A little life game made to test programming with rust.
It includes a primitive 2d renderer to display the world: Screenshot
The blue pixels denote food(the more blue it is the more food there is).
Commands:
- Space: pause the simulation
- Escape: exit the simulation
- Left click: shows Tile/Creature infos
- Num Pad 1: sets rendering to creature diet(green = herbivores, red = carnivores, yellow = omnivores)
- Num Pad 2: sets rendering to creature gene complexity(the greener the more genes)