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MachinaPlays.sln
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MachinaPlays.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{CB5C68F0-4CEF-451E-AE4D-7A2183670E49}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{600272BE-409C-4857-8246-7918DE7445F3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{2FF47078-653B-4B9A-87DC-4EE23180428E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MachinaPlays", "Intermediate\ProjectFiles\MachinaPlays.vcxproj", "{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2FF47078-653B-4B9A-87DC-4EE23180428E}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.DebugGame Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.DebugGame Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.DebugGame|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.DebugGame|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.Development Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.Development Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.Development|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.Development|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.Shipping|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{2FF47078-653B-4B9A-87DC-4EE23180428E}.Shipping|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}.DebugGame Editor|Win32.ActiveCfg = DebugGame_Editor|Win32
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}.DebugGame|Win32.ActiveCfg = DebugGame_Game|Win32
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}.DebugGame|Win32.Build.0 = DebugGame_Game|Win32
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}.DebugGame|Win64.ActiveCfg = DebugGame_Game|x64
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}.DebugGame|Win64.Build.0 = DebugGame_Game|x64
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}.Development Editor|Win32.ActiveCfg = Development_Editor|Win32
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}.Development Editor|Win64.Build.0 = Development_Editor|x64
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}.Development|Win32.ActiveCfg = Development_Game|Win32
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}.Development|Win32.Build.0 = Development_Game|Win32
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}.Development|Win64.ActiveCfg = Development_Game|x64
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}.Development|Win64.Build.0 = Development_Game|x64
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}.Shipping|Win32.ActiveCfg = Shipping_Game|Win32
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}.Shipping|Win32.Build.0 = Shipping_Game|Win32
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}.Shipping|Win64.ActiveCfg = Shipping_Game|x64
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD}.Shipping|Win64.Build.0 = Shipping_Game|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{2FF47078-653B-4B9A-87DC-4EE23180428E} = {CB5C68F0-4CEF-451E-AE4D-7A2183670E49}
{E5417D0E-0A49-4EC3-92F8-B55AC43D78DD} = {600272BE-409C-4857-8246-7918DE7445F3}
EndGlobalSection
EndGlobal