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cargo-gpu

Command line tool for building Rust shaders using rust-gpu.

Getting Started

Installation

To install the tool ensure you have rustup. Then run:

cargo install --git https://github.com/rust-gpu/cargo-gpu

After that you can use cargo gpu to compile your shader crates with:

cargo gpu build

This plain invocation will compile the crate in the current directory and place the compiled shaders in the current directory.

Use cargo gpu help to see other options :)

Next Steps

You can try this out using the example repo at https://github.com/rust-GPU/shader-crate-template. Keep in mind https://github.com/rust-GPU/shader-crate-template is not yet a cargo generate template, it's just a normal repo.

git clone https://github.com/rust-GPU/shader-crate-template
cd shader-crate-template
cargo gpu build

How it works

Behind the scenes cargo gpu compiles a custom codegen backend for rustc that allows emitting SPIR-V assembly, instead of the conventional LLVM assembly. SPIR-V is a dedicated graphics language that is aimed to be open and portable so that it works with as many drivers and devices as possible.

With the custom codegen backend (rustc_codegen_spirv) cargo gpu then compiles the shader it is pointed to. However, because custom codegen backends are currently an unstable feature, cargo gpu also needs to install a "nightly" version of Rust. In the usage instructions the backend and nightly Rust version are referred to as "artefacts" and can be explicitly managed with the arguments to the install subcommand.

Tip

Whilst cargo gpu attempts to isolate shader compilation as much possible, if the shader crate is contained in a workspace then it's possible that the nightly version required by the shader is, ironically, older than the Rust/Cargo versions required by the workspace. Say for instance the workspace might use a newer Cargo.lock layout not supported by the pinned version of the shader crate's custom codegen backend. The solution to this is to either exclude the shader from the workspace, or upgrade the shader's spirv-std dependency to the latest.

Usage

Commands:
  install  Install rust-gpu compiler artifacts
  build    Compile a shader crate to SPIR-V
  toml     Compile a shader crate according to the `cargo gpu build` parameters found in the given toml file
  show     Show some useful values
  help     Print this message or the help of the given subcommand(s)

Options:
  -h, --help
          Print help

  -V, --version
          Print version


* Install

Install rust-gpu compiler artifacts

Usage: cargo-gpu install [OPTIONS]

Options:
      --shader-crate <SHADER_CRATE>
          Directory containing the shader crate to compile

          [default: ./]

      --spirv-builder-source <SPIRV_BUILDER_SOURCE>
          Source of `spirv-builder` dependency Eg: "https://github.com/Rust-GPU/rust-gpu"

      --spirv-builder-version <SPIRV_BUILDER_VERSION>
          Version of `spirv-builder` dependency.
          * If `--spirv-builder-source` is not set, then this is assumed to be a crates.io semantic
            version such as "0.9.0".
          * If `--spirv-builder-source` is set, then this is assumed to be a Git "commitsh", such
            as a Git commit hash or a Git tag, therefore anything that `git checkout` can resolve.

      --rust-toolchain <RUST_TOOLCHAIN>
          Rust toolchain channel to use to build `spirv-builder`.

          This must be compatible with the `spirv_builder` argument as defined in the `rust-gpu` repo.

      --force-spirv-cli-rebuild
          Force `spirv-builder-cli` and `rustc_codegen_spirv` to be rebuilt

      --auto-install-rust-toolchain
          Assume "yes" to "Install Rust toolchain: [y/n]" prompt

  -h, --help
          Print help (see a summary with '-h')


* Build

Compile a shader crate to SPIR-V

Usage: cargo-gpu build [OPTIONS]

Options:
      --shader-crate <SHADER_CRATE>
          Directory containing the shader crate to compile

          [default: ./]

      --spirv-builder-source <SPIRV_BUILDER_SOURCE>
          Source of `spirv-builder` dependency Eg: "https://github.com/Rust-GPU/rust-gpu"

      --spirv-builder-version <SPIRV_BUILDER_VERSION>
          Version of `spirv-builder` dependency.
          * If `--spirv-builder-source` is not set, then this is assumed to be a crates.io semantic
            version such as "0.9.0".
          * If `--spirv-builder-source` is set, then this is assumed to be a Git "commitsh", such
            as a Git commit hash or a Git tag, therefore anything that `git checkout` can resolve.

      --rust-toolchain <RUST_TOOLCHAIN>
          Rust toolchain channel to use to build `spirv-builder`.

          This must be compatible with the `spirv_builder` argument as defined in the `rust-gpu` repo.

      --force-spirv-cli-rebuild
          Force `spirv-builder-cli` and `rustc_codegen_spirv` to be rebuilt

      --auto-install-rust-toolchain
          Assume "yes" to "Install Rust toolchain: [y/n]" prompt

      --shader-target <SHADER_TARGET>
          Shader target

          [default: spirv-unknown-vulkan1.2]

      --no-default-features
          Set cargo default-features

      --features <FEATURES>
          Set cargo features

  -o, --output-dir <OUTPUT_DIR>
          Path to the output directory for the compiled shaders

          [default: ./]

  -h, --help
          Print help (see a summary with '-h')


* Toml

Compile a shader crate according to the `cargo gpu build` parameters found in the given toml file

Usage: cargo-gpu toml [PATH]

Arguments:
  [PATH]
          Path to a workspace or package Cargo.toml file.

          Must include a [[workspace | package].metadata.rust-gpu.build] section where
          arguments to `cargo gpu build` are listed.

          Path arguments like `output-dir` and `shader-manifest` must be relative to
          the location of the Cargo.toml file.

          Example:

          ```toml
              [package.metadata.rust-gpu.build.spirv-builder]
              git = "https://github.com/Rust-GPU/rust-gpu.git"
              rev = "0da80f8"

              [package.metadata.rust-gpu.build]
              output-dir = "shaders"
              shader-manifest = "shaders/manifest.json"
          ```

          Calling `cargo gpu toml {path/to/Cargo.toml}` with a Cargo.toml that
          contains the example above would compile the crate and place the compiled
          `.spv` files and manifest in a directory "shaders".

          [default: ./Cargo.toml]

Options:
  -h, --help
          Print help (see a summary with '-h')


* Show

Show some useful values

Usage: cargo-gpu show <COMMAND>

Commands:
  cache-directory  Displays the location of the cache directory
  spirv-source     The source location of spirv-std
  help             Print this message or the help of the given subcommand(s)

Options:
  -h, --help
          Print help


    * Cache-directory

    Displays the location of the cache directory

    Usage: cargo-gpu show cache-directory

    Options:
      -h, --help
              Print help


    * Spirv-source

    The source location of spirv-std

    Usage: cargo-gpu show spirv-source [OPTIONS]

    Options:
          --shader-crate <SHADER_CRATE>
              The location of the shader-crate to inspect to determine its spirv-std dependency

              [default: ./]

      -h, --help
              Print help