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Looks like if you create a "campaigns" folder in the root of the mod
and add a json file to it like:
{
"Name": "Tutorial",
"Description": "Learn how to play 0 A.D.",
"Levels": {
"introduction": {
"Name": "Introductory Tutorial",
"Map": "tutorials/introductory_tutorial.xml",
"MapType": "scenario",
"Description": "This is a basic tutorial to get you started playing 0 A.D.",
"Preview": "session/icons/mappreview/Introductory_Tutorial.png"
},
"eco_walkthrough": {
"Name": "Economy Walkthrough",
"Map": "tutorials/starting_economy_walkthrough.xml",
"MapType": "scenario",
"Description": "This map will give a rough guide for starting the game effectively. Early in the game the most important thing is to gather resources as fast as possible so you are able to build enough troops later. Warning: This is very fast at the start, be prepared to run through the initial bit several times.",
"Requires": "introduction"
}
},
"Order": ["introduction", "eco_walkthrough"],
"ShowUnavailable": true
}
You could make this act like more of a campaign.
The text was updated successfully, but these errors were encountered:
Looks like if you create a "campaigns" folder in the root of the mod
and add a json file to it like:
You could make this act like more of a campaign.
The text was updated successfully, but these errors were encountered: