Bind empty VAO to bufferless quad rendering #1734
Open
+14
−6
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Hey! 👋 resolve #1659
I've made some initial fixes for the bufferless quad VAO issue, but wanted to get some advice before finalizing:
I tested my current code and noticed the VAO error was still there but occurred during shader validation in
GlShaderProgram::use()
.This happens during
program->update_uniforms(in);
beforegeom->draw()
; inGlRenderer::render()
.My current fix is binding the empty VAO in
geometry.cpp
, but I'm wondering:GlShaderProgram::use()
?appreciate your thoughts on the best approach!