From a17eb448c7ac858c58f8de8ce0099579fb1b1dc3 Mon Sep 17 00:00:00 2001 From: RetroGameDeveloper <40120498+RetroGameDeveloper@users.noreply.github.com> Date: Sun, 20 Oct 2024 12:16:00 +0100 Subject: [PATCH] Update PS1.md --- categories/consoles/PS1.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/categories/consoles/PS1.md b/categories/consoles/PS1.md index f070ae9e..7917ef44 100644 --- a/categories/consoles/PS1.md +++ b/categories/consoles/PS1.md @@ -135,7 +135,8 @@ Sony later rebranded the SDK to **SDevTC** at some point in 1998(?). ## Official 3D Graphics Tools (DTL-S220A) In August 1998 Sony provided a CD to developers with a bunch of 3D Graphics tools[^2] such as: -* Meditor - Material Editor +* **Meditor** - Material Editor +* BMP2TIM, PICT2TIM, RGB2TIM, TIMUTIL.EXE - Tools to convert image formats into the PS1 texture image format TIM Also provided was the **3D Graphics Tools manual** with tutorials on how to use the provided software. @@ -155,6 +156,10 @@ To create 3D models for Playstation 1 games the following tools are known to hav * **3D Studio** * **AutoCAD** +## What software was used to create 2D Textures and Sprites for PS1 games? +To create textures (and therefore sprites) the following tools are known to have been used: +* **Adobe Photoshop** - A plugin was available to directly edit Playstation TIM files without requiring conversion [^2]. + --- # All Posts