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Why has the rust audio project focused on using the CPU rather than the GPU?
I imagine if there were a rust-based gpu audio project started, it would need to distinguish itself from the existing CPU-focused RustAudio efforts. How about RustGPUAudio or rs-gpu-audio?
The text was updated successfully, but these errors were encountered:
https://www.gpu.audio/
https://www.youtube.com/gpuaudio
Why has the rust audio project focused on using the CPU rather than the GPU?
I imagine if there were a rust-based gpu audio project started, it would need to distinguish itself from the existing CPU-focused RustAudio efforts. How about RustGPUAudio or rs-gpu-audio?
The text was updated successfully, but these errors were encountered: