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Trident2020.ino
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Trident2020.ino
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/**************************************************************************
This file is part of Trident2020.
I, Dick Hamill, the author of this program disclaim all copyright
in order to make this program freely available in perpetuity to
anyone who would like to use it. Dick Hamill, 12/1/2020
Trident2020 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Trident2020 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
See <https://www.gnu.org/licenses/>.
*/
// Scores not ending in zero (wizard mode)
// unstructured play jackpots
// increase mode start time with new qualifier
#include "BSOS_Config.h"
#include "BallySternOS.h"
#include "Trident2020.h"
#include "SelfTestAndAudit.h"
#include <EEPROM.h>
// Wav Trigger defines have been moved to BSOS_Config.h
#if defined(USE_WAV_TRIGGER) || defined(USE_WAV_TRIGGER_1p3)
#include "SendOnlyWavTrigger.h"
SendOnlyWavTrigger wTrig; // Our WAV Trigger object
#endif
#define TRIDENT2020_MAJOR_VERSION 2020
#define TRIDENT2020_MINOR_VERSION 2
#define DEBUG_MESSAGES 0
/*********************************************************************
Game specific code
*********************************************************************/
// MachineState
// 0 - Attract Mode
// negative - self-test modes
// positive - game play
char MachineState = 0;
boolean MachineStateChanged = true;
#define MACHINE_STATE_ATTRACT 0
#define MACHINE_STATE_INIT_GAMEPLAY 1
#define MACHINE_STATE_INIT_NEW_BALL 2
#define MACHINE_STATE_NORMAL_GAMEPLAY 4
#define MACHINE_STATE_COUNTDOWN_BONUS 99
#define MACHINE_STATE_BALL_OVER 100
#define MACHINE_STATE_MATCH_MODE 110
#define MACHINE_STATE_ADJUST_FREEPLAY -17
#define MACHINE_STATE_ADJUST_BALL_SAVE -18
#define MACHINE_STATE_ADJUST_MUSIC_LEVEL -19
#define MACHINE_STATE_ADJUST_TOURNAMENT_SCORING -20
#define MACHINE_STATE_ADJUST_TILT_WARNING -21
#define MACHINE_STATE_ADJUST_AWARD_OVERRIDE -22
#define MACHINE_STATE_ADJUST_BALLS_OVERRIDE -23
#define MACHINE_STATE_ADJUST_SCROLLING_SCORES -24
#define MACHINE_STATE_ADJUST_EXTRA_BALL_AWARD -25
#define MACHINE_STATE_ADJUST_SPECIAL_AWARD -26
#define MACHINE_STATE_ADJUST_DIM_LEVEL -27
#define MACHINE_STATE_ADJUST_DONE -28
#define GAME_MODE_SKILL_SHOT 0
#define GAME_MODE_UNSTRUCTURED_PLAY 1
#define GAME_MODE_MINI_GAME_QUALIFIED 2
#define GAME_MODE_MINI_GAME_ENGAGED 3
#define GAME_MODE_MINI_GAME_REWARD_COUNTDOWN 4
#define GAME_MODE_WIZARD_INTRO 5
#define GAME_MODE_FEEDING_FRENZY_FLAG 0x10
#define GAME_MODE_SHARP_SHOOTER_FLAG 0x20
#define GAME_MODE_EXPLORE_THE_DEPTHS_FLAG 0x40
#define GAME_MODE_WIZARD_WITHOUT_FLAGS 0x0F
#define GAME_MODE_WIZARD 0x7F
#define EEPROM_BALL_SAVE_BYTE 100
#define EEPROM_FREE_PLAY_BYTE 101
#define EEPROM_MUSIC_LEVEL_BYTE 102
#define EEPROM_SKILL_SHOT_BYTE 103
#define EEPROM_TILT_WARNING_BYTE 104
#define EEPROM_AWARD_OVERRIDE_BYTE 105
#define EEPROM_BALLS_OVERRIDE_BYTE 106
#define EEPROM_TOURNAMENT_SCORING_BYTE 107
#define EEPROM_SCROLLING_SCORES_BYTE 110
#define EEPROM_DIM_LEVEL_BYTE 113
#define EEPROM_EXTRA_BALL_SCORE_BYTE 140
#define EEPROM_SPECIAL_SCORE_BYTE 144
#define SOUND_EFFECT_NONE 0
#define SOUND_EFFECT_DT_SKILL_SHOT 1
#define SOUND_EFFECT_ROLLOVER_SKILL_SHOT 2
#define SOUND_EFFECT_SU_SKILL_SHOT 3
#define SOUND_EFFECT_LEFT_SPINNER 4
#define SOUND_EFFECT_RIGHT_SPINNER 5
#define SOUND_EFFECT_ROLLOVER 6
#define SOUND_EFFECT_LEFT_INLANE 7
#define SOUND_EFFECT_RIGHT_INLANE 8
#define SOUND_EFFECT_RIGHT_OUTLANE 9
#define SOUND_EFFECT_TOP_BUMPER_HIT 10
#define SOUND_EFFECT_BOTTOM_BUMPER_HIT 11
#define SOUND_EFFECT_DROP_TARGET 12
#define SOUND_EFFECT_ADD_CREDIT 13
#define SOUND_EFFECT_RESCUE_FROM_THE_DEEP 14
#define SOUND_EFFECT_SHOOT_AGAIN 15
#define SOUND_EFFECT_FEEDING_FRENZY 16
#define SOUND_EFFECT_FEEDING_FRENZY_START 17
#define SOUND_EFFECT_SHARP_SHOOTER_START 18
#define SOUND_EFFECT_JACKPOT 19
#define SOUND_EFFECT_ADD_PLAYER_1 20
#define SOUND_EFFECT_ADD_PLAYER_2 SOUND_EFFECT_ADD_PLAYER_1+1
#define SOUND_EFFECT_ADD_PLAYER_3 SOUND_EFFECT_ADD_PLAYER_1+2
#define SOUND_EFFECT_ADD_PLAYER_4 SOUND_EFFECT_ADD_PLAYER_1+3
#define SOUND_EFFECT_PLAYER_1_UP 24
#define SOUND_EFFECT_PLAYER_2_UP SOUND_EFFECT_PLAYER_1_UP+1
#define SOUND_EFFECT_PLAYER_3_UP SOUND_EFFECT_PLAYER_1_UP+2
#define SOUND_EFFECT_PLAYER_4_UP SOUND_EFFECT_PLAYER_1_UP+3
#define SOUND_EFFECT_BALL_OVER 30
#define SOUND_EFFECT_GAME_OVER 31
#define SOUND_EFFECT_BONUS_COUNT 32
#define SOUND_EFFECT_2X_BONUS_COUNT 33
#define SOUND_EFFECT_3X_BONUS_COUNT 34
#define SOUND_EFFECT_4X_BONUS_COUNT 35
#define SOUND_EFFECT_5X_BONUS_COUNT 36
#define SOUND_EFFECT_EXTRA_BALL 37
#define SOUND_EFFECT_TILT_WARNING 39
#define SOUND_EFFECT_MATCH_SPIN 40
#define SOUND_EFFECT_LOWER_SLING 41
#define SOUND_EFFECT_UPPER_SLING 42
#define SOUND_EFFECT_10PT_SWITCH 43
#define SOUND_EFFECT_SAUCER_HIT_5K 44
#define SOUND_EFFECT_SAUCER_HIT_10K 45
#define SOUND_EFFECT_SAUCER_HIT_20K 46
#define SOUND_EFFECT_SAUCER_HIT_30K 47
#define SOUND_EFFECT_SHARP_SHOOTER_HIT 48
#define SOUND_EFFECT_DROP_TARGET_CLEAR_1 50
#define SOUND_EFFECT_DROP_TARGET_CLEAR_2 SOUND_EFFECT_DROP_TARGET_CLEAR_1+1
#define SOUND_EFFECT_DROP_TARGET_CLEAR_3 SOUND_EFFECT_DROP_TARGET_CLEAR_1+2
#define SOUND_EFFECT_DROP_TARGET_CLEAR_4 SOUND_EFFECT_DROP_TARGET_CLEAR_1+3
#define SOUND_EFFECT_DROP_TARGET_CLEAR_5 SOUND_EFFECT_DROP_TARGET_CLEAR_1+4
#define SOUND_EFFECT_FIRST_SU_SWITCH_HIT 55
#define SOUND_EFFECT_SECOND_SU_SWITCH_HIT SOUND_EFFECT_FIRST_SU_SWITCH_HIT+1
#define SOUND_EFFECT_THIRD_SU_SWITCH_HIT SOUND_EFFECT_FIRST_SU_SWITCH_HIT+2
#define SOUND_EFFECT_FOURTH_SU_SWITCH_HIT SOUND_EFFECT_FIRST_SU_SWITCH_HIT+3
#define SOUND_EFFECT_FIFTH_SU_SWITCH_HIT SOUND_EFFECT_FIRST_SU_SWITCH_HIT+4
#define SOUND_EFFECT_EXPLORE_QUALIFIED 60
#define SOUND_EFFECT_STANDUPS_CLEARED 61
#define SOUND_EFFECT_EXPLORE_HIT 62
#define SOUND_EFFECT_EXPLORE_THE_DEPTHS_START 63
#define SOUND_EFFECT_SHARP_SHOOTER_QUALIFIED 65
#define SOUND_EFFECT_FEEDING_FRENZY_QUALIFIED 66
#define SOUND_EFFECT_MODE_FINISHED 67
#define SOUND_EFFECT_SS_AND_FF_START 68
#define SOUND_EFFECT_SS_AND_ETD_START 69
#define SOUND_EFFECT_FF_AND_ETD_START 70
#define SOUND_EFFECT_MEGA_STACK_START 71
#define SOUND_EFFECT_SWIM_AGAIN 72
#define SOUND_EFFECT_DEEP_BLUE_SEA_MODE 73
#define SOUND_EFFECT_TRIDENT_INTRO 89
#define SOUND_EFFECT_BACKGROUND_1 90
#define SOUND_EFFECT_BACKGROUND_2 91
#define SOUND_EFFECT_BACKGROUND_3 92
#define SOUND_EFFECT_BACKGROUND_4 93
#define SOUND_EFFECT_BACKGROUND_5 94
#define SOUND_EFFECT_BACKGROUND_6 95
#define SOUND_EFFECT_BACKGROUND_WIZ 96
#define SOUND_EFFECT_BACKGROUND_FOR_SINGLE_MODE 97
#define SOUND_EFFECT_BACKGROUND_FOR_DOUBLE_MODE 98
#define SOUND_EFFECT_BACKGROUND_FOR_TRIPLE_MODE 99
#define STANDUP_PURPLE_MASK 0x01
#define STANDUP_YELLOW_MASK 0x02
#define STANDUP_AMBER_MASK 0x04
#define STANDUP_GREEN_MASK 0x08
#define STANDUP_WHITE_MASK 0x10
#define SKILL_SHOT_DURATION 15
#define MAX_DISPLAY_BONUS 55
#define TILT_WARNING_DEBOUNCE_TIME 1000
#define BONUS_UNDERLIGHTS_OFF 0
#define BONUS_UNDERLIGHTS_DIM 1
#define BONUS_UNDERLIGHTS_FULL 2
#define SAUCER_DISPLAY_DURATION 1000
#define MODE_START_DISPLAY_DURATION 5000
#define DROP_TARGET_CLEAR_DURATION 1000
#define STANDUP_HIT_DISPLAY_DURATION 5000
#define MAX_DROP_TARGET_CLEAR_DEADLINE 5000
#define ROLLOVER_FLASH_DURATION 2000
#define RESCUE_FROM_THE_DEEP_TIME 6000
#define FEEDING_FRENZY_ALTERNATE_TIME 30000
#define MODE_QUALIFY_TIME 45000
#define SHARP_SHOOTER_TARGET_TIME 5000
#define MINI_GAME_SINGLE_DURATION 40000
#define MINI_GAME_DOUBLE_DURATION 66000
#define MINI_GAME_TRIPLE_DURATION 107000
#define WIZARD_MODE_DURATION 110000
/*********************************************************************
Machine state and options
*********************************************************************/
unsigned long HighScore = 0;
unsigned long AwardScores[3];
byte Credits = 0;
boolean FreePlayMode = false;
byte MusicLevel = 3;
byte BallSaveNumSeconds = 0;
unsigned long ExtraBallValue = 0;
unsigned long SpecialValue = 0;
unsigned long CurrentTime = 0;
byte MaximumCredits = 40;
byte BallsPerGame = 3;
byte DimLevel = 2;
byte ScoreAwardReplay = 0;
boolean HighScoreReplay = true;
boolean MatchFeature = true;
byte SpecialLightAward = 0;
boolean TournamentScoring = false;
boolean ResetScoresToClearVersion = false;
boolean ScrollingScores = true;
//byte dipBank0, dipBank1, dipBank2, dipBank3;
//int BackgroundMusicGain = -3;
/*********************************************************************
Game State
*********************************************************************/
byte CurrentPlayer = 0;
byte CurrentBallInPlay = 1;
byte CurrentNumPlayers = 0;
unsigned long CurrentScores[4];
unsigned long CurrentPlayerCurrentScore = 0;
byte Bonus;
byte BonusX;
byte StandupsHit[4];
byte CurrentStandupsHit = 0;
boolean SamePlayerShootsAgain = false;
boolean BallSaveUsed = false;
