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webcam_demo.lua
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webcam_demo.lua
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require 'torch'
require 'nn'
require 'image'
require 'camera'
require 'qt'
require 'qttorch'
require 'qtwidget'
require 'fast_neural_style.ShaveImage'
require 'fast_neural_style.TotalVariation'
require 'fast_neural_style.InstanceNormalization'
local utils = require 'fast_neural_style.utils'
local preprocess = require 'fast_neural_style.preprocess'
local cmd = torch.CmdLine()
-- Model options
cmd:option('-models', 'models/instance_norm/candy.t7')
cmd:option('-height', 480)
cmd:option('-width', 640)
-- GPU options
cmd:option('-gpu', -1)
cmd:option('-backend', 'cuda')
cmd:option('-use_cudnn', 1)
-- Webcam options
cmd:option('-webcam_idx', 0)
cmd:option('-webcam_fps', 60)
local function main()
local opt = cmd:parse(arg)
local dtype, use_cudnn = utils.setup_gpu(opt.gpu, opt.backend, opt.use_cudnn == 1)
local models = {}
local preprocess_method = nil
for _, checkpoint_path in ipairs(opt.models:split(',')) do
print('loading model from ', checkpoint_path)
local checkpoint = torch.load(checkpoint_path)
local model = checkpoint.model
model:evaluate()
model:type(dtype)
if use_cudnn then
cudnn.convert(model, cudnn)
end
table.insert(models, model)
local this_preprocess_method = checkpoint.opt.preprocessing or 'vgg'
if not preprocess_method then
print('got here')
preprocess_method = this_preprocess_method
print(preprocess_method)
else
if this_preprocess_method ~= preprocess_method then
error('All models must use the same preprocessing')
end
end
end
local preprocess = preprocess[preprocess_method]
local camera_opt = {
idx = opt.webcam_idx,
fps = opt.webcam_fps,
height = opt.height,
width = opt.width,
}
local cam = image.Camera(camera_opt)
local win = nil
while true do
-- Grab a frame from the webcam
local img = cam:forward()
-- Preprocess the frame
local H, W = img:size(2), img:size(3)
img = img:view(1, 3, H, W)
local img_pre = preprocess.preprocess(img):type(dtype)
-- Run the models
local imgs_out = {}
for i, model in ipairs(models) do
local img_out_pre = model:forward(img_pre)
-- Deprocess the frame and show the image
local img_out = preprocess.deprocess(img_out_pre)[1]:float()
table.insert(imgs_out, img_out)
end
local img_disp = image.toDisplayTensor{
input = imgs_out,
min = 0,
max = 1,
nrow = math.floor(math.sqrt(#imgs_out)),
}
if not win then
-- On the first call use image.display to construct a window
win = image.display(img_disp)
else
-- Reuse the same window
win.image = img_out
local size = win.window.size:totable()
local qt_img = qt.QImage.fromTensor(img_disp)
win.painter:image(0, 0, size.width, size.height, qt_img)
end
end
end
main()