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Pawn.py
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Pawn.py
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#location has to be the index of the list board
def Pawn(piece, location, board, active_indx):
if piece > 0:
if location >= 9 and location <= 16:
a = location + 1 * 9
b = location + 2 * 9
c = location + (1 * 9) + 1
d = location + (1 * 9) - 1
new_indxs = [a, b, c, d]
#Check if new location is an active index
i = 0
for item in new_indxs:
if item not in active_indx:
new_indxs[i] = 'null'
i += 1
#Define which piece ID is in the new_indxs
piece_ID = []
for indx in new_indxs:
if indx == 'null':
piece_ID.append('null')
else:
piece_ID.append(board[indx])
this = []
if piece_ID[0] == 0 and piece_ID[1] == 0:
this.extend(new_indxs[0:2])
elif piece_ID[0] == 0 and piece_ID[1] != 0:
this.append(new_indxs[0])
if piece_ID[2] < 0 and piece_ID[2] != 'null':
this.append(new_indxs[2])
if piece_ID[3] < 0 and piece_ID[3] != 'null':
this.append(new_indxs[3])
return this
elif location >= 18 and location <= 61:
a = location + 1 * 9
c = location + (1 * 9) + 1
d = location + (1 * 9) - 1
new_indxs = [a, c, d]
#Check if new location is an active index
i = 0
for item in new_indxs:
if item not in active_indx:
new_indxs[i] = 'null'
i += 1
#Define which piece ID is in the new_indxs
piece_ID = []
for indx in new_indxs:
if indx == 'null':
piece_ID.append('null')
else:
piece_ID.append(board[indx])
this = []
if piece_ID[0] == 0:
this.append(new_indxs[0])
if piece_ID[1] != 'null' and piece_ID[1] < 0:
this.append(new_indxs[1])
if piece_ID[2] != 'null' and piece_ID[2] < 0:
this.append(new_indxs[2])
return this
else:
this = []
return this
elif piece < 0:
if location >= 54 and location <= 61:
a = location - 1 * 9
b = location - 2 * 9
c = location - (1 * 9) + 1
d = location - (1 * 9) - 1
new_indxs = [a, b, c, d]
#Check if new location is an active index
i = 0
for item in new_indxs:
if item not in active_indx:
new_indxs[i] = 'null'
i += 1
#Define which piece ID is in the new_indxs
piece_ID = []
for indx in new_indxs:
if indx == 'null':
piece_ID.append('null')
else:
piece_ID.append(board[indx])
this = []
if piece_ID[0] == 0 and piece_ID[1] == 0:
this.extend(new_indxs[0:2])
elif piece_ID[0] == 0 and piece_ID[1] != 0:
this.append(new_indxs[0])
if piece_ID[2] < 0 and piece_ID[2] != 'null':
this.append(new_indxs[2])
if piece_ID[3] < 0 and piece_ID[3] != 'null':
this.append(new_indxs[3])
return this
elif location >= 9 and location <= 52:
a = location - 1 * 9
c = location - (1 * 9) + 1
d = location - (1 * 9) - 1
new_indxs = [a, c, d]
#Check if new location is an active index
i = 0
for item in new_indxs:
if item not in active_indx:
new_indxs[i] = 'null'
i += 1
#Define which piece ID is in the new_indxs
piece_ID = []
for indx in new_indxs:
if indx == 'null':
piece_ID.append('null')
else:
piece_ID.append(board[indx])
this = []
if piece_ID[0] == 0:
this.append(new_indxs[0])
if piece_ID[1] != 'null' and piece_ID[1] < 0:
this.append(new_indxs[1])
if piece_ID[2] != 'null' and piece_ID[2] < 0:
this.append(new_indxs[2])
return this
else:
this = []
return this