unsigned long BallFirstSwitchHitTime = 0;
unsigned long BallTimeInTrough = 0;
boolean RescueFromTheDeepAvailable = true;
boolean JackpotLit = false;
boolean ExtraBallCollected = false;
boolean SpecialCollected = false;
boolean ShowingModeStats = false;
byte GameMode = GAME_MODE_SKILL_SHOT;
byte MaxTiltWarnings = 2;
byte NumTiltWarnings = 0;
byte SaucerValue = 0;
byte ShowSaucerHit = 0;
byte LastStandupTargetHit = 0;
byte CurrentDropTargetsValid = 0;
byte RolloverValue = 2;
byte LastSpinnerSide = 0; // 1=left, 2=right
byte AlternatingSpinnerCount = 0;
byte FeedingFrenzySpins[4];
byte ExploreTheDepthsHits[4];
byte SharpShooterHits[4];
byte CurrentFeedingFrenzy;
byte CurrentExploreTheDepths;
byte CurrentSharpShooter;
byte SharpShooterTarget = 0;
byte NumberOfStandupClears = 0;
byte FeedingFrenzyAlternatingStart = 4;
byte SharpShooterStartBonus = 3;
byte TargetSpecialBonus = 4;
byte StandupSpecialLevel = 2;
byte ExploreTheDepthsStart = 1;
byte GameModeFlagsQualified = 0;
unsigned long LastSpinnerHitTime = 0;
unsigned long GameModeStartTime = 0;
unsigned long GameModeEndTime = 0;
unsigned long LastTiltWarningTime = 0;
unsigned long NextSaucerReduction = 0;
unsigned long SaucerHitTime = 0;
unsigned long DropTargetClearTime = 0;
unsigned long StandupDisplayEndTime = 0;
unsigned long RolloverFlashEndTime = 0;
unsigned long RescueFromTheDeepEndTime = 0;
unsigned long LastMiniGameBonusTime = 0;
/*
void GetDIPSwitches() {
dipBank0 = BSOS_GetDipSwitches(0);
dipBank1 = BSOS_GetDipSwitches(1);
dipBank2 = BSOS_GetDipSwitches(2);
dipBank3 = BSOS_GetDipSwitches(3);
}
void DecodeDIPSwitchParameters() {
}
*/
void ReadStoredParameters() {
HighScore = BSOS_ReadULFromEEProm(BSOS_HIGHSCORE_EEPROM_START_BYTE, 10000);
Credits = BSOS_ReadByteFromEEProm(BSOS_CREDITS_EEPROM_BYTE);
if (Credits > MaximumCredits) Credits = MaximumCredits;
ReadSetting(EEPROM_FREE_PLAY_BYTE, 0);
FreePlayMode = (EEPROM.read(EEPROM_FREE_PLAY_BYTE)) ? true : false;
BallSaveNumSeconds = ReadSetting(EEPROM_BALL_SAVE_BYTE, 15);
if (BallSaveNumSeconds > 20) BallSaveNumSeconds = 20;
MusicLevel = ReadSetting(EEPROM_MUSIC_LEVEL_BYTE, 3);
if (MusicLevel > 3) MusicLevel = 3;
TournamentScoring = (ReadSetting(EEPROM_TOURNAMENT_SCORING_BYTE, 0)) ? true : false;
MaxTiltWarnings = ReadSetting(EEPROM_TILT_WARNING_BYTE, 2);
if (MaxTiltWarnings > 2) MaxTiltWarnings = 2;
byte awardOverride = ReadSetting(EEPROM_AWARD_OVERRIDE_BYTE, 99);
if (awardOverride != 99) {
ScoreAwardReplay = awardOverride;
}
byte ballsOverride = ReadSetting(EEPROM_BALLS_OVERRIDE_BYTE, 99);
if (ballsOverride == 3 || ballsOverride == 5) {
BallsPerGame = ballsOverride;
} else {
if (ballsOverride != 99) EEPROM.write(EEPROM_BALLS_OVERRIDE_BYTE, 99);
}
ScrollingScores = (ReadSetting(EEPROM_SCROLLING_SCORES_BYTE, 1)) ? true : false;
ExtraBallValue = BSOS_ReadULFromEEProm(EEPROM_EXTRA_BALL_SCORE_BYTE);
if (ExtraBallValue % 1000 || ExtraBallValue > 100000) ExtraBallValue = 20000;
SpecialValue = BSOS_ReadULFromEEProm(EEPROM_SPECIAL_SCORE_BYTE);
if (SpecialValue % 1000 || SpecialValue > 100000) SpecialValue = 40000;
DimLevel = ReadSetting(EEPROM_DIM_LEVEL_BYTE, 2);
if (DimLevel < 2 || DimLevel > 3) DimLevel = 2;
BSOS_SetDimDivisor(1, DimLevel);
AwardScores[0] = BSOS_ReadULFromEEProm(BSOS_AWARD_SCORE_1_EEPROM_START_BYTE);
AwardScores[1] = BSOS_ReadULFromEEProm(BSOS_AWARD_SCORE_2_EEPROM_START_BYTE);
AwardScores[2] = BSOS_ReadULFromEEProm(BSOS_AWARD_SCORE_3_EEPROM_START_BYTE);
}
void setup() {
if (DEBUG_MESSAGES) {
Serial.begin(115200);
}
// Tell the OS about game-specific lights and switches
BSOS_SetupGameSwitches(NUM_SWITCHES_WITH_TRIGGERS, NUM_PRIORITY_SWITCHES_WITH_TRIGGERS, TriggeredSwitches);
// Set up the chips and interrupts
BSOS_InitializeMPU();
BSOS_DisableSolenoidStack();
BSOS_SetDisableFlippers(true);
// Use dip switches to set up game variables
// GetDIPSwitches();
// DecodeDIPSwitchParameters();
// Read parameters from EEProm
ReadStoredParameters();
CurrentScores[0] = TRIDENT2020_MAJOR_VERSION;
CurrentPlayerCurrentScore = TRIDENT2020_MAJOR_VERSION;
CurrentScores[1] = TRIDENT2020_MINOR_VERSION;
CurrentScores[2] = BALLY_STERN_OS_MAJOR_VERSION;
CurrentScores[3] = BALLY_STERN_OS_MINOR_VERSION;
ResetScoresToClearVersion = true;
#if defined(USE_WAV_TRIGGER) || defined(USE_WAV_TRIGGER_1p3)
// WAV Trigger startup at 57600
wTrig.start();
wTrig.masterGain(0);
wTrig.setAmpPwr(false);
delay(10);
// Send a stop-all command and reset the sample-rate offset, in case we have
// reset while the WAV Trigger was already playing.
