diff --git a/internal/app/statemachine/change_gameevent.go b/internal/app/statemachine/change_gameevent.go index 52aa4cc6..8936e2b4 100644 --- a/internal/app/statemachine/change_gameevent.go +++ b/internal/app/statemachine/change_gameevent.go @@ -376,7 +376,6 @@ func (s *StateMachine) nextCommandForEvent(newState *state.State, gameEvent *sta func incrementsFoulCounter(currentState *state.State, gameEvent *state.GameEvent) bool { switch *gameEvent.Type { case - state.GameEvent_AIMLESS_KICK, state.GameEvent_KEEPER_HELD_BALL, state.GameEvent_ATTACKER_TOUCHED_BALL_IN_DEFENSE_AREA, state.GameEvent_BOT_DRIBBLED_BALL_TOO_FAR,