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Various Warp3D hangs despite AT function patch applied #4
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Have the same problems here on Sam440ep with OS4.1FE Update 1 |
It's warp 3d related. And I understand that there is no effort to fix this at the moment seeing the age and number of warpos apps. |
@DvdBoon
Through without debug information in the library that probably not of big help? Also what I noticed when I run those MAWI demos is that there some memory trashing happens IMHO. Because I can see at the beginning of any demos, there are some black little dots/lines at top of the rendering scenes (and that happens the same and on x5000/RadeonHD, and on pegasos2/Radeon9250). So I assume it can be memory trashing issues in warp3dppc.library (but of course, and in demos too can be, but maybe we can add some sort of protection from if it will be demos in end). As I told in another topic, I can donate for work if we will come to something in end :) Even if there are just about 20-30 PPC/Warp3D prods, it still quite cool to run them today on moderns Amigas. Will continue tests on x5000, maybe will catch some more crashes/hangs, so we can see if they all always the same or not. |
Got another crashlog, this time from mawi's "Till I Feel You" :
As I can see, in both cases it's |
Ok, and the third crash, in 3rd demo (probably 3 crashes is more than enough), is in the "fate fits karma". There is:
This time is different: But in all 3 crashes. stack trace points out on warp3dppc and address in 2 cases identical, and 3rd case almost identical. So seems all about the same still. |
@kas1e If only i had a working OS4 machine. But normally, I would hex search the code to confirm it is in Warp3Dppc and then look which function it is. I recently found out that some of these old programs send 3D commands with 0 vertexes. Maybe that is the issue here too. But no way to check atm |
@kas1e Why does the last report look different than the other two? I think the latter is more useful than the other two. Also, did you try with one of the build-in patches? |
If I understand these reports correctly and IP and LR point to Warp3Dppc, then the error is in the patch code from Thellier. As the rest of the functions are just wrapper functions and just consist of a jump to warp3d.library while the patch code jumps inside the warp3dpcc.library. |
And only the patch code has fpu code in it. |
And why do I check this after 5 years? Novabridge. |
@ALL |
I asked to be novabridge betatester, but sadly never heard anything back.
Do they run also correctly?
…On Fri, Dec 10, 2021, 21:38 kas1e ***@***.***> wrote:
@ALL <https://github.com/ALL>
Tried those MAWI demos on the latest NovaBridge today on my x5000/020
again. All 3 demos don't seem to crash anymore be it RadeonHD or Radeon RX.
And basically, no other MAWI demos crash for now... Will test for one-two
days more
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Yes, everything renders correctly now. There is one small glitch like broken clipping through (seems so), see: on novabridge: https://kas1e.mikendezign.com/aos4/novabridge/mawi_clipping_novabridge.jpg See, at the bottom big black line, while should be half on top and a half at the bottom. But in other all MAWI demos renders correctly. |
Even with Alain Thellier's patch applied there are certain programs (mostly mwi demos) which hang the system on various stages. E.g. Heavy traffic, Cull Bazaar, Which function is the cause is unknown at the moment. Could still partly be related to issue #3
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