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.gitignore
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.gitignore
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# Uncomment this line if you wish to ignore the asset store tools plugin
# [Aa]ssets/AssetStoreTools*
# Visual Studio cache directory
.vs/
.vscode/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
# !/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
# /[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
# /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
# /[Aa]ssets/[Ss]treamingAssets/aa.meta
# /[Aa]ssets/[Ss]treamingAssets/aa/*
# Visual Stuido Code
.vscode
# Mac stuff
.DS_Store
.bak
.BAK
### FMOD Unity Integration ###
# Never ignore DLLs in the FMOD subfolder, so make sure that the FMOD-folder is in the correct path.
!/[Aa]ssets/Plugins/FMOD/**/*.dll
# Don't ignore images and gizmos used by FMOD in the Unity Editor
!/[Aa}ssets/Gizmos/FMOD/*
!/[Aa}ssets/Editor Default Resources/FMOD/*
# Ignore the Cache-file since it is updated locally either way
/[Aa]ssets/**/FMODStudioCache.asset
/[Aa]ssets/**/FMODStudioCache.asset.meta
/[Aa]ssets/Plugins/FMOD/Cache.meta
/[Aa]ssets/Plugins/FMOD/Cache/Editor.meta
# Log-files
fmod.log
fmod_editor.log
### FMOD Unity Integration ###
# Never ignore DLLs in the FMOD subfolder, so make sure that the FMOD-folder is in the correct path.
!/[Aa]ssets/Plugins/FMOD/**/*.dll
# Don't ignore images and gizmos used by FMOD in the Unity Editor
!/[Aa}ssets/Gizmos/FMOD/*
!/[Aa}ssets/Editor Default Resources/FMOD/*
# Ignore the Cache-file since it is updated locally either way
/[Aa]ssets/**/FMODStudioCache.asset
/[Aa]ssets/**/FMODStudioCache.asset.meta
/[Aa]ssets/Plugins/FMOD/Cache.meta
/[Aa]ssets/Plugins/FMOD/Cache/Editor.meta
# Log-files
fmod.log
fmod_editor.log
# FMOD 1.10.x (Legacy)
/Assets/FMODAssets/*
/Assets/FMODStudioCache.meta