Documentation? #121
Replies: 2 comments
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Hi Omer, are you familiar with Vim/NeoVim? Zep is a modal editor, meaning you have to be in 'insert' mode before typing text (press 'i' before typing, and hit 'Esc' or 'jk' to get back to Normal mode). Vim has a good built in tutor if you are interesting in learning a modal editor. Zep also has a mode that feels and looks a bit like a standard notepad editor (Settings->EditorMode if you are using the demo) Zep is designed to embed in a game or live coding tool, as a convenient/more powerful editor that a text box - it is very much a programmer tool. As the README says, it isn't intended to replace Vim. The demo version will highlight cpp and shaders, but not all file formats; though you can add a list of keywords or modify the highlighting rules if you have a specific need. As for code completion, that's currently outside of the scope; I doubt I will add it and time soon. |
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Hi Chris, I appreciate you getting back so quickly. I'm not familiar with Vim/NeoVim. However, I am using Zep in my game engine in standard mode to edit things like shaders, lua scripts etc. Could you help me in the right direction here by helping me understand the following:
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Is there a documentation for this? I find myself unable to do certain things such as using "tabs", syntax highlighting and code completion or even saving the current file that is being edited.
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