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inactive Vehicle markers missing from map. #170

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EpiicPenguin opened this issue Jun 14, 2023 · 3 comments
Open
1 of 5 tasks

inactive Vehicle markers missing from map. #170

EpiicPenguin opened this issue Jun 14, 2023 · 3 comments
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bug Something isn't working confirmed Bug or feature has been accepted

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@EpiicPenguin
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Describe the bug
inactive Vehicle markers missing from map.

To Reproduce
playing on server #6 and noticed that unused vic markers are missing from the map, meaning if someone leaves a jeep in the woods there's no way to know where it is to go blow it up or respawn it.

Expected behaviour
This used to be a feature, was it Changed?

Screenshots

Environment (please complete the following information):
Version: 1.03
Map (specify if Altis Blufor): Mike Force official server #6

  • Official Server
  • Official InDev Server
  • Private dedicated server
  • Private dedicated server with Headless client(s)
  • LAN Hosted

Additional mods:

Time the bug occurred (Please leave in GMT+0): 00:30 UTC

If Not on an official server, please leave the time zone of your client for LAN, or the server for dedicated:

Additional context
Add any other context about the problem here.

If you were LAN hosting, please attach your client .RPT file from when the bug occurred, If on a private dedicated server, please attach the server's .RPT from when the bug occurred.

@EpiicPenguin EpiicPenguin added the bug Something isn't working label Jun 14, 2023
@PxxxBxxx
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PxxxBxxx commented Jun 24, 2023

We can confirm that. This also happens on our servers. (Cayuses/Chinooks/PBR Boats/...)

@dijksterhuis
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@EpiicPenguin @PxxxBxxx this is working on BN so I must have fixed this during our (very long and drawn out) process of migrating over to the 1.3 spawners.

I'll dig through and see whether i can pull out the fix for it.

@dijksterhuis dijksterhuis self-assigned this Oct 4, 2024
@dijksterhuis dijksterhuis added the confirmed Bug or feature has been accepted label Oct 4, 2024
@dijksterhuis
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dijksterhuis commented Oct 8, 2024

hmmm.... this works locally when running player hosted. it does take 5 minutes or so to appear code.

i wonder if the issue is when running on a dedicated server

20241008231025_1

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3 participants