A huge content mod for Cataclysm Dark Days Ahead greatly inspired by Resident Evil 4 by Capcom
None, but playing with BIG content mods (Magiclysm, Aftershock, Secronom, Cata++, Arcana, Fallout New England, PK rebalancing, Blazemod) is STRONGLY ADVISED because the content of this mod is QUITE MID-GAME to END-GAME so weapons, armor and balance changes from other mods will come in handy
IMPORTANT - PUT ONLY ONE OUT OF 3 VERSIONS DEPENDING ON YOUR CHOSEN MONSTER_RESILIENCE MODIFIER DURING WORLD GENERATION
1) Adds over 175+ overmaps - huge crazed Ancient Castlelan Castle, Military heavily guarded Island, various custom unique structures-biomes infested by ALL kinds of monsters with GREAT rewards and bosses to fight
2) New guns (30 ranged weapons - 3 tiers of them with 2 tiers of sleek and unique craftable ammo - BALLISTICS TOO), unique craftable melee weapons (using all kinds of vanilla martial arts) and armor (2 tiers of well-made strong BL9-infused survivor armor)
3) Dangerous monsters and bosses to fight - from cultist and heavily armed military roaming patrols to heavily mutated creatures and tough bosses inspired greatly by Resident Evil by Capcom creatures
4) Carefully and well-made linear balance system - you'll be slowly going from mid-game structures and monsters to end-game truly DANGEROUS locations and bosses with lots of valuable stuff to collect and craft
5) Unique lore in the form of journals and notes - learn about secret organizations, origin of "BL9" organism and the evil plans of a vile faction that wants to establish the New World Order
6) Unique Merchant NPC system done by Axema - collect currency from BL9 monsters and buy Tier 1 and Tier 2 ranged weapons and armor - what are ya buying, stranger?
7) New well-made beautiful vivid and colorful terrain biome tiles support made by the great tileset maker SomeDeadGuy - truly vivid and nice looking biome terrains
8) Unique Herb Healing system done by me - You can instantly heal a certain part of your HP while in combat but be careful to not overdo it in combat - you get a stacking temporary debuff which gets only longer the more you use the herbs
9) Bright Nights and Pre-nested version support - NO errors, working perfectly fine - get it here https://mega.nz/file/zB0S3KIR#91-eG7RFVe24Yj3UhEmXDYjyoD5ng0K608nz-1dJctI
Mod has been developed by me (Kenan) and Axema Vales with TREMENDOUS help from Chaosvolt, El-Jekozo/1123132123, AMAZING assistance from GoatGod, Mutaman, Aptronym along with my loyal and GREATEST supporters and someone who inspired me - Cuddlebaby/Go-Goat, SomeDeadGuy, SzQ, Mechmaster, ChidingAmoeba, Tefnut, Maleclypse, Dissociativity, Meem , I would like to thank CDDA developers as well - Mark/mlangsdorf for spreading information about my project and helping me out with my questions, anothersimularcrum, cursedwist, esotericist for helping me out with my questions, Kevin Granade for working on blind/screen reader accessibility for CDDA - you guys are THE BEST
1) https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211
2) Legendary UDP tileset by SDG - https://github.com/SomeDeadGuy/UndeadPeopleTileset
3) https://github.com/chaosvolt/cdda-arcana-mod
4) https://github.com/TheGoatGod/Goats-Mod-Compilation
5) https://github.com/captainsawbones/Sly_Mutation_Mod_Medley
6) https://github.com/foulman/Fantasy
7) https://github.com/El-Jekozo/More_NPC
8) https://github.com/Noctifer-de-Mortem/nocts_cata_mod
9) https://github.com/foulman/Psioniclysm
10) https://discourse.cataclysmdda.org/t/fallout-new-england/17509
11) https://github.com/dissociativity/PKs_Rebalancing
https://github.com/Kenan2000/Otopack-Mods-Updates