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I used this map tool to generate terrain for my server using the screepers launcher thing.
However, for some reason, something involving WorldGridData was trying to index an undefined variable. I was able to fix it by first opening up the source code in the browser, and commenting out the following line in the function "fixExits":
Then, I selected "fix rooms", which regenerated the highway rooms that ran along the inside of the "wall" rooms, giving them all a nice outer wall. This was enough to change the error message, so I restarted the server, and it worked.
Here is my config.yml:
steamKey: <API KEY>mods: # Recommended mods
- screepsmod-auth
- screepsmod-admin-utils
- screepsmod-mongo # You must install and start `mongodb` and `redis` before this mod will work
- screepsmod-map-tool
- screepsmod-marketbots:
simplebot: screepsbot-zeswarmserverConfig: # This section requires screepsmod-admin-utils to workwelcomeText: | <h1 style="text-align: center;">KR Game Studios Screeps Server</h1>constants: # Used to override screeps constantstickRate: 1000# In milliseconds. This is a lower bound. Users reported problems when set too low.env:
backend:
MAPTOOL_USER: <USERNAME>MAPTOOL_PASS: <PASSWORD>
I have 16 bots and one player, in 2x2 sectors, running on ubuntu.
I don't know what exactly caused the issue, but I'm pretty certain it was the bots trying to path through the exit tiles.
The text was updated successfully, but these errors were encountered:
I think there is something wrong with terraindata, because I saw some error in the logs. Also it looks like something is wonky with the room data .. since the screepsmod-admin web page always show all rooms as active on every tick
I used this map tool to generate terrain for my server using the screepers launcher thing.
However, for some reason, something involving WorldGridData was trying to index an undefined variable. I was able to fix it by first opening up the source code in the browser, and commenting out the following line in the function "fixExits":
// if (room.terrain === wall) continue
Actually, here's the line itself:
screepsmod-map-tool/public/renderer.js
Line 1046 in f98ad27
Then, I selected "fix rooms", which regenerated the highway rooms that ran along the inside of the "wall" rooms, giving them all a nice outer wall. This was enough to change the error message, so I restarted the server, and it worked.
Here is my config.yml:
I have 16 bots and one player, in 2x2 sectors, running on ubuntu.
I don't know what exactly caused the issue, but I'm pretty certain it was the bots trying to path through the exit tiles.
The text was updated successfully, but these errors were encountered: