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Can't start the game after asset conversion due to missing Qt platform plugin on Windows 10 #1650
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Can you try setting |
Ok, after setting that, I don't get the error anymore. A window briefly shows up and then closes. Here is the log output: This is how to window looks: |
Ok we are slowly getting to the root of the problem :D |
I think this is caused by a file load, specifically the loading of the placeholder animation for missing textures. Now I only have to find out why it fails... |
Issue is still occurring. `PS C:\Users\dmwev\Documents\GitHub\openage\build> python -m openage main
Please select a modpack before starting.
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The following line worked for me:
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Adding the flag |
While trying to run the game on Windows 10, with this command:
It errors out with:
Here are some things I have stumbled upon, but still, I can't fix the issue:
QT_PLUGIN_PATH
environment variable.qwindows.dll
file (as mentioned in one of the answers to the linked StackOverflow thread). If it helps, when installing dependencies in the way described in the docs, that file is found at:C:\vcpkg\buildtrees\qtbase\x64-windows-rel\Qt6\plugins\platforms\qwindows.dll
.qwindows.dll
):Moved from #1644.
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