wTrig.stopAllTracks();
wTrig.samplerateOffset(0);
#endif
#if defined(BALLY_STERN_OS_USE_SB100)
ClearSoundQueue();
#endif
CurrentTime = millis();
PlaySoundEffect(SOUND_EFFECT_TRIDENT_INTRO);
}
byte ReadSetting(byte setting, byte defaultValue) {
byte value = EEPROM.read(setting);
if (value == 0xFF) {
EEPROM.write(setting, defaultValue);
return defaultValue;
}
return value;
}
////////////////////////////////////////////////////////////////////////////
//
// Lamp Management functions
//
////////////////////////////////////////////////////////////////////////////
void SetPlayerLamps(byte numPlayers, byte playerOffset = 0, int flashPeriod = 0) {
for (int count = 0; count < 4; count++) {
BSOS_SetLampState(PLAYER_1 + playerOffset + count, (numPlayers == (count + 1)) ? 1 : 0, 0, flashPeriod);
}
}
void ShowBonusOnTree(byte bonus, byte dim=0) {
if (bonus>MAX_DISPLAY_BONUS) bonus = MAX_DISPLAY_BONUS;
byte cap = 10;
for (byte turnOff=(bonus+1); turnOff<11; turnOff++) {
BSOS_SetLampState(BONUS_1 + (turnOff-1), 0);
}
if (bonus==0) return;
if (bonus>=cap) {
while(bonus>=cap) {
BSOS_SetLampState(BONUS_1 + (cap-1), 1, dim, 250);
bonus -= cap;
cap -= 1;
if (cap==0) {
bonus = 0;
break;
}
}
for (byte turnOff=(bonus+1); turnOff<(cap+1); turnOff++) {
BSOS_SetLampState(BONUS_1 + (turnOff-1), 0);
}
}
byte bottom;
for (bottom=1; bottom<bonus; bottom++){
BSOS_SetLampState(BONUS_1 + (bottom-1), 0);
}
if (bottom<=cap) {
BSOS_SetLampState(BONUS_1 + (bottom-1), 1, 0);
}
}
void ShowSaucerLamps() {
if (GameMode==GAME_MODE_MINI_GAME_QUALIFIED) {
byte lampPhase = ((CurrentTime-GameModeStartTime)/100)%4;
for (byte count=0; count<4; count++) {
BSOS_SetLampState(TOP_EJECT_5K-count, count==lampPhase);
}
} else if (SaucerHitTime!=0 && (CurrentTime-SaucerHitTime)<SAUCER_DISPLAY_DURATION) {
byte saucerLamp = 0;
if (ShowSaucerHit>5) saucerLamp = ShowSaucerHit/10;
for (int count=0; count<4; count++) {
if (count==saucerLamp) BSOS_SetLampState(TOP_EJECT_5K-count, 1, 0, 125);
else BSOS_SetLampState(TOP_EJECT_5K-count, 0);
}
} else if (GameMode==GAME_MODE_SKILL_SHOT) {
byte lampPhase = ((CurrentTime - GameModeStartTime)/250)%28;
if (lampPhase<16) {
BSOS_SetLampState(TOP_EJECT_5K, lampPhase%4, lampPhase%2);
SaucerValue = 5;
for (int count=1; count<4; count++) BSOS_SetLampState(TOP_EJECT_5K-count, 0);
} else {
byte saucerLamp;
lampPhase -= 16;
saucerLamp = lampPhase%6;
if (saucerLamp>3) saucerLamp = 6-saucerLamp;
BSOS_SetLampState(TOP_EJECT_5K - saucerLamp, 1);
for (int count=0; count<4; count++) if (saucerLamp!=count) BSOS_SetLampState(TOP_EJECT_5K-count, 0);
if (saucerLamp) SaucerValue = 10*saucerLamp;
else SaucerValue = 5;
}
} else if (GameMode==GAME_MODE_WIZARD) {
byte lampPhase = ((CurrentTime-GameModeStartTime)/175)%4;
if (!JackpotLit) lampPhase = 0;
for (int count=0; count<4; count++) {
BSOS_SetLampState(TOP_EJECT_5K-count, lampPhase, (lampPhase%2));
}
} else {
if (NextSaucerReduction==0) {
BSOS_SetLampState(TOP_EJECT_5K, 1);
for (int count=1; count<4; count++) BSOS_SetLampState(TOP_EJECT_5K-count, 0);
SaucerValue = 5;
} else if (CurrentTime<NextSaucerReduction) {
byte saucerLamp = 0;
if (SaucerValue>5) saucerLamp = SaucerValue/10;
for (int count=0; count<4; count++) {
if (count!=saucerLamp) BSOS_SetLampState(TOP_EJECT_5K-count, 0);
else BSOS_SetLampState(TOP_EJECT_5K-count, 1, 0, ((NextSaucerReduction-CurrentTime)/2000)*100 + 200);
}
} else {
if (SaucerValue>10) {
SaucerValue -= 10;
NextSaucerReduction = CurrentTime + 10000;
} else if (SaucerValue==10) {
SaucerValue = 5;
NextSaucerReduction = 0;
}
}
}
}
byte DropTargetLampArray[] = {DROP_TARGET_1, DROP_TARGET_2, DROP_TARGET_3, DROP_TARGET_4, DROP_TARGET_5};
byte DropTargetSwitchArray[] = {SW_DROP_TARGET_1, SW_DROP_TARGET_2, SW_DROP_TARGET_3, SW_DROP_TARGET_4, SW_DROP_TARGET_5};
void ShowDropTargetLamps() {
if (GameMode==GAME_MODE_MINI_GAME_QUALIFIED) {
byte lampPhase = 0xFF;
if (GameModeFlagsQualified&GAME_MODE_SHARP_SHOOTER_FLAG) lampPhase = ((CurrentTime-GameModeStartTime)/250)%9;
for (byte count=0; count<4; count++) {
BSOS_SetLampState(DROP_TARGET_1 - count, lampPhase==0, 1);
BSOS_SetLampState(BONUS_2X_FEATURE - count, 0);
}
BSOS_SetLampState(DROP_TARGET_5, lampPhase==0, 1);
} else if (GameMode&GAME_MODE_SHARP_SHOOTER_FLAG || (DropTargetClearTime!=0 && (CurrentTime-DropTargetClearTime)<DROP_TARGET_CLEAR_DURATION)) {
byte lampPhase = ((CurrentTime-DropTargetClearTime)/50)%5;
for (byte count=0; count<5; count++) {
BSOS_SetLampState(DropTargetLampArray[count], lampPhase==count);
}
/*
BSOS_SetLampState(DROP_TARGET_1, lampPhase==0);
BSOS_SetLampState(DROP_TARGET_2, lampPhase==1);
BSOS_SetLampState(DROP_TARGET_3, lampPhase==2);
BSOS_SetLampState(DROP_TARGET_4, lampPhase==3);
BSOS_SetLampState(DROP_TARGET_5, lampPhase==4);
*/
for (byte count=0; count<4; count++) {
BSOS_SetLampState(BONUS_2X_FEATURE - count, 0);
}
} else if (GameMode==GAME_MODE_SKILL_SHOT) {
byte lampPhase = ((CurrentTime-GameModeStartTime)/110)%8;
for (byte count=0; count<5; count++) {
// BSOS_SetLampState(DropTargetLampArray[count], (count==lampPhase)||(count==((7+lampPhase)&0x07))||(count==(7-lampPhase))||(count==((0-lampPhase)&0x07)), (count==lampPhase)||(count==((0-lampPhase)&0x07)));
BSOS_SetLampState(DropTargetLampArray[count], (count==lampPhase)||(count==(8-lampPhase)));
}
/*
1 - lampPhase==7||lampPhase==0||lampPhase==7||lampPhase==0, lampPhase==0||lampPhase==0
2 - lampPhase==0||lampPhase==1||lampPhase==6||lampPhase==7, lampPhase==1||lampPhase==7
3 - lampPhase==1||lampPhase==2||lampPhase==5||lampPhase==6, lampPhase==2||lampPhase==6
4 - lampPhase==2||lampPhase==3||lampPhase==4||lampPhase==5, lampPhase==3||lampPhase==5
4 - lampPhase==3||lampPhase==4||lampPhase==3||lampPhase==4, lampPhase==4||lampPhase==4
BSOS_SetLampState(DROP_TARGET_1, lampPhase==0);
BSOS_SetLampState(DROP_TARGET_2, lampPhase%2, 1);
BSOS_SetLampState(DROP_TARGET_3, lampPhase==2);
BSOS_SetLampState(DROP_TARGET_4, lampPhase%2, 1);
BSOS_SetLampState(DROP_TARGET_5, lampPhase==0);
*/
for (byte count=0; count<4; count++) {
BSOS_SetLampState(BONUS_2X_FEATURE - count, 0);
}
} else {
for (byte count=0; count<5; count++) {
BSOS_SetLampState(DropTargetLampArray[count], BSOS_ReadSingleSwitchState(DropTargetSwitchArray[count])?0:1);
}
/*
BSOS_SetLampState(DROP_TARGET_1, BSOS_ReadSingleSwitchState(SW_DROP_TARGET_1)?0:1);
BSOS_SetLampState(DROP_TARGET_2, BSOS_ReadSingleSwitchState(SW_DROP_TARGET_2)?0:1);
BSOS_SetLampState(DROP_TARGET_3, BSOS_ReadSingleSwitchState(SW_DROP_TARGET_3)?0:1);
BSOS_SetLampState(DROP_TARGET_4, BSOS_ReadSingleSwitchState(SW_DROP_TARGET_4)?0:1);
BSOS_SetLampState(DROP_TARGET_5, BSOS_ReadSingleSwitchState(SW_DROP_TARGET_5)?0:1);
*/
for (byte count=0; count<4; count++) {
BSOS_SetLampState(BONUS_2X_FEATURE - count, BonusX==(count+1));
}
}
}
void ShowStandupTargetLamps() {
if (GameMode==GAME_MODE_MINI_GAME_QUALIFIED) {
byte lampPhase = 0xFF;
if (GameModeFlagsQualified&GAME_MODE_EXPLORE_THE_DEPTHS_FLAG) lampPhase = ((CurrentTime-GameModeStartTime)/250)%9;
BSOS_SetLampState(STAND_UP_PURPLE, (lampPhase==3), 1);
BSOS_SetLampState(STAND_UP_YELLOW, (lampPhase==3), 1);
BSOS_SetLampState(STAND_UP_AMBER, (lampPhase==3), 1);
BSOS_SetLampState(STAND_UP_GREEN, (lampPhase==3), 1);
BSOS_SetLampState(STAND_UP_WHITE, (lampPhase==3), 1);
} else if (!(GameMode&GAME_MODE_EXPLORE_THE_DEPTHS_FLAG) && StandupDisplayEndTime!=0 && CurrentTime<StandupDisplayEndTime) {
BSOS_SetLampState(STAND_UP_PURPLE, CurrentStandupsHit&STANDUP_PURPLE_MASK, (LastStandupTargetHit&STANDUP_PURPLE_MASK)?0:1, (LastStandupTargetHit&STANDUP_PURPLE_MASK)?50:0);
BSOS_SetLampState(STAND_UP_YELLOW, CurrentStandupsHit&STANDUP_YELLOW_MASK, (LastStandupTargetHit&STANDUP_YELLOW_MASK)?0:1, (LastStandupTargetHit&STANDUP_YELLOW_MASK)?50:0);
BSOS_SetLampState(STAND_UP_AMBER, CurrentStandupsHit&STANDUP_AMBER_MASK, (LastStandupTargetHit&STANDUP_AMBER_MASK)?0:1, (LastStandupTargetHit&STANDUP_AMBER_MASK)?50:0);
BSOS_SetLampState(STAND_UP_GREEN, CurrentStandupsHit&STANDUP_GREEN_MASK, (LastStandupTargetHit&STANDUP_GREEN_MASK)?0:1, (LastStandupTargetHit&STANDUP_GREEN_MASK)?50:0);
BSOS_SetLampState(STAND_UP_WHITE, CurrentStandupsHit&STANDUP_WHITE_MASK, (LastStandupTargetHit&STANDUP_WHITE_MASK)?0:1, (LastStandupTargetHit&STANDUP_WHITE_MASK)?50:0);
} else if (GameMode==GAME_MODE_SKILL_SHOT || (GameMode&GAME_MODE_EXPLORE_THE_DEPTHS_FLAG)) {
byte lampPhase = ((CurrentTime-GameModeStartTime)/100)%5;
BSOS_SetLampState(STAND_UP_PURPLE, lampPhase==4||lampPhase==0, lampPhase==0);
BSOS_SetLampState(STAND_UP_YELLOW, lampPhase==3||lampPhase==4, lampPhase==4);
BSOS_SetLampState(STAND_UP_AMBER, lampPhase==2||lampPhase==3, lampPhase==3);
BSOS_SetLampState(STAND_UP_GREEN, lampPhase==1||lampPhase==2, lampPhase==2);
BSOS_SetLampState(STAND_UP_WHITE, lampPhase<2, lampPhase==1);
} else {
BSOS_SetLampState(STAND_UP_PURPLE, CurrentStandupsHit&STANDUP_PURPLE_MASK);
BSOS_SetLampState(STAND_UP_YELLOW, CurrentStandupsHit&STANDUP_YELLOW_MASK);
BSOS_SetLampState(STAND_UP_AMBER, CurrentStandupsHit&STANDUP_AMBER_MASK);
BSOS_SetLampState(STAND_UP_GREEN, CurrentStandupsHit&STANDUP_GREEN_MASK);
BSOS_SetLampState(STAND_UP_WHITE, CurrentStandupsHit&STANDUP_WHITE_MASK);
}
}
byte LastBonusShown = 0;
void ShowBonusLamps() {
if (GameMode==GAME_MODE_MINI_GAME_QUALIFIED) {
byte lightPhase = ((CurrentTime-GameModeStartTime)/100)%15;
for (byte count=0; count<10; count++) {
BSOS_SetLampState(BONUS_1+count, (lightPhase==count)||((lightPhase-1)==count), ((lightPhase-1)==count));
}
} else if (Bonus!=LastBonusShown) {
LastBonusShown = Bonus;
ShowBonusOnTree(Bonus);
}
}
void ShowBonusXLamps() {
if (GameMode==GAME_MODE_MINI_GAME_QUALIFIED || (GameMode&GAME_MODE_SHARP_SHOOTER_FLAG)) {
for (int count=2; count<6; count++) {
BSOS_SetLampState(BONUS_2X-(count-2), 0);
}
} else {
for (int count=2; count<6; count++) {
BSOS_SetLampState(BONUS_2X-(count-2), (count==BonusX));
}
}
}
void ShowLeftSpinnerLamps() {
if (GameMode==GAME_MODE_MINI_GAME_QUALIFIED) {
byte lampPhase = 0xFF;
if (GameModeFlagsQualified&GAME_MODE_FEEDING_FRENZY_FLAG) lampPhase = ((CurrentTime-GameModeStartTime)/250)%9;
BSOS_SetLampState(LEFT_SPINNER_AMBER, (lampPhase==6), 1);
BSOS_SetLampState(LEFT_SPINNER_WHITE, (lampPhase==6), 1);
BSOS_SetLampState(LEFT_SPINNER_PURPLE, (lampPhase==6), 1);
} else if (GameMode==GAME_MODE_SKILL_SHOT) {
byte lampPhase = ((CurrentTime-GameModeStartTime)/600)%3;
BSOS_SetLampState(LEFT_SPINNER_AMBER, lampPhase==0);
BSOS_SetLampState(LEFT_SPINNER_WHITE, lampPhase==1);
BSOS_SetLampState(LEFT_SPINNER_PURPLE, lampPhase==2);
} else {
if ((GameMode&GAME_MODE_FEEDING_FRENZY_FLAG) || (LastSpinnerHitTime!=0 && LastSpinnerSide==2 && (CurrentTime-LastSpinnerHitTime)<MODE_QUALIFY_TIME)) {
byte lampPhase = ((CurrentTime-GameModeStartTime)/100)%3;
BSOS_SetLampState(LEFT_SPINNER_AMBER, lampPhase==2);
BSOS_SetLampState(LEFT_SPINNER_WHITE, lampPhase==1);
BSOS_SetLampState(LEFT_SPINNER_PURPLE, lampPhase==0);
} else {
int flashFrequency = 200;
if ((StandupDisplayEndTime-CurrentTime)<1000) flashFrequency = 100;
BSOS_SetLampState(LEFT_SPINNER_AMBER, CurrentStandupsHit&STANDUP_AMBER_MASK, 0, (LastStandupTargetHit&STANDUP_AMBER_MASK)?flashFrequency:0);
BSOS_SetLampState(LEFT_SPINNER_WHITE, CurrentStandupsHit&STANDUP_WHITE_MASK, 0, (LastStandupTargetHit&STANDUP_WHITE_MASK)?flashFrequency:0);
BSOS_SetLampState(LEFT_SPINNER_PURPLE, CurrentStandupsHit&STANDUP_PURPLE_MASK, 0,(LastStandupTargetHit&STANDUP_PURPLE_MASK)?flashFrequency:0);
}
}
}
void ShowRightSpinnerLamps() {
if (GameMode==GAME_MODE_MINI_GAME_QUALIFIED || GameMode==GAME_MODE_SKILL_SHOT) {
byte lampPhase = 0xFF;
if (GameModeFlagsQualified&GAME_MODE_FEEDING_FRENZY_FLAG) lampPhase = ((CurrentTime-GameModeStartTime)/250)%9;
// No skill shot for right spinner
BSOS_SetLampState(RIGHT_SPINNER_YELLOW, (lampPhase==6), 1);
BSOS_SetLampState(RIGHT_SPINNER_GREEN, (lampPhase==6), 1);
BSOS_SetLampState(RIGHT_SPINNER_PURPLE, (lampPhase==6), 1);
} else {
if ( (GameMode&GAME_MODE_FEEDING_FRENZY_FLAG) || (LastSpinnerHitTime!=0 && LastSpinnerSide==1 && (CurrentTime-LastSpinnerHitTime)<MODE_QUALIFY_TIME)) {
byte lampPhase = ((CurrentTime-GameModeStartTime)/100)%3;
BSOS_SetLampState(RIGHT_SPINNER_YELLOW, lampPhase==2);
BSOS_SetLampState(RIGHT_SPINNER_GREEN, lampPhase==1);
BSOS_SetLampState(RIGHT_SPINNER_PURPLE, lampPhase==0);
} else {
int flashFrequency = 200;
if ((StandupDisplayEndTime-CurrentTime)<1000) flashFrequency = 100;
BSOS_SetLampState(RIGHT_SPINNER_YELLOW, CurrentStandupsHit&STANDUP_YELLOW_MASK, 0, (LastStandupTargetHit&STANDUP_YELLOW_MASK)?flashFrequency:0);
BSOS_SetLampState(RIGHT_SPINNER_GREEN, CurrentStandupsHit&STANDUP_GREEN_MASK, 0, (LastStandupTargetHit&STANDUP_GREEN_MASK)?flashFrequency:0);
BSOS_SetLampState(RIGHT_SPINNER_PURPLE, CurrentStandupsHit&STANDUP_PURPLE_MASK, 0, (LastStandupTargetHit&STANDUP_PURPLE_MASK)?flashFrequency:0);
}
}
}
void ShowLeftLaneLamps() {
byte valueToShow = RolloverValue;
int valueFlash = 0;
if (GameMode==GAME_MODE_MINI_GAME_QUALIFIED) {
valueToShow = 0;
} else if (GameMode==GAME_MODE_SKILL_SHOT) {
valueToShow = 8;
valueFlash = 500;
} else {
if (RolloverFlashEndTime!=0 && CurrentTime<RolloverFlashEndTime) valueFlash = 100;
}
BSOS_SetLampState(LEFT_LANE_2K, (valueToShow==2||valueToShow==10), 0, valueFlash);
BSOS_SetLampState(LEFT_LANE_4K, (valueToShow==4||valueToShow==12), 0, valueFlash);
BSOS_SetLampState(LEFT_LANE_6K, (valueToShow==6||valueToShow==14), 0, valueFlash);
BSOS_SetLampState(LEFT_LANE_8K, (valueToShow>6), 0, valueFlash);
}
void ShowAwardLamps() {
BSOS_SetLampState(EXTRA_BALL, ((NumberOfStandupClears==1&&!ExtraBallCollected)||RescueFromTheDeepEndTime!=0), 0, (RescueFromTheDeepEndTime)?100:0);
BSOS_SetLampState(DROP_TARGET_SPECIAL, (BonusX==(TargetSpecialBonus-1)) && !(GameMode&GAME_MODE_SHARP_SHOOTER_FLAG));
BSOS_SetLampState(STAND_UP_SPECIAL, (NumberOfStandupClears==(StandupSpecialLevel-1)) && !(GameMode&GAME_MODE_EXPLORE_THE_DEPTHS_FLAG));
BSOS_SetLampState(RIGHT_OUTLANE_SPECIAL, (NumberOfStandupClears==StandupSpecialLevel && !SpecialCollected));
}
void ShowShootAgainLamp() {
if (!BallSaveUsed && BallSaveNumSeconds>0 && (CurrentTime-BallFirstSwitchHitTime)<((unsigned long)(BallSaveNumSeconds-1)*1000)) {
unsigned long msRemaining = ((unsigned long)(BallSaveNumSeconds-1)*1000)-(CurrentTime-BallFirstSwitchHitTime);
BSOS_SetLampState(SHOOT_AGAIN, 1, 0, (msRemaining<1000)?100:500);
} else {
BSOS_SetLampState(SHOOT_AGAIN, SamePlayerShootsAgain);
}
}
////////////////////////////////////////////////////////////////////////////
//
// Display Management functions
//
////////////////////////////////////////////////////////////////////////////
unsigned long LastTimeScoreChanged = 0;
unsigned long LastTimeOverrideAnimated = 0;
unsigned long LastFlashOrDash = 0;
unsigned long ScoreOverrideValue[4]= {0, 0, 0, 0};
byte ScoreOverrideStatus = 0;
byte LastScrollPhase = 0;
byte MagnitudeOfScore(unsigned long score) {
if (score == 0) return 0;
byte retval = 0;
while (score > 0) {
score = score / 10;
retval += 1;
}
return retval;
}
void OverrideScoreDisplay(byte displayNum, unsigned long value, boolean animate) {
if (displayNum>3) return;
ScoreOverrideStatus |= (0x10<<displayNum);
if (animate) ScoreOverrideStatus |= (0x01<<displayNum);
else ScoreOverrideStatus &= ~(0x01<<displayNum);
ScoreOverrideValue[displayNum] = value;
}
byte GetDisplayMask(byte numDigits) {
byte displayMask = 0;
for (byte digitCount=0; digitCount<numDigits; digitCount++) {
displayMask |= (0x20>>digitCount);
}
return displayMask;
}
void ShowPlayerScores(byte displayToUpdate, boolean flashCurrent, boolean dashCurrent, unsigned long allScoresShowValue=0) {
if (displayToUpdate==0xFF) ScoreOverrideStatus = 0;
byte displayMask = 0x3F;
unsigned long displayScore = 0;
unsigned long overrideAnimationSeed = CurrentTime/250;
byte scrollPhaseChanged = false;
byte scrollPhase = ((CurrentTime-LastTimeScoreChanged)/250)%16;
if (scrollPhase!=LastScrollPhase) {
LastScrollPhase = scrollPhase;
scrollPhaseChanged = true;
}
boolean updateLastTimeAnimated = false;
for (byte scoreCount=0; scoreCount<4; scoreCount++) {
// If this display is currently being overriden, then we should update it
if (allScoresShowValue==0 && (ScoreOverrideStatus & (0x10<<scoreCount))) {
displayScore = ScoreOverrideValue[scoreCount];
byte numDigits = MagnitudeOfScore(displayScore);
if (numDigits==0) numDigits = 1;
if (numDigits<(BALLY_STERN_OS_NUM_DIGITS-1) && (ScoreOverrideStatus & (0x01<<scoreCount))) {
if (overrideAnimationSeed!=LastTimeOverrideAnimated) {
updateLastTimeAnimated = true;
byte shiftDigits = (overrideAnimationSeed)%(((BALLY_STERN_OS_NUM_DIGITS+1)-numDigits)+((BALLY_STERN_OS_NUM_DIGITS-1)-numDigits));
if (shiftDigits>=((BALLY_STERN_OS_NUM_DIGITS+1)-numDigits)) shiftDigits = (BALLY_STERN_OS_NUM_DIGITS-numDigits)*2-shiftDigits;
byte digitCount;
displayMask = GetDisplayMask(numDigits);
for (digitCount=0; digitCount<shiftDigits; digitCount++) {
displayScore *= 10;
displayMask = displayMask>>1;
}
BSOS_SetDisplayBlank(scoreCount, 0x00);
BSOS_SetDisplay(scoreCount, displayScore, false);
BSOS_SetDisplayBlank(scoreCount, displayMask);
}
} else {
BSOS_SetDisplay(scoreCount, displayScore, true);
}
} else {
// No override, update scores designated by displayToUpdate
if (allScoresShowValue==0) displayScore = (scoreCount==CurrentPlayer)?CurrentPlayerCurrentScore:CurrentScores[scoreCount];
else displayScore = allScoresShowValue;
// If we're updating all displays, or the one currently matching the loop, or if we have to scroll
if (displayToUpdate==0xFF || displayToUpdate==scoreCount || displayScore>BALLY_STERN_OS_MAX_DISPLAY_SCORE) {
// Don't show this score if it's not a current player score (even if it's scrollable)
if (displayToUpdate==0xFF && (scoreCount>=CurrentNumPlayers&&CurrentNumPlayers!=0) && allScoresShowValue==0) {
BSOS_SetDisplayBlank(scoreCount, 0x00);
continue;
}
if (displayScore>BALLY_STERN_OS_MAX_DISPLAY_SCORE) {
// Score needs to be scrolled
if ((CurrentTime-LastTimeScoreChanged)<4000) {
BSOS_SetDisplay(scoreCount, displayScore%(BALLY_STERN_OS_MAX_DISPLAY_SCORE+1), false);
BSOS_SetDisplayBlank(scoreCount, BALLY_STERN_OS_ALL_DIGITS_MASK);
} else {
// Scores are scrolled 10 digits and then we wait for 6
if (scrollPhase<11 && scrollPhaseChanged) {
byte numDigits = MagnitudeOfScore(displayScore);
// Figure out top part of score
unsigned long tempScore = displayScore;
if (scrollPhase<BALLY_STERN_OS_NUM_DIGITS) {
displayMask = BALLY_STERN_OS_ALL_DIGITS_MASK;
for (byte scrollCount=0; scrollCount<scrollPhase; scrollCount++) {
displayScore = (displayScore % (BALLY_STERN_OS_MAX_DISPLAY_SCORE+1)) * 10;
displayMask = displayMask >> 1;
}
} else {
displayScore = 0;
displayMask = 0x00;
}
// Add in lower part of score
if ((numDigits+scrollPhase)>10) {
byte numDigitsNeeded = (numDigits+scrollPhase)-10;
for (byte scrollCount=0; scrollCount<(numDigits-numDigitsNeeded); scrollCount++) {
tempScore /= 10;
}
displayMask |= GetDisplayMask(MagnitudeOfScore(tempScore));
displayScore += tempScore;
}
BSOS_SetDisplayBlank(scoreCount, displayMask);
BSOS_SetDisplay(scoreCount, displayScore);
}
}
} else {
if (flashCurrent) {
unsigned long flashSeed = CurrentTime/250;
if (flashSeed != LastFlashOrDash) {
LastFlashOrDash = flashSeed;
if (((CurrentTime/250)%2)==0) BSOS_SetDisplayBlank(scoreCount, 0x00);
else BSOS_SetDisplay(scoreCount, displayScore, true, 2);
}
} else if (dashCurrent) {
unsigned long dashSeed = CurrentTime/50;
if (dashSeed != LastFlashOrDash) {
LastFlashOrDash = dashSeed;
byte dashPhase = (CurrentTime/60)%36;
byte numDigits = MagnitudeOfScore(displayScore);
if (dashPhase<12) {
displayMask = GetDisplayMask((numDigits==0)?2:numDigits);
if (dashPhase<7) {
for (byte maskCount=0; maskCount<dashPhase; maskCount++) {
displayMask &= ~(0x01<<maskCount);
}
} else {
for (byte maskCount=12; maskCount>dashPhase; maskCount--) {
displayMask &= ~(0x20>>(maskCount-dashPhase-1));
}
}
BSOS_SetDisplay(scoreCount, displayScore);
BSOS_SetDisplayBlank(scoreCount, displayMask);
} else {
BSOS_SetDisplay(scoreCount, displayScore, true, 2);
}
}
} else {
BSOS_SetDisplay(scoreCount, displayScore, true, 2);
}
}
} // End if this display should be updated
} // End on non-overridden
} // End loop on scores
if (updateLastTimeAnimated) {
LastTimeOverrideAnimated = overrideAnimationSeed;
}
}
////////////////////////////////////////////////////////////////////////////
//
// Machine State Helper functions
//
////////////////////////////////////////////////////////////////////////////
boolean AddPlayer(boolean resetNumPlayers = false) {
if (Credits < 1 && !FreePlayMode) return false;
if (resetNumPlayers) CurrentNumPlayers = 0;
if (CurrentNumPlayers >= 4) return false;
CurrentNumPlayers += 1;
BSOS_SetDisplay(CurrentNumPlayers - 1, 0);
BSOS_SetDisplayBlank(CurrentNumPlayers - 1, 0x30);
if (!FreePlayMode) {
Credits -= 1;
BSOS_WriteByteToEEProm(BSOS_CREDITS_EEPROM_BYTE, Credits);
BSOS_SetDisplayCredits(Credits);
BSOS_SetCoinLockout(false);
}
PlaySoundEffect(SOUND_EFFECT_ADD_PLAYER_1 + (CurrentNumPlayers - 1));
SetPlayerLamps(CurrentNumPlayers);
BSOS_WriteULToEEProm(BSOS_TOTAL_PLAYS_EEPROM_START_BYTE, BSOS_ReadULFromEEProm(BSOS_TOTAL_PLAYS_EEPROM_START_BYTE) + 1);
return true;
}
void AddCoinToAudit(byte switchHit) {
unsigned short coinAuditStartByte = 0;
switch (switchHit) {
case SW_COIN_3: coinAuditStartByte = BSOS_CHUTE_3_COINS_START_BYTE; break;
case SW_COIN_2: coinAuditStartByte = BSOS_CHUTE_2_COINS_START_BYTE; break;
case SW_COIN_1: coinAuditStartByte = BSOS_CHUTE_1_COINS_START_BYTE; break;
}
if (coinAuditStartByte) {
BSOS_WriteULToEEProm(coinAuditStartByte, BSOS_ReadULFromEEProm(coinAuditStartByte) + 1);
}
}
void AddCredit(boolean playSound = false, byte numToAdd = 1) {
if (Credits < MaximumCredits) {
Credits += numToAdd;
if (Credits > MaximumCredits) Credits = MaximumCredits;
BSOS_WriteByteToEEProm(BSOS_CREDITS_EEPROM_BYTE, Credits);
if (playSound) PlaySoundEffect(SOUND_EFFECT_ADD_CREDIT);
BSOS_SetDisplayCredits(Credits);
BSOS_SetCoinLockout(false);
} else {
BSOS_SetDisplayCredits(Credits);
BSOS_SetCoinLockout(true);
}
}
void AddSpecialCredit() {
AddCredit(false, 1);
BSOS_PushToTimedSolenoidStack(SOL_KNOCKER, 3, CurrentTime, true);
BSOS_WriteULToEEProm(BSOS_TOTAL_REPLAYS_EEPROM_START_BYTE, BSOS_ReadULFromEEProm(BSOS_TOTAL_REPLAYS_EEPROM_START_BYTE) + 1);
}
#define ADJ_TYPE_LIST 1
#define ADJ_TYPE_MIN_MAX 2
#define ADJ_TYPE_MIN_MAX_DEFAULT 3
#define ADJ_TYPE_SCORE 4
#define ADJ_TYPE_SCORE_WITH_DEFAULT 5
#define ADJ_TYPE_SCORE_NO_DEFAULT 6
byte AdjustmentType = 0;
byte NumAdjustmentValues = 0;
byte AdjustmentValues[8];