Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Set as campaign #2

Open
andy5995 opened this issue Oct 15, 2024 · 0 comments
Open

Set as campaign #2

andy5995 opened this issue Oct 15, 2024 · 0 comments

Comments

@andy5995
Copy link

Looks like if you create a "campaigns" folder in the root of the mod

image

and add a json file to it like:

{
	"Name": "Tutorial",
	"Description": "Learn how to play 0 A.D.",
	"Levels": {
		"introduction": {
			"Name": "Introductory Tutorial",
			"Map": "tutorials/introductory_tutorial.xml",
			"MapType": "scenario",
			"Description": "This is a basic tutorial to get you started playing 0 A.D.",
			"Preview": "session/icons/mappreview/Introductory_Tutorial.png"
		},
		"eco_walkthrough": {
			"Name": "Economy Walkthrough",
			"Map": "tutorials/starting_economy_walkthrough.xml",
			"MapType": "scenario",
			"Description": "This map will give a rough guide for starting the game effectively.  Early in the game the most important thing is to gather resources as fast as possible so you are able to build enough troops later. Warning: This is very fast at the start, be prepared to run through the initial bit several times.",
			"Requires": "introduction"
		}
	},
	"Order": ["introduction", "eco_walkthrough"],
	"ShowUnavailable": true
}

You could make this act like more of a campaign.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant