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QoE times are currently measured using player events, starting with loadStart and ending with loadeddata. We should avoid introducing complicated logic and rely on player events, maybe another event pair might better reflect what we intend to measure for QoE (e.g. play and loadeddata). @amtins will have a look.
The text was updated successfully, but these errors were encountered:
QoE times are currently measured using player events, starting with
loadStart
and ending withloadeddata
. We should avoid introducing complicated logic and rely on player events, maybe another event pair might better reflect what we intend to measure for QoE (e.g.play
andloadeddata
). @amtins will have a look.The text was updated successfully, but these errors were encountered: