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test_Effect.py
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test_Effect.py
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import pytest
from Data.GAME_LOGIC.uno_Card import *
from Data.GAME_LOGIC.unoCore import *
from Data.GAME_LOGIC.uno_Player import *
from Data.GAME_LOGIC.uno_Const import *
from Data.GAME_LOGIC.Effect import *
@pytest.fixture
def game():
p1 = Player('', True)
p2 = Player('', False)
p3 = Player('', False)
g = Game([p1, p2, p3], MODE_NORMAL)
return g
def test_effect_skip(game):
game.playerList.nextTurn()
effect_skip(game)
game.playerList.nextTurn()
assert game.playerList.turnIdx == 2
effect_reverse(game)
effect_skip(game)
game.playerList.nextTurn()
assert game.playerList.turnIdx == 0
def test_effect_reverse(game):
## 3명 이상
game.playerList.nextTurn()
effect_reverse(game)
game.playerList.nextTurn()
assert game.playerList.turnIdx == 2
assert game.playerList.direction == -1
effect_reverse(game)
game.playerList.nextTurn()
assert game.playerList.turnIdx == 0
assert game.playerList.direction == 1
## 2명
game.playerList.playerList.pop()
effect_reverse(game)
game.playerList.nextTurn()
assert game.playerList.turnIdx == 0
assert game.playerList.direction == -1
effect_reverse(game)
game.playerList.nextTurn()
assert game.playerList.turnIdx == 0
assert game.playerList.direction == 1
def test_effect_draw(game):
game.ready((100,10))
card1 = Card(0, -1,EFFECT_DRAW, 2)
effect_draw(card1, game)
assert len(game.playerList.nextPlayer().handCardList) == 7
def test_effect_change_color(game):
effect_change_color(game)
assert game.is_selectColor == True
assert game.is_effctTime == True