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7.4.3

  • Fixed the reforging seed not being copied on death.
  • Fixed blocks with a hardness of zero being unbreakable if using Miner's Fervor.
  • Fixed a crash with Stupid Weapons.
  • t0piy: Updated Brazilian translation.
  • mc-kaishixiaxue: Updated Chinese translation.
  • Quarkrus: Updated Russian translation.

7.4.2

  • Fixed the game crashing when the Adventure Module was disabled.
  • Made a slight change to gem tooltips. In the future, the "Fits In" section may be removed.
  • Quarkrus: Updated Russian translation.
  • Made recipes using ender pearls use the forge:ender_pearls tag instead of the specific item.
  • Gave GemLootPoolEntry the same rarity clamp semantics as AffixLootPoolEntry.

7.4.1

  • mc-kaishixiaxue: Updated Chinese translation.
  • Quarkrus: Updated Russian translation.
  • Fixed an issue in the Korean translation where Infusion Enchanting displayed incorrectly in JEI.
  • Added a blacklist for the potion charm, which can prevent creating charms of certain effects.
  • Added the necessary code to allow Gems to have per-rarity texture overrides using item properties.
    • The property name is apotheosis:rarity and the value of the properity is the ordinal of the current rarity.

7.4.0

Welcome to Apotheosis 7.4.0 - Augmented Affixation!
This update brings a huge visual overhaul to the Adventure Module, fleshes out Sigils, and adds the endgame-worthy Augmenting Table.

Features

  • Added the Augmenting Table, which can upgrade and reroll individual affixes in exchange for Sigils of Enhancement.
    • The table will show all affixes on the selected item, their descriptions, and their min / max power bounds.
    • You can select the affix you want to edit, and then either upgrade it (+25% strength each upgrade, until max), or reroll it.
    • The alternative affixes that can be rerolled into will be shown on the left.
  • The GUIs for Salvaging, Reforging, Gem Cutting, and the Enchanting Library have all been updated.
    • The Salvaging and Gem Cutting menus are functionally identical to the originals.
    • The Reforging menu has received an update to how the slots are laid out, and how the outputs are selected, but the underlying process is the same.
    • The Library menu functions the same way, but the elements have been rearranged slightly.
  • The Chronicle of Shadows has been retextured.
  • The Potion Charm has received a new texture, with a different animation for when it is enabled.
    • The prior version only turned on the enchanted glint when enabled, which was hard to identify on some colors.
  • New commands have been added, all which operate on the main hand item of the executing entity:
    • /apoth affix apply <affix> <level> applies an affix with the specified level.
    • /apoth affix list lists the affixes on the item.
    • /apoth affix list_alternatives <affix> lists the alternatives if the target affix was rerolled.
    • The /apoth loot_rarity command was renamed to /apoth set_rarity.
  • More sigils have been added. Superior Sigils and Vials were removed.
    • The Sigil of Socketing applies one additional socket to an item, up to a maximum of three.
    • The Sigil of Withdrawal removes all gems from an item, returning both the item and the gems.
    • The Sigil of Rebirth replaces Gem Dust in the Reforging Table as the fuel item.
    • The Sigil of Enhancement is used to fuel the Augmenting Table.
    • The Sigil of Unnaming is used to clear the affix components from an item's name.
  • Made rogue spawner's 1% success chance configurable, and made the top blocks a tag.
    • The top blocks are now randomly selected from the apotheosis:rogue_spawner_covers tag.

Bugfixes

  • Failure to resolve the default blockstate for enchanting stats will no longer emit a log message.
  • Fixed the number of enchanting clues displayed in the enchanting table being off by 1.
  • Resolved all potential points of failure relating to the Reforging Table being desynced.
    • The new implementation no longer uses a seed to generate the items on the client, and instead just sends the finished itemstacks over.
  • Some broken textures in the attributes section of the Chronicle of Shadows were fixed.
  • Fixed spectral arrows not being marked as apoth.generated, leading to potental infinite loops.
  • Prevented a crash that could occur if an invalid resource location was set in the NBT of a Gem.
  • Made Apothic Bosses of entities that extend AbstractGolem (i.e. Shulkers) able to despawn.
    • Prior to this, boss-spawned shulkers could linger forever, eventually blocking up all spawns.

Other

  • Gems, and related code, have been fully separated from Affixes.
    • This shouldn't matter for players, but makes the code more understandable and easier to update.
  • The textures for most gems and rarity materials have been updated slightly.
  • Removed the modid override for Tridents. Tridents may still receive extra enchantments.
    • I don't think this really has that much value, and it was bleeding into other mods' trident items.

7.3.5

  • Fixed Life Mending being compatible with Mending.
  • Fixed a potential crash that could occur when automation was using a tool with the Telepathic affix.
  • Made non-damageable items enchantable by default.
    • This makes unbreakable items enchantable without additional effort.
  • mc-kaishixiaxue: Updated Chinese translation.
  • Gullwing-door: Updated Korean translation.
  • Allowed potion charms to have a single custom NBT effect instead of requiring a registered potion.
  • Fixed an edge-case crash that could occur with thrown tridents.

7.3.4

  • Made the small boss gateway disabled by default.
    • This gateway was for reference, not usage, and frequently crashes due to being setup incorrectly.
  • Fixed some quark compat issues relating to enchantment max levels.
  • Mob spawners may now spawn slimes without needing a slime chunk or the ignore conditions modifier.
    • This is a Vanilla change from 1.20.4 that I backported via mixin.
  • Fixed heavy weapon detection not working on the client.
  • Fixed damage reduction gems not functioning.
  • Fixed the Guardian Gem granting armor toughness instead of armor.
  • Fixed the ordering of gems in JEI.
  • t0piy: Updated Brazilian translation.

7.3.3

  • Fixed a typo in the tag used by the Gem of the Royal Family.
  • Fixed an issue where the apotheosis:drop_transform gem bonus would fail to resolve tags and always trigger on all blocks.

7.3.2

  • t0piy: Updated Brazilian translation.
  • t0piy: Fixed a JSON syntax error in the French translation.
  • Made ShieldBreakerTest only set the shield item to the target zombie once at creation.
    • This should resolve a performance issue caused by repeated capability comparisons when this test executed.
  • Fixed the default radial mining state being REQUIRE_SNEAKING when it should have been REQUIRE_NOT_SNEAKING.
  • Added a NBT-sensitive tool action check to the chainsaw enchantment, which may permit application on dynamic axes.
  • Improved sanity checking in GemBonus.
  • Changed the Gem of the Royal Family to convert copper ore to gold instead of iron ore.
  • Fixed the cooldown of gems being applied across all instances of the same gem bonus.
  • Fixed gems not working when interacting with arrows on-hit.
  • Added a bonus to the Tyrannical gem which applies Bleeding on arrow impact.

7.3.1

  • Fixed issues that would occur when duplicate copies of the same enchantment were present on one item.
    • Fixed a crash that would occur due to the new tooltip handling.
    • Fixed a discrepency caused by how vanilla computes enchantment levels.
    • Made duplicate copies invisible in the item tooltip, showing only the "real" one.
  • Made it possible for non-players to break Spawners with silk touch.
  • mc-kaishixiaxue: Updated Chinese translation.
  • FabLeKebab: Added French translation.
  • t0piy: Updated Brazilian translation.
  • gun0000: Added Korean translation.

7.3.0

Features

  • Added a keybind to change the current state of the radial mining affix.
    • The default keybind is CTRL + O
    • The default mode is the same (enabled while not sneaking).
    • The other modes are requires sneaking, always enabled, and disabled.
  • Gems will now report their creator's modid instead of always reporting apotheosis.
  • Removed the Heavy Weapon attack speed penalty.
  • Added a config for the enchanted book metadata tooltip.
  • Added a config for the sculkshelf noise chance.
  • Added new tooltip handling for Enchantment tooltips. The following features are now enabled.
    • Enchantments above the vanilla max level will have an animated light blue color.
    • Enchantments which are having their effective levels increased (ex: by gems) will now show their effective level, as well as the base + bonus levels.

Bugfixes

  • Cold, Fire, and % Current HP damage should now deal the correct amounts when used by non-players.
  • Fixed a crash caused by the capturing enchantment.
  • Added a sanity check so empty itemstacks always return LootCategory.NONE.
  • Fixed a desync that could occur when reforging.
  • Fixed a crash that could occur if an item was given negative sockets.
  • Fixed a crash that could occur if no rogue spawners are loaded.
  • Forced gems to have a valid rarity, clamping to the value closest to their nbt encoded rarity.
    • This fix will apply retroactively.
  • Fixed the rarity advancement trigger proccing on gems instead of affix items.
  • Fixed the /apoth set_sockets command allowing negative sockets.
  • Fixed creative tabs always showing the vanilla max levels of enchantments instead of the adjusted levels.

Other

  • Added the IMC method loot_category_override.
    • This method accepts a payload of Map.Entry<Item, String> and allows a mod to set the default loot category for an item.
    • The config may still override this value.

7.2.2

  • Substantially reduced the spawn rate of Rogue Spawners.
    • Rogue Spawners placement logic now includes a 1% chance to succeed, so changing the count to 1 will reduce the chance to 1% (previously 100% at count = 1).
  • Slightly reduced spawn rates of Boss Dungeons.

7.2.1

  • mc-kaishixiaxue: Updated chinese translation.
  • t0piy: Updated brazilian translation.
  • Fixed an issue where Jade compat would throw an error if the Enchanting module was disabled.
  • Fixed an issue where certain affix operations could crash during reloads.

7.2.0

Enchanting Module

New Content

  • Added the Seashelf of Aquatic Filtration, which allows blacklisting certain enchants from your enchanting table.
  • Added the Deepshelf of Arcane Treasures, which allows obtaining treasure enchantments in the enchanting table.
  • Added a recipe which allows obtaining pufferfish without relying on RNG.
    • Pufferfish are needed for Seashelfs, and when mods are adding more fish, obtaining them becomes nigh-impossible.

Mechanical Changes

  • Made all experience costs (enchanting table, anvil, reforging table) use the optimal XP cost (as if you were spending the exact level).
    • A book entry was added to cover this, and a tooltip was added to the anvil to show the actual XP amount being used.
  • Added debug tooltips to the Enchantment Library (visible with f3+h).
  • Made Quanta Randomness semi-normally-distributed.
    • This should reduce the chance that you see huge swings in power values, and keeps the values closer to your actual level.
  • Reduced the rarity of the Chromatic and Exploitation enchantments (for shears).

Bugfixes

  • Fixed the stoneshelf hardness value being too low.
  • Made Tomes no longer explicitly check the enchantment category.
    • This check shouldn't be necessary but it might cause certain enchantments to no longer show up depending on how they work.
    • The check was removed because some mods are declaring enchantments in the wrong categories, which breaks the tomes.

Adventure Module

Bugfixes

  • Fixed gems that were removed from items not being stackable.
  • Made the Gem of the Royal Family no longer increase gravity.

Spawner Module

Bugfixes

  • Fixed an issue where spawners could spawn invalid baby mobs that would eventually jam up the spawn radius.
    • This was caused by jockey mobs getting spawned and the mounts not getting added to the world.

Village Module

Mechanical Changes

  • Reduced wandering trader spawn rates.
    • I think some combination of mods was causing these to spawn way too frequently. Reducing the rates should tone it down a bit.

7.1.0

  • Updated to Placebo 8.5.6. Changed a lot of things to use Codecs and Records where applicable.
  • Improved data validation by switching to nullableField instead of optionalFieldOf.
  • Affix Loot Entries have been datafixed to the current format.
  • SkyzerFlyzer: Updated boss AABB sizes to match sizes reported by the vanilla wiki.
  • VenomCode: Fixed the Vial of Arcane Extraction.
  • Made the NoAI spawner modifier apply to passengers as well as the primary mob.
  • Fixed mob effect affixes applying the mob effect on the client.
  • Fixed the telepathic (teleport drops) affix not working.
  • Fixed a crash that happened if affixes were resolved too early.
  • Fixed the healing amount for the Gem of the Mageslayer being too high.
  • Changed the Gem of the Royal Family to only boost stats from vanilla/forge and apothic attributes.
    • Additional stats can be datapacked in.
    • The tooltip is unchanged, and still shows "+X% to all stats"
  • Fixed the Reforging Table voiding items if the server shutdown while the menu was open.
  • Fixed being able to place invalid items into the Gem Cutting Table, which was causing a crash.
  • Made Shield Bash exclusive with Sharpness and other damage enchantments.
  • Fixed Towers generating in Oceans.
  • Added the Youthful spawner modifier, which forces all spawned mobs to be babies.
    • Applied with a turtle egg.

7.0.5

  • Fixed some broken Wandering Trader trades.
  • Fixed Wandering Trader trades being re-added multiplicatively based on the number of reloads that were run.
  • Moved LootRarity$Clamped to RarityClamp and added a codec for RarityClamp$Simple. Still not entirely happy with this class.
  • Overhauled Wandering Trader Affix Item trades to be more appealing and less dead draws. Only Rare+ items are now sold.
  • Added the Potion of Flying. The recipe is temporary until the Potion Module overhaul begins, but who knows when that'll be.
  • Fixed the particle texture sga_i_water.png being erroneously named sga_I_water.png.
  • Fixed AffixHelper#getRarity returning null.
  • Fixed an issue where socketed gems would have stack sizes > 1.
  • Made sockets use CachedObject.

7.0.4

  • Fixed damage type lang keys being invalid.
  • Fixed the enchantment table being blocked by blocks that are in the "enchantment_power_transmitter" tag.
  • Fixed the simple reforging table ignoring the max rarity.

7.0.3

  • Potential perf uplift for the Tempting enchantment.
    • Now only checks if the enchantment is applied if the item is a Hoe, otherwise the check is not performed.

7.0.2

  • Added JEI support for Gem Cutting.
  • Fixed JEI support for Gems (specifically for Salvaging).
  • Removed duplicated potion tooltips (this is now part of Apothic Attributes).
  • Removed forge dependency line from the mods.toml and marked as Forge and NeoForge for CF.
    • The dependency will be added back and the Forge marker will be removed once CF supports Neo correctly.

7.0.1

  • Fixed an issue where players could not log into servers.
  • Made Reforging costs use recipes instead of the adventure module config.
  • Fixed some broken translation keys.

7.0.0

  • Updated to 1.20.1.

6.3.2

  • Fixed an issue where Crit Chance was using the target's crit chance during application.
  • Added particle that trigger when an Apothic Crit happens.
  • More fixes for the naming process of minibosses with affix items. They should work as expected now.
  • Fixed slimes spawned by NoAI slimes not having the apotheosis:movable tag so they can fall.
  • Fixed an issue where towers spawned with 4 identical gems in the item frames.

6.3.1

  • Added missing Stoneshelf recipe.
  • Made gems remove the old "facets" tag, which should allow them to stack.
  • Fixed minibosses dropping affix items with invalid names.
  • Fixed a crash with Tower generation.
  • Added curios support for modifier sources in the Attributes GUI.
  • Fixed missing translation key for the Power Range advanced tooltip on enchanted books.
  • Fixed being unable to disable the Adventure module.
  • t0piy: Updated Brazilian Portuguese translation.
  • mc-kaishixiaxue: Updated Chinese translation.
  • Infusion Recipes will now specify that the requirements are not met when attempting and failing.
    • Note that this will not apply if there are enchantments that globally apply to all items, such certain Soulbound enchantments.
  • Reduced the Enchantability of the Potion Charm to zero, which should make it easier to satisfy the recipe with less confusion.
    • Thinking about removing the change that defaults all enchantability values from 0 to 1, but no decision has been made yet.
  • Added missing translation for the Boss Spawner, and fixed culling issues.
  • Removed uses of non-api JEI Constants class.

6.3.0

Welcome to the largest update to Apotheosis to date! There's a lot of changes here, and I may have missed some things.
Before we begin, please reset your configs. The defaults have changed, and old files are not updated.
If you use AttributeFix, update and reset their config as well!

Adventure Module

New Content

  • All gems have received a texture update, and there are many new gems as well!
    • There are now at least two gems for each dimension, including the Twilight Forest.
  • The Gem Cutting Table has a brand new interface.
  • All gems will now be shown in JEI.
  • The Salvaging Table can now be automated!
    • Inserted items will be automatically salvaged and placed in the output inventory.
    • The output inventory can be extracted from.
  • Salvaging now yields a different amount of gem dust per rarity.
    • The U key (recipe lookup button) now works properly for gems.
  • Elytras (and potentially other non-armor equippable items) can now be affixed.
  • Towers have returned, and now have more variants than just the default one.

Balance Changes

  • This list is (unfortunately) non-exhaustive. There are a ton of changes in this update!
  • Instant Health on Hit max level III => II. Chance of receiving level II reduced from 50% to 20%, and is also locked to mythic.
    • Instant Health III was too strong at all thresholds, and Instant Health II was too common.
  • Endersurge Gem level boost reduced from 1/2/3 to 1/1/2.
    • Endersurge gems are extremely powerful, and +3 to all enchantments is a bit over the top.
    • Epic rarity is being left enabled to make the combine cost up to Ancient a bit more expensive.
  • Most affixes have had their values rebalanced.
    • Common Items should no longer feel underwhelming or that their bonuses are irrelevant.
    • Uncommon to Rare items should feel similarly strong to how they were before.
    • Epic and Mythic items should feel weaker than before, and without such substantial power jumps from the prior rarities.
  • The Blessed Affix (Max Health) can no longer be found on shields.
  • The Gravitational Affix can no longer be found on leggings.
  • The Stalwart (Knockback Resist) Affix will be stronger on shields.
  • Heavy Weapons AS Reduction will no longer reduce attack speed below 0.4.
  • Fixed a bug with Draw Speed that caused all values to be rounded up to the nearest 100 percent.
  • Bosses will be significantly less tankier, but will do more damage and be faster.
  • Overheal will now have a max value equal to half of your max health, instead of 20.
  • Crit Chance will no longer trigger a vanilla (jump) crit, and will now roll on all damage.
    • Crit Damage will still impact vanilla (jump) crits.
  • Armor Calculations have been changed.
    • Vanilla Calculations are: DR = clamp(armor - damage / (2 + toughness / 4), armor / 5, 20) / 25.
    • Old Apoth Calculations were: DR = clamp(1.25 * armor - damage / (2 + toughness / 4), armor * (.25 + toughness/200), 20) / 25.
    • New Apoth Calculations are: DR = 50 / (50 + armor).
    • Armor Toughness will now reduce Armor Bypass (both Armor Shred and Armor Pierce) by 0.5%/point, but no longer impacts damage calculations.
    • Comparisons: https://i.imgur.com/3yEnTyi.png
  • Protection Calculations have been changed.
    • Vanilla Calculations are: DR = 4% * prot points, up to 80%.
    • Old Apoth Calculations were: DR = 4% * prot points, up to 80%, then an additional 0.33% * prot points, up to 95%.
    • New Apoth Calculations are: DR = 2.5% * prot points, up to 85%.
  • Gem Facets have been removed. Gem stats will now be strictly tied to their rarity level.
    • As a side effect, most gems have been updated.
  • Effects that ignore durability damage now have diminishing returns.

Other Changes / Bugfixes

  • Gems can now stack up to 64, for gems of the same type and rarity.
  • Fixed exact duplicates of gems not working properly when having both socketed.
  • Fixed Gem Loot Rules not being applied at all (gem drops were using the Affix Loot Rules).
  • Affix Item and Gem drop chances have been reduced.
    • The chance for a random affix item to be added to an entity was erroneously at 24%, it has been reduced to 7.5%.
    • The "literal" Gem drop chances have not been changed, but the "effective" chance was reduced as a side effect of fixing the config.
  • Fixed the crit chance / crit damage default value issue once again (was reintroduced in 6.2.0).
  • Added a validator that ensures the proper number of affixes exist for any given category/rarity combination.
  • Fixed a crash with boss spawners in invalid dimensions.
  • The Thunderstruck Affix (Light Weapon AOE damage) now properly does player damage.
  • Fixed durability gems not applying.
  • Fixed an issue where the Catalyzing affix would give infinite durations of strength.
  • Added a fix for MC-92017, which means you can now block TNT.
  • Horses spawned with Undead Knights will now burn in daylight. Not retroactive.
  • Bosses will no longer spawn on the main end island.
    • This change can be reverted by changing the boss spawn rules for the end dimension.
  • Added the finalize field to minibosses, to allow Mob#finalizeSpawn to still be called.

Enchanting Module

New Content

  • Added Deepshelves and Sculkshelves, new Deep-Dark based bookshelves that slot in before Endshelves.
  • The stats of many bookshelves have been updated.
  • Reworked the progression of the Enchantment Module.
    • The goal of this change is to create a more interactive progression system that cannot just be skipped over by reaching The End.
    • The basic stage (levels 1-30) is composed of vanilla bookshelves, skulls, candles, and amethyst clusters.
    • The intermediate stage (levels 30-60) is composed of hellshelves or seashelves, sightshelves, and rectifiers.
    • The advanced stage (levels 60-80) is composed of deepshelves and sculkshelves.
    • The final stage is (levels 80-100) is composed of endshelves.
    • You'll need access to the highest level of the previous stage before proceeding to the next stage.
  • The Enchantment Library can now be crafted with Infused Hellshelves, Infused Seashelves, and Deepshelves, instead of just Infused Hellshelves.
  • A chapter has been added to the Chronicle of Shadows detailing the progression.
  • Added the Stoneshelf, which can reduce your Arcana through its sheer mundane-ness.
  • Enchanted Books with 1 enchantment will now show some meta information about the enchantment, and more if f3+h is enabled.

Balance Changes

  • Berserker's Fury has been adjusted:
    • Potion effect duration is now 25s at all levels.
    • Health cost is now 2.5^level instead of level * level.
    • The effect now has a 45s cooldown between triggers.
  • The recipe for making Unbreakable Potion Charms has been updated.
  • Candles will now give more Arcana if stacked within a single block (up to 5% with 4 candles in one block).

Core Libraries

Core libraries are parts of Apotheosis which contain content needed by multiple modules.
They cannot be disabled, and their content will always be enabled.

MobFX

  • The implementation of the effects have been moved to the MobFX core library.
    • This means that the new effects are available even if the potion module is disabled.
    • The potions for the effects are still part of the potion module.
    • Note for non-technical users: An Effect is the actual effect (Strength, Speed, etc), while a Potion refers to an Effect + level + duration that can be applied to a potion item.

Attributes Lib

  • Moved all Attributes from the Adventure Module to the AttributesLib core library.
    • This will eventually be pulled out as an API/Library (likely in 1.20).
  • Added an Attributes Menu, accessible via the Sword Button in the top right of the player view.
    • This menu displays all of your attributes, a description, and all modifiers to those stats.
    • It also displays the base, min, and max values of those stats.
  • Added six new attributes:
    • apotheosis:armor_pierce, apotheosis:armor_shred, apotheosis:prot_pierce, and apotheosis:prot_shred can reduce the target's defensive stats.
    • These are flat-value and percentage reductions for Armor and Protection, respectively.
    • apotheosis:healing_received modifies all incoming healing.
    • apotheosis:dodge_chance gives a chance to negate incoming melee or projectile damage.

6.2.1

  • Fixed an issue with mounted bosses causing a crash.
  • Fixed misspelling of Grievous.
  • Added the miniboss exclusion "apotheosis:surface_type", allowing restricting certain minibosses to areas with surface / sky view.
  • Added a config for bosses receiving the glowing effect.

6.2.0

General

  • Updated to Placebo 7.2.0.
    • This means everything uses codecs now, so error logging and validation should be way better.
  • rtxyd: Updated chinese translation.

Adventure Module

  • Legacy Gems have now been removed!
    • All legacy gems will transition to an errored state, and will only be usable for gem dust.
    • Items with legacy gems will swap to having empty sockets.
  • Bosses now have a "mount" field.
  • Increased the output of the Vial of Extraction and Vial of Expulsion to 2 per craft (recipe unchanged).
  • Reduced the frequency at which the name parts list is used.
  • Resolved a dupe issue with sockets.
  • Added minibosses, a method of converting normal mob spawns to empowered variants.
  • Creative players will no longer trigger boss spawner blocks.
  • Updated the name list for the adventure module. Regenerate names.cfg to get the updates.
  • Affix data now uses the Placebo CachedObject system, which should improve performance substantially.
  • All Gems will now be shown in JEI. The ones shown will be at max rarity and max facets.
  • Fixed an issue where reading affixes from NBT could trigger an infinite loop.
  • Fixed an issue where the Cleaving affix could hit dead targets, killing them twice.
  • Anim Mallon: Added a config to disable boss auto-aggro.
  • Boss auto-aggro has been disabled by default, and when enabled, will no longer target creative players.
  • Fixed Piercing not working properly on Tridents.
  • Gem rarities are now configurable on a per-dimension basis, meaning gems of certain rarities can be locked (without locking the entire gem to another dimension).
  • Epic bosses will no longer spawn in the Overworld, and Mythic bosses will no longer spawn in the Nether or Twilight.
  • Apoth worldgen will no longer spawn in the Deep Dark.
  • Fixed an issue caused by Loot Pinata and Keep Inventory.
  • Fixed passengers not working on bosses.
  • Added the Simple Reforging Table, allowing reforging Rare or weaker items pre-netherite.
  • Added the Vial of Unnaming, which can remove the affix name components from an item.
  • Loot Pinata will no longer work on Gateways.

Enchanting Module

  • Added the Improved Tome of Scrapping and the Tome of Extraction
    • The Improved Tome of Scrapping will pull all enchantments.
    • The Tome of Extraction will pull all enchantments and will not destroy the source item.
    • The XP Cost of the basic Tome of Scrapping has been reduced. The higher tier tomes will have increased costs.

Spawner Module

  • Entities from a NoAI Spawner will no longer be able to teleport.

Potion Module

  • Added Bursting Vitality, a potion effect which increases healing received by 20% per level.
  • Added Grevious Wounds, a potion effect which decreases healing received by 40% per level.
  • Apotheosis potion items will now show a tooltip displaying their effects.
    • Might move this to a separate mod akin to Enchantment Descriptions. (Yes, I know JEED exists).

6.1.5

  • Fixed an issue where boss names were failing to translate.
  • Fixed an issue with the salvaging recipe returning a null itemstack.
  • Reforging no longer uses the enchanting seed.
  • Fixed Legacy Gems not providing any bonuses (again).
    • Legacy Gems will be permanently removed in 6.2.0.

6.1.4

  • Fixed a network encoding error in SalvagingRecipe$OutputData.

6.1.3

  • Adjusted the Salvaging Table to be recipe-backed, allowing for easier configuration and extensibility.
  • The Salvaging Table now has JEI Support!
  • Gems can now be processed in the Salvaging Table, yielding 1-2 dust each.
  • Added support for GameStages.
  • Fixed Endersurge gems applying +2 levels to everything instead of only existing enchantments.
  • Fixed a crash that happened when trying to upgrade socketed items in a smithing table (ex diamond->netherite).
  • Fixed the Thunderstruck (damage to nearby enemies) affix.
  • mc-kaishixiaxue: Updated Chinese translation, including the Chronicle of Shadows.
  • rtxyd: Also updated Chinese translation.
  • SKZGx: Updated Ukranian translation.
  • Made the translation keys for top-level affix naming configurable (#818)
  • Added dimensional rarity rules for Gems.

6.1.2

  • Converted Affixes to use Codecs for serialization, which produces better error reporting.
  • Added a few additional dimension-specific gems.
  • Omnetic items will now also work as a Hoe and Sword.
  • Increased the performance of ShieldBreakerTest by not reconstructing the context zombies.
  • Fixed Legacy Gems not working.
  • Fixed an issue that caused Unique gems to not provide their bonuses.
  • Increased the performance of LootCategory.forItem which is a fairly hot path.
  • Fixed a crash that could happen if a legacy gem with no nbt showed up.
  • Reduced required forge version to 43.2.0
  • Made Reforging Costs configurable.

6.1.1

  • Hotfix that fixes common items always having four sockets.

6.1.0

  • Gems have been rewritten! Gems are now backed by an all new system that allows for far more customization than before.
    • New Gems have been added, with all sorts of new features and stat ranges. Old gems will be referred to as Legacy Gems, and will not have rarities nor be upgradable.
    • Purity has been replaced by Facets, a value indicating the number of cuts in the gem. A Fully-Faceted Gem will be referred to as a "Flawless" Gem and will Glow.
    • Gems now have individual rarities, indicated by name color. Gems of a higher rarity will be stronger.
    • Gems are now able to be dimensionally-locked.
    • Gems may also now be Unique, meaning you can only insert one of those gems into any given item. (You may still use more than one overall, but only one per item).
    • Gems may now provide different bonuses when socketed into different types of items.
    • You can increase the number of facets that a gem has in the Gem Cutting Table.
    • Two Flawless (Max-Facet) gems of the same type and rarity can be upgraded to the next rarity in the Gem Cutting Table.
  • Bee and Goat bosses have been removed. Those had a good run, but were ultimately not good for anything.
  • The cooldown field now works properly for HURT_SELF and ATTACK_SELF potion affixes.
  • The default boss spawn cooldown has been increased to 1800 ticks (from 400).
  • Potentially fixed earlier - NBT tags that were appearing on random mob drops will no longer appear.
  • Life Mending will now work on curios.
  • Potion Charms can be set to only function in curios slots.
  • Fixed an issue where the Enchantment Library would not display certain applicable enchantments (like sharpness on axes).
  • The particular loot rules for each rarity may now be adjusted. This means you can set the number of affixes, sockets, and durability reduction for each rarity.
  • Eugene: Added Ukranian translation.

6.0.3

  • Fixed potion affixes not spawning.
  • Fixed an issue where a crash could occur if you walked into a dimension with no adventure module entries (gems/affixes/bosses).

6.0.2

  • Forward-Ported all changes from 5.7.6.
  • Config files have been updated to be more user-friendly.
  • Splitting and Obliteration will now work properly.
  • The Adventure Module can now be disabled again.
  • RiggZh: Updated Chinese Translation

6.0.1

  • Forward-Ported all changes from 5.7.1-5.7.4
  • Fixed typo in the lang key for the Feathery affix.
  • Fixed a server disconnect present in 5.7.4.
  • Made the new loot pool entries able to specify a subset of gems/entries for selection.

6.0.0

  • Updated to Minecraft 1.19.2
    • Source version - 5.7.1

5.7.4

  • Fixed a dupe bug caused by the Vial of Arcane Extraction.
  • Fixed some Z-fighting in the Reforging Table screen.

5.7.3

  • Fixed the radial affix not loading.
  • Added the apotheosis:random_gem and apotheosis:random_affix_item Loot Pool Entry Types.
  • Gems will now report their Purity (strength relative to max value) on their tooltip.
    • Should help with knowing how strong a gem is relative to others of the same stat.
  • Added the Sigil of Socketing, which can apply sockets to items.
  • Fixed an issue where not enough effect-type affixes were available for rare armor items.
  • Loot Pinata will no longer work on equipment items.

5.7.2

  • Fixed certain affixes not loading.
  • Fixed a crash that may happen if a boss refuses to allow a custom name to be set.

5.7.1

  • Affixes are now data-driven! Each affix has its own json file located in the affixes subdirectory.
    • Through this, you can now configure the values for each affix at each rarity level.
    • You can also add new potion and attribute affixes for modded attributes/effects.
    • This means if you don't like the numbers, or you think something is over/underpowered - just change it!
  • Many affix default values have been rebalanced.
    • For the most part, this was a reduction in affix levels.
  • Current HP Damage is no longer armor-piercing.
  • The Reforging Table will no longer accept more than 1 item in the primary slot.
  • Heavy Weapons will have their attack speed reduced based on rarity instead of a flat value.
  • Critical hits have been reworked (again).
    • The first 50% of bonus crit chance is now ignored on a vanilla (jump) crit, but crit damage is increased by 50%.
    • Overcrits will now scale worse
  • Anvils can no longer accidentally void gems.
  • Bosses are now immune to suffocation damage.
  • Fixed a crash that happened if a boss prevents custom names.

5.7.0

  • As noted in-line below, you should regenerate all or part of your /config/apotheosis/adventure.cfg file.

Features

  • Added a new Affix Conversion Loot Modifier!
    • This modifier gives all loot-generated gear pieces a chance to be rolled as an affix item.
    • The chance is configurable on a per-loot-table basis and the rarities are dimensional.
    • This reduces the burden of messing with the affix loot entries table when large swathes of gear already generate.
    • ATTENTION PACKDEVS! If you do not update your config you will start seeing any sticks dropped by a loot table being given affixes!
  • Added Gem Dust, a magical resource obtained by smashing Apotheotic Gems with an anvil.
  • Added the Vial of Searing Expulsion and Vial of Arcane Extraction, which allow for gem removal.
  • Added the Scrapping Table, which allows you to break down affix items into rarity materials.
  • Added the Reforging Table, which allows you to reroll the affixes on an item (including items you have crafted yourself)!
    • Reforging an item costs rarity materials, gem dust, and experience.
    • Items can only be rolled as their primary type detected automatically or set through the config.
  • Bosses will now glow their rarity color on spawn, instead of white.
    • Glow duration increased from 20 seconds to 2 minutes.
  • There is now a boss cooldown timer, defaulting to 20 seconds.
    • Regardless of the boss spawn chance, no boss may spawn until the timer has elapsed since the last boss spawn.
  • Bosses will now report their rarity and boss-specific bonus modifiers in Jade/TOP.
  • The Boss Announcement Volume can now be configured per-client.

Bugfixes

  • Made Current HP damage deal armor-piercing physical damage instead of magic damage.
  • Fixed gems dropping off of non-monsters.
  • Fixed rarities on affix loot items not clamping properly.
    • Bosses always worked as expected, but random items were ignoring the min and max values.
  • Updated default loot rules from chests.* to .chests. so certain modded chests aren't missed.
  • Used a different event for surface boss spawns, which should resolve the "infinite boss spawns" that is being seen in some environments.
    • This means only "real" spawns will actually attempt to trigger a boss, instead of all potentials, which means that boss numbers need to be adjusted.
    • You may want to allow the spawn chance section of your configs regenerate.
  • AHilyard: Fixed a transform issue with other tooltip components and apoth sockets.
  • Fixed a crash when a boss forcibly rejects the custom boss name.
  • Fixed the Executing affix leaving fake entities.
  • Fixed the Rebounding enchantment being unavailable.
  • Fixed spawners not fully resetting entity NBT when changing mob types.
  • Cleaving attacks on monsters will no longer hit any non-monster entities.
  • Current HP damage will no longer be applied if the attack speed bar is not at least 75% charged.
    • It will still be scaled by the attack strength, so attacking exactly at 75% charge will yield 75% of the full-strength damage.

Misc

  • Added more default boss names.
    • Your /config/apotheosis/names.cfg file will not update automatically, you may want to delete it to receive the new entries!
  • ZHAY10086: Updated chinese translation.
  • Socket tooltips will now always be added to the socketed item.
  • Updated enchanting stat descriptions in the Enchanting Table.

Balance

  • Nerfed critical hits again. Since crits are multiplicative, higher values are very dangerous.
    • Crit Chance Gem Range: [5%, 80%] -> [5%, 25%]
    • Crit Damage Gem Range: [5%, 30%] -> [5%, 15%]
  • Changed how the crit attributes interact with vanilla crits.
    • Vanilla crits will now be separate from the attributes, but will be multiplicative with them.
    • Crit Damage will increase vanilla crit damage, but it will not apply twice if a standard crit also occurs.
    • Overcrits are still possible.
  • Endermite boss weight reduced from 80 to 10.
    • This change was made since an endermite boss constantly engages all endermen nearby.
  • Instant potion affixes will now have a cooldown between activations.

5.6.1

  • Hotfix for a crash caused by dimensions without affix loot entries.

5.6.0

  • Consider this to be "Major Balance Pass #1"
  • Bosses now have per-rarity scaling!
    • This means that bosses will have adequately scaled difficulties based on their rewards.
    • The old system simply had rarity selection be independent of boss stats.
    • Bosses may seem significantly weaker (except mythic and perhaps epic bosses).
  • Fixed the executing affix crashing clients.
  • Fixed a few adventure.cfg options being in the wrong categories.
    • This may invalidate some config changes - re-check them!
  • Fixed twilight Affix Loot Entries not having the correct conditions.
  • Fixed generation attempts configs not being read from the file.
  • Fixed an issue where elemental damages were causing mobs to not drop loot or play death sounds.
  • Made it so gems can have per-dimension drops instead of all being global (like bosses and affix loot).
    • This has not yet been implemented on individual gem jsons.
  • Made bosses respect luck through quality levels (higher luck can bring forth stronger bosses).
  • Natural bosses will glow briefly on spawn.
  • Restricted rarity levels on a per-dimension bases.
    • Overworld: Common to Rare
    • Nether and Twilght: Uncommon to Epic
    • End: Rare to Mythic
    • Bosses do not explicitly follow those guidelines.
  • Added more configs to adjust boss announcements.
  • Reduced gem stats across the board, and adjusted them to be + % Base instead of + % Total.
  • Adjusted default boss spawn rates.
  • Nerfed crit affixes. Multiplicative things are scary, mk?

5.5.1

  • Hotfix for some more really weird array-list-index bugs that should be impossible.

