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The Namco logo should become progressively transparent RenderDoc capture
NOTE: It also has a bunch of missing sound effect. This might be related (could be used for timing).
Missing part of the staff (Alpha is stuck at 0)
Wrong offset color?
Black/missing polygons
The transition to battle doesn't work (I guess it uses the framebuffer). It also uses FB_X_CLIP and FB_Y_CLIP to draw only part of the screen over the previous frame.
The text was updated successfully, but these errors were encountered:
The Namco logo should become progressively transparent
RenderDoc capture
NOTE: It also has a bunch of missing sound effect. This might be related (could be used for timing).
Missing part of the staff (Alpha is stuck at 0)
Wrong offset color?
Black/missing polygons
The transition to battle doesn't work (I guess it uses the framebuffer). It also uses FB_X_CLIP and FB_Y_CLIP to draw only part of the screen over the previous frame.
The text was updated successfully, but these errors were encountered: