglich!
# Session and login servers are down, probably cannot join or log in after restarting game
sessionsAndLoginDown: |-
&4Session- und Login-Server&c down
leider möglicherweise &4kein Joinen&c möglich!
# Login servers are down, can join but cannot log back in after restarting Minecraft
loginDown: |-
&4Login-Server&c down&r
%motd%
# The following messages are added additionally to the top ones. If you don't include %motd% they may overwrite the more important messages.
# Skin servers are down, skins may not be displayed correctly
skinsDown: '%motd%&c (&4Skin-Server&c down)'
# Minecraft.net is down, e.g. cannot access profile to change skin
minecraftNetDown: '%motd%&c (&4minecraft.net&c down)'
# Skin servers and minecraft.net are down
skinsAndMinecraftNetDown: '%motd%&c (&4Skin-Server und minecraft.net&c down)'
# Same as above but values are paths to an image file that replaces the server icon (top 3 icons overwrite bottom 3 icons)
iconSessionsDown: server-icon-sessionsDown.png
iconSessionsAndLoginDown: server-icon-sessionsAndLoginDown.png
iconLoginDown: server-icon-loginDown.png
iconSkinsDown: server-icon-skinsDown.png
iconMinecraftNetDown: server-icon-minecraftNetDown.png
iconSkinsAndMinecraftNetDown: server-icon-skinsAndMinecraftNetDown.png
#
#
# Output of the /mojangstatus command, %status% in status messages gets replaced with the color coded status of the service
# Line at the beginning of the output
commandCheckHeader: '&9Status der wichtigen Mojang-Dienste:'
# Status of the website minecraft.net
commandCheckStatusMinecraftNet: '&eDie Website &6minecraft.net&e ist gerade %status%'
# Status of the login servers (Yggdrasil)
commandCheckStatusAuthserverMojang: '&eDie &6Login-Server&e sind gerade %status%'
# Status of the session servers
commandCheckStatusSessionserverMojang: '&eDie &6Session-Server&e sind gerade %status%'
# Status of the skin servers
commandCheckStatusSkinsMinecraft: '&eDie &6Skin-Server&e sind gerade %status%'
# Warning when session servers are offline (no players can join)
commandCheckWarningSessionOffline: '&cEs können zur Zeit keine neuen Spieler joinen!'
# Warning when login servers are offline (only logged in players can join)
commandCheckWarningLoginOffline: '&cEs können zur Zeit nur Spieler joinen, die bereits
in Minecraft eingeloggt sind!'
# Warning when skin servers are offline
commandCheckWarningSkinsOffline: '&cEs können zur Zeit Probleme mit den Skins auftretren!'
# Header for the second part of the output, less important services
commandCheckHeader2: '&9Weitere Mojang-Dienste:'
# Status of the legacy mojang account servers
commandCheckStatusAuthMojang: '&fDie alten Mojang-Account &eLogin-Server&f sind gerade
%status%'
# Status of the mojang account website
commandCheckStatusAccountMojang: '&fDie &eMojang-Account&f Website ist gerade %status%'
# Status of the legacy login servers
commandCheckStatusLoginMinecraft: '&fDie alten &eLogin-Server&f sind gerade %status%'
# Status of the legacy session servers
commandCheckStatusSessionMinecraft: '&eDie alten &6Session-Server&e sind gerade %status%'
#
#
# Public broadcasts when a service goes up or down. Use
# for multiple lines. Leave empty to disable.
# Service went down
# After how many checks the broadcast should be displayed when a service goes down (0 = instantly, 2 = after the second check)? Avoids spamming the chat when the servers are just down for a short time
broadcastDownWait: 2
broadcastMinecraftNetDown: ''
broadcastAuthserverMojangDown: |-
&cDie &lLogin-Server&c sind soeben &4offline&c gegangen.
&cEs können sich vermutlich keine weiteren Spieler mehr in Minecraft einloggen!
broadcastSessionserverMojangDown: |-
&cDie &lSession-Server&c sind soeben &4offline&c gegangen.
&cEs können vermutlich keine weiteren Spieler mehr joinen!
broadcastSessionMinecraftDown: ''
broadcastSkinsMinecraftDown: ''
broadcastAuthMojangDown: ''
broadcastAccountMojangDown: ''
broadcastLoginMinecraftDown: ''
# Service goes up
# After how many checks the broadcast should be displayed when a service goes up?
broadcastUpWait: 1
broadcastMinecraftNetUp: ''
# Show broadcast that login servers are still down when session servers go up to avoid confusion
broadcastLoginStillDownOnSessionUp: true
broadcastAuthserverMojangUp: '&aDie &lLogin-Server&a sind soeben &2online&a gegangen.'
# Show broadcast that session servers are still down when login servers go up to avoid confusion
broadcastSessionStillDownOnLoginUp: true
broadcastSessionserverMojangUp: |-
&aDie &lSession-Server&a sind soeben &2online&a gegangen.
&aEs können wieder weitere Spieler joinen!
broadcastSessionMinecraftUp: ''
broadcastSkinsMinecraftUp: ''
broadcastAuthMojangUp: ''
broadcastAccountMojangUp: ''
broadcastLoginMinecraftUp: ''
# Public broadcasts when a service is still down after a certain amount of time.
# Number of continuous checks where the service is offline until the message gets shown (e.g. with check interval 30s a value of 20 means a broadcast after 10 minutes)
remainsDownInterval: 20
broadcastMinecraftNetStillDown: ''
broadcastAuthserverMojangStillDown: '&cDie &lLogin-Server&c sind immer noch &4offline&c,
es können sich keine weiteren Spieler in Minecraft einloggen!'
broadcastSessionserverMojangStillDown: '&cDie &lSession-Server&c sind immer noch &4offline&c
und es können keine weiteren Spieler joinen!'
broadcastSessionMinecraftStillDown: ''
broadcastSkinsMinecraftStillDown: ''
broadcastAuthMojangStillDown: ''
broadcastAccountMojangStillDown: ''
broadcastLoginMinecraftStillDown: ''