Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Investigate QoE time measurement improvement #285

Open
defagos opened this issue Dec 2, 2024 · 0 comments
Open

Investigate QoE time measurement improvement #285

defagos opened this issue Dec 2, 2024 · 0 comments

Comments

@defagos
Copy link
Member

defagos commented Dec 2, 2024

QoE times are currently measured using player events, starting with loadStart and ending with loadeddata. We should avoid introducing complicated logic and rely on player events, maybe another event pair might better reflect what we intend to measure for QoE (e.g. play and loadeddata). @amtins will have a look.

@defagos defagos converted this from a draft issue Dec 2, 2024
@defagos defagos moved this from ✏️ Draft to 📋 Backlog in Pillarbox Dec 2, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
Status: 📋 Backlog
Development

No branches or pull requests

1 participant