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boomervomitpatch.cpp
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boomervomitpatch.cpp
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/**
* vim: set ts=4 :
* =============================================================================
* BoomerVomitPatch
* Copyright (C) 2012 Michael "ProdigySim" Busby
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the author(s) give you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, the author(s) grant
* this exception to all derivative works. The author(s) define further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <cstdlib>
#include "memutils.h"
#include "boomervomitpatch.h"
#include "patchexceptions.h"
struct fakeGlobals {
float padding[4];
float frametime;
};
fakeGlobals g_FakeGlobals = { {0.0, 0.0, 0.0, 0.0}, 0.033333333};
fakeGlobals *gp_FakeGlobals = &g_FakeGlobals;
#ifdef _LINUX
#if defined (_L4D)
fakeGlobals **gpp_FakeGlobals = &gp_FakeGlobals; // olol
#endif
#endif
BoomerVomitFrameTimePatch::BoomerVomitFrameTimePatch(IServerGameDLL * gamedll)
{
InitializeBinPatches(gamedll);
}
BoomerVomitFrameTimePatch::~BoomerVomitFrameTimePatch()
{
m_patches.UnregisterAll();
}
void BoomerVomitFrameTimePatch::Patch()
{
m_patches.PatchAll();
}
void BoomerVomitFrameTimePatch::Unpatch()
{
m_patches.UnpatchAll();
}
void BoomerVomitFrameTimePatch::InitializeBinPatches(IServerGameDLL * gamedll)
{
BYTE instr_buf[MAX_MOV_INSTR_LEN];
BYTE * pCVomitUpdateAbility = FindCVomitUpdateAbility(static_cast<void *>(gamedll));
DevMsg("CVomitUpdateAbility at 0x%08x\n", pCVomitUpdateAbility);
if(!pCVomitUpdateAbility)
{
throw PatchException("Couldn't find CVomit::UpdateAbility() in server memory.");
}
for(size_t i = 0; i < NUM_FRAMETIME_READS; i++)
{
DevMsg("Setting up patch for frametime read %d (offs:0x%x).\n", i, g_FrameTimeReadOffsets[i]);
// Calculate first offset target
BYTE * pTarget = pCVomitUpdateAbility + g_FrameTimeReadOffsets[i];
int offs = mov_src_operand_offset(pTarget); // Find offset of disp32 in this particular mov instruction
if(offs == 0)
{
// Throw an exception if we can't identify this offset (unexpected instruction!)
// TODO: More useful exception here.
throw PatchException("CVomit::UpdateAbility() Patch Offset incorrect.");
}
memcpy(instr_buf, pTarget, MAX_MOV_INSTR_LEN);
// make this instruction read from an immediate address
mov_to_disp32(instr_buf);
// Plug in our super cool immediate address.
#if defined (_WIN32)
*(fakeGlobals ***)(instr_buf + offs) = &gp_FakeGlobals;
#elif defined (_LINUX)
#if defined (_L4D)
*(fakeGlobals ****)(instr_buf + offs) = &gpp_FakeGlobals;
#elif defined (_L4D2)
*(fakeGlobals ***)(instr_buf + offs) = &gp_FakeGlobals;
#endif
#endif
// Generate BasicBinPatch
m_patches.Register(new BasicStaticBinPatch<MAX_MOV_INSTR_LEN>(pTarget, instr_buf));
}
}
BYTE * BoomerVomitFrameTimePatch::FindCVomitUpdateAbility(void * gamedll)
{
#if defined (_LINUX)
return (BYTE *)g_MemUtils.SimpleResolve(gamedll, LIN_CVomit_UpdateAbility_SYMBOL);
#elif defined (_WIN32)
return (BYTE*)g_MemUtils.FindLibPattern(gamedll, WIN_CVomit_UpdateAbility_SIG, WIN_CVomit_UpdateAbility_SIGLEN);
#endif
}