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Generating a large number of stars, in a small radius, at a large distance, can cause multiple stars to be in the same place due to floating point errors. Example:
The workaround would be to determine the scale of the error from the distance (1 ly per 2^24 ly), make a list of all the xyz coordinates, and for each star check the distance from every coordinate and make sure it's more than the error.
The text was updated successfully, but these errors were encountered:
Generating a large number of stars, in a small radius, at a large distance, can cause multiple stars to be in the same place due to floating point errors. Example:
The workaround would be to determine the scale of the error from the distance (1 ly per 2^24 ly), make a list of all the xyz coordinates, and for each star check the distance from every coordinate and make sure it's more than the error.
The text was updated successfully, but these errors were encountered: