diff --git a/README.md b/README.md index 26e005a52b..58e2f64ac2 100644 --- a/README.md +++ b/README.md @@ -52,6 +52,37 @@ TrenchBroom is a modern cross-platform level editor for Quake-engine based games - Source Sans Pro font www.google.com/fonts/specimen/Source+Sans+Pro ## Changes +### TrenchBroom 2.0.0 a6d2341 +- In-editor compilation support. +- Support for launching game engines. +- Add issue generator for long entity properties. +- Add issue generator for empty groups. +- Improve texture loading in Quake 2. +- Don't allow drawing brushes outside of world bounds. +- Reset the rotation handle position and keep a list of previously used positions. +- Store texture lock state in the preferences and default to on. +- Allow Shift+Drag to snap vertices to the grid. +- Fix crash when closing the editor while the clip tool is active. +- Fix skew bugs in UV editor. +- Fix duplicated objects not being added to the current layer or group. +- Fix rendering problems when duplicating entities within groups. +- Fix handling of brush entities when grouping. +- Fix initial point placement in the complex brush tool. +- Fix crash when undoing CSG operations. +- Fix crash when undoing brush resizing. +- Fix usage indicators in entity and texture browsers. +- Fix layout problem in game path preferences. +- Fix ESC key behavior in preference and About dialog. +- Fix window position and size restoration problems. +- Fix ESC key behavior when in clip mode. +- Fix case sensitivity problems in open file dialog on Linux. +- Fix layout of view dropdown window on Linux. +- Fix texture lock for faces having +Y as their normal. +- Show correct window icons. +- Better support for dark UI themes. +- Performance improvements. +- Cosmetic changes. + ### TrenchBroom 2.0.0 Beta e439e68 - Fix keyboard shortcuts not working after cycling an editing viewport