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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot Dialogue Engine"
run/main_scene="res://demos/1. simple dialogue/simple_log.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[debug]
gdscript/warnings/exclude_addons=false
gdscript/warnings/untyped_declaration=1
gdscript/warnings/inferred_declaration=1
gdscript/warnings/unsafe_property_access=1
gdscript/warnings/unsafe_method_access=1
gdscript/warnings/unsafe_cast=1
gdscript/warnings/unsafe_call_argument=1
[editor_plugins]
enabled=PackedStringArray("res://addons/rubonnek.dialogue_engine/plugin.cfg")
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"