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ModuleInfo.json
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ModuleInfo.json
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{
"Name": "Syati Object Factories",
"Author": "[Primary Module]",
"Description": "Provides Object Creation factories that other modules can register to. This allows new objects to be recognized by the game.",
"ModuleExtensionDefinition": [
{
"Name": "NameObjFactory",
"CodeGenSource": "GEN_NameObjFactory.h",
"CodeGenDestination": "codebuild/ModuleData_NameObjFactory.h",
"Variables": [
"Name",
"Function",
"Include"
],
"CodeGenData": [
{
"ReplaceTargetName": "NameObjFactoryList",
"ReplaceFormatData": "{{ \"{0}\", {1} }},"
},
{
"ReplaceTargetName": "IncludeList",
"ReplaceFormatData": "#include \"{2}\""
}
]
},
{
"Name": "ProductMapObj",
"CodeGenSource": "GEN_ProjectMapCreator.h",
"CodeGenDestination": "codebuild/ModuleData_ProjectMapCreator.h",
"Variables": [
"Name",
"Function",
"Include"
],
"CodeGenData": [
{
"ReplaceTargetName": "ProductMapObjList",
"ReplaceFormatData": "{{ \"{0}\", {1} }},"
},
{
"ReplaceTargetName": "IncludeList",
"ReplaceFormatData": "#include \"{2}\""
}
]
},
{
"Name": "SceneObjHolder",
"CodeGenSource": "GEN_SceneObjHolder.h",
"CodeGenDestination": "codebuild/ModuleData_SceneObjHolder.h",
"Variables": [
"Name",
"Function",
"Include"
],
"CodeGenData": [
{
"ReplaceTargetName": "SceneObjList",
"ReplaceFormatData": "{{ {0}, {1} }},"
},
{
"ReplaceTargetName": "IncludeList",
"ReplaceFormatData": "#include \"{2}\""
}
]
}
]
}