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ULPNode_LinkedList.h
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ULPNode_LinkedList.h
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// **********************************************************************************
// ULPNode RF protocol Linked list include file
// **********************************************************************************
// LinkedList.h - V1.1 - Generic LinkedList implementation
// Works better with FIFO, because LIFO will need to
// search the entire List to find the last one;
//
// For instructions, go to https://github.com/ivanseidel/LinkedList
//
// Created by Ivan Seidel Gomes, March, 2013.
// Released into the public domain.
//
// **********************************************************************************
//
// This linked list source code is not really used in RF protocol but it's just there
// because gateway could needs it, and since gateway can be implemented on several
// hardware (ESP8266, Particle, Linux, Rpi, Arduino....) the common place could be with
// the RF protocol definition files
//
// History : V1.00 2014-07-14 - First release
// : V1.10 2015-09-03 - Added Particle Photon/Core targets, removed compile warning
//
#ifndef LinkedList_h
#define LinkedList_h
template<class T>
struct ListNode
{
T data;
ListNode<T> *next;
};
template <typename T>
class LinkedList{
protected:
int _size;
ListNode<T> *root;
ListNode<T> *last;
// Helps "get" method, by saving last position
ListNode<T> *lastNodeGot;
int lastIndexGot;
// isCached should be set to FALSE
// everytime the list suffer changes
bool isCached;
ListNode<T>* getNode(int index);
public:
LinkedList();
~LinkedList();
/*
Returns current size of LinkedList
*/
virtual int size();
/*
Adds a T object in the specified index;
Unlink and link the LinkedList correcly;
Increment _size
*/
virtual bool add(int index, T);
/*
Adds a T object in the end of the LinkedList;
Increment _size;
*/
virtual bool add(T);
/*
Adds a T object in the start of the LinkedList;
Increment _size;
*/
virtual bool unshift(T);
/*
Set the object at index, with T;
Increment _size;
*/
virtual bool set(int index, T);
/*
Remove object at index;
If index is not reachable, returns false;
else, decrement _size
*/
virtual T remove(int index);
/*
Remove last object;
*/
virtual T pop();
/*
Remove first object;
*/
virtual T shift();
/*
Get the index'th element on the list;
Return Element if accessible,
else, return false;
*/
virtual T get(int index, bool useCached);
/*
Clear the entire array
*/
virtual void clear();
};
// Initialize LinkedList with false values
template<typename T>
LinkedList<T>::LinkedList()
{
root=NULL;
last=NULL;
_size=0;
lastNodeGot = root;
lastIndexGot = 0;
isCached = false;
}
// Clear Nodes and free Memory
template<typename T>
LinkedList<T>::~LinkedList()
{
ListNode<T>* tmp;
while(root!=NULL)
{
tmp=root;
root=root->next;
delete tmp;
}
last = NULL;
_size=0;
isCached = false;
}
/*
Actualy "logic" coding
*/
template<typename T>
ListNode<T>* LinkedList<T>::getNode(int index){
int _pos = 0;
ListNode<T>* current = root;
// Check if the node trying to get is
// immediatly AFTER the previous got one
if(isCached && lastIndexGot <= index){
_pos = lastIndexGot;
current = lastNodeGot;
}
while(_pos < index && current){
current = current->next;
_pos++;
}
// Check if the object index got is the same as the required
if(_pos == index){
isCached = true;
lastIndexGot = index;
lastNodeGot = current;
return current;
}
return false;
}
template<typename T>
int LinkedList<T>::size(){
return _size;
}
template<typename T>
bool LinkedList<T>::add(int index, T _t){
// if(index == 0)
// return shift(_t);
if(index >= _size)
return add(_t);
ListNode<T> *tmp = new ListNode<T>(),
*_prev = getNode(index-1);
tmp->data = _t;
tmp->next = _prev->next;
_prev->next = tmp;
_size++;
isCached = false;
return true;
}
template<typename T>
bool LinkedList<T>::add(T _t){
ListNode<T> *tmp = new ListNode<T>();
tmp->data = _t;
tmp->next = NULL;
if(root){
// Already have elements inserted
last->next = tmp;
last = tmp;
}else{
// First element being inserted
root = tmp;
last = tmp;
}
_size++;
isCached = false;
return true;
}
template<typename T>
bool LinkedList<T>::unshift(T _t){
if(_size == 0)
return add(_t);
ListNode<T> *tmp = new ListNode<T>();
tmp->next = root;
tmp->data = _t;
root = tmp;
_size++;
isCached = false;
return true;
}
template<typename T>
bool LinkedList<T>::set(int index, T _t){
// Check if index position is in bounds
if(index < 0 || index >= _size)
return false;
getNode(index)->data = _t;
return true;
}
template<typename T>
T LinkedList<T>::pop(){
if(_size <= 0)
return T();
isCached = false;
if(_size >= 2){
ListNode<T> *tmp = getNode(_size - 2);
T ret = tmp->next->data;
delete(tmp->next);
tmp->next = NULL;
last = tmp;
_size--;
return ret;
}else{
// Only one element left on the list
T ret = root->data;
delete(root);
root = NULL;
last = NULL;
_size = 0;
return ret;
}
}
template<typename T>
T LinkedList<T>::shift(){
if(_size <= 0)
return T();
if(_size > 1){
ListNode<T> *_next = root->next;
T ret = root->data;
delete(root);
root = _next;
_size --;
isCached = false;
return ret;
}else{
// Only one left, then pop()
return pop();
}
}
template<typename T>
T LinkedList<T>::remove(int index){
if (index < 0 || index >= _size)
{
return T();
}
if(index == 0)
return shift();
if (index == _size-1)
{
return pop();
}
ListNode<T> *tmp = getNode(index - 1);
ListNode<T> *toDelete = tmp->next;
T ret = toDelete->data;
tmp->next = tmp->next->next;
delete(toDelete);
_size--;
isCached = false;
return ret;
}
template<typename T>
T LinkedList<T>::get(int index, bool useCached = false){
ListNode<T> *tmp = getNode(index);
return (tmp ? tmp->data : T());
}
template<typename T>
void LinkedList<T>::clear(){
while(size() > 0)
shift();
}
#endif