You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Is your feature request related to a problem? Please describe.
Players in separate AO's can cause the mission to bug out and zones become uncapturable. (possible script loop?)
Describe the solution you'd like
Vote system by clicking on the AO you want on the map similar to warlords voting, only spawning in Objectives such as AA, mortar, and HQ on active AO. Only making the Active zone capturable making the others not selected inactive and nothing other than the tracker AI spawning as normal. Hopefully making it so players who go to another AO are non factors sure they can go kill tracker AI when they spawn around them in an inactive AO but they will not be breaking the mission for others. Also could remove any confusion for pilots that there may be on what is the active AO as there sometimes is because of either poor communication or pilot error. Possibly hide Inactive AO's. captured AO's stay visible on the map.
Describe alternatives you've considered
Only one active like above but randomly selected and populated based on proximity to main spawns. Might already work like this?
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Players in separate AO's can cause the mission to bug out and zones become uncapturable. (possible script loop?)
Describe the solution you'd like
Vote system by clicking on the AO you want on the map similar to warlords voting, only spawning in Objectives such as AA, mortar, and HQ on active AO. Only making the Active zone capturable making the others not selected inactive and nothing other than the tracker AI spawning as normal. Hopefully making it so players who go to another AO are non factors sure they can go kill tracker AI when they spawn around them in an inactive AO but they will not be breaking the mission for others. Also could remove any confusion for pilots that there may be on what is the active AO as there sometimes is because of either poor communication or pilot error. Possibly hide Inactive AO's. captured AO's stay visible on the map.
Describe alternatives you've considered
Only one active like above but randomly selected and populated based on proximity to main spawns. Might already work like this?
The text was updated successfully, but these errors were encountered: