Skip to content

Plan for rust-gpu and rust-cuda #7

Answered by LegNeato
JackWolfard asked this question in Q&A
Discussion options

You must be logged in to vote

Sure! I have recently become a maintainer of rust-cuda and behind the scenes I have been talking to the previous maintainer as well as the person working on the rustc ptx backend about the best way forward for the project technically.

rust-cuda in the past has looked at the compiler infra bits rust-gpu has and mirrored some of them. It might make sense to merge codebases where we can and have cuda vs vulkan be more like arm vs x86 in rustc (that is, separate arch/platform specific implementations sharing overall project and infrastructure).

We've been focused on this project's transition before working on rebooting rust-cuda, but in a couple weeks once we get a release out and hit our str…

Replies: 2 comments 2 replies

Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
2 replies
@rydb
Comment options

@JackWolfard
Comment options

Answer selected by LegNeato
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
3 participants