5.5.0

  • Added dimensional bosses - each dimension will now have their own boss spawn tables.
    • Overworld bosses will be weaker than Nether bosses, which will be weaker than End bosses.
    • This creates a sort of progression between dimensions, and stops things like Netherite gear being obtained at the start of gameplay.
  • Added a ton more entries to the boss tables, compared to the previous 6 total unique boss entities.
  • Added builtin support for Twilight Forest. Gear found here is rouhgly on-par with the nether.
  • Added leather, chain, and gold to the boss armor tables (in their appropriate dimensions).
  • Bosses still need more work, mostly stat scaling with rarity and some other things, stay tuned for that. (eta 5.5.x or 5.6.0)
  • Fixed affix items spawning on non-monsters (bats, fish, etc).
  • Added dimensional affix loot tables. Gems are currently still global, will address if that needs per-dim logic later.
  • Updated the way that the selection process for affix loot (and gems) works in chests.
    • You can now specify pairs of regex patterns and drop chances for loot tables matching that pattern, allowing more fine-grained control.
  • Balance is still a disaster! Hopefully addressing that soon.
    • Thoughts so far:
    • Attribute bonus numbers across the board probably need to be reduced.
    • Gems need to be swapped from + %Total to + %Base, since + %Total is multiplicative and gem-spamming is silly.
    • Critical Strike attributes need nerfs also due to multiplicative nonsense.
    • Potentially per-dimming rarities, similar to how items and bosses were per-dimmed this update.

5.4.2

  • This update never released, this is technically part of 5.5.0's changelog, but it was written separately.
  • Fixed a crash that occurred when the Adventure Module is disabled.
  • Fixed the APOTH_REMOVE_MARKER showing up in so many places
    • Technically this only occurs when something isn't fully handling tooltips, but I can sort of mitigate it on my end.
    • It still shows up in some cases, but that requires the other mods to fix their tooltip handling.
  • Added compat with Gateways to Eternity. An example is provided at data/apotheosis/gateways/boss_gate_small.json
  • Added a config option for the Gem Boss Bonus drop change, which is added to the normal drop chance for bosses.
    • Previously it was a flat 33% and could not be changed.
  • Added a config option to prevent block damage from explosive arrows.
  • Made the boss "nbt" field get applied both before {as load()} and after {as readAdditionalSaveData()} the boss is modified.
  • Fixed some crashes involving Uncommon pickaxes.

5.4.1

  • Disabled debug logging for adventure module world generation.
    • This isn't really a big deal but it's very log-spammy.
  • Fixed a crash that would occur when using a spyglass (or other charged item).
  • Fixed boss spawners not operating at all.

5.4.0

  • The Deadly Module is back!
    • However, it's actually called the Adventure Module now.
    • The module mainly contains a fully revamped Affix Loot system, and verbatim ports of the Boss and Rogue Spawner systems.
    • Reworks to Bosses and Rogue Spawners will be coming later.
    • Affix Loot can be obtained from bosses, naturally spawned mobs, loot chests, and wandering traders.
  • Fixed Silent modifier not showing in spawner tooltips.
  • Fixed a crash when modules were disabled.
  • Fixed shield bash applying when in the offhand
  • Fixed crashes if you somehow managed to obtain the Infusion enchantment
    • You aren't supposed to be able to get this by any means.
  • Added a config to allow certain potions to be marked as "Extended Duration" for potion charms.
    • This helps prevent weirdness with stuff that breaks when it expires and reapplies rapidly.
  • Draconic Endshelves have been buffed to 5 Eterna (was 4) so you only need 2 total dragon heads to max out.
  • More Wandering Traders should spawn, but they'll also despawn a bit faster.
    • They can also spawn underground.
  • Made enchantment tables ignore water during checks.

5.3.6

  • HolyDiana: Updated Chinese Translation.
  • Fixed issues with modded anvils.
  • Added a speed limit to Chainsaw so it can't stall servers.
  • Fixed issues with recipe types.
  • Fixed modified spawners not saving.

5.3.5

  • The Up-Back-Porting Update!
    • Because this includes all the changes that were made during the 1.16.5 backports.
  • JEI will now display if spawner silk touch is disabled, always enabled, or requires a certain level.
    • Previously it only displayed if it required a certain level.
  • Updated to Placebo 6.4.0
    • Some fixes made in Placebo impact Apotheosis content.
  • Fixed spawners never invoking finalizeSpawn.
    • This would cause slimes to always be the smallest size, among other bugs.
  • Fixed compat with Goblin Traders.
  • Added tooltips for Enchanting Stats and the currently computed Table Stats to ToP/Jade
  • Added the Silent spawner modifier.
  • Spawner entity names will now be shown in the item name.
  • Added Filters to the Enchantment Library!
    • You can filter on both enchantment name and applicable item.
  • Added a config option for the Chronicle of Shadows.
  • Allowed Capturing on Axes.
  • Made KoTA convert extra drops from Scavenger and Spearfishing.

5.3.4

  • Updated to 1.18.2
  • Fixed the Enchantment Library not saving if it was the only changed TE in a chunk.
  • Fixed the Absolute Max Eterna not being updated when it changed.
  • Added additional controls for max loot level of certain enchantments.
    • Also added the ability to remove books containing certain enchants from loot pools.
  • Made table levels round eterna values, instead of clamping.
  • Updated to new JEI and Jade API's.
    • Potion Charm recipes in JEI should be a bit more responsive now.

5.3.3

  • Fixed Capturing not working with some modded spawn eggs.
  • Fixed an issue with infusing the Enchantment Library.

5.3.2

  • Upgraded to Placebo AutoSync and Container Data systems.
    • Should fix any issues relating to enchanting stats not showing on LAN worlds.

5.3.1

  • Fixed book pages not loading when certain modules are disabled.
  • Fixed a few other bugs occuring when the enchanting module is disabled.

5.3.0

  • Added Patchouli Support! The Chronicle of Shadows now details everything about Apotheosis.
  • Further updated the Spawner Modifiers JEI window.
  • Improved TOP/Jade Spawner support.
  • Made Icy Thorns incompatible with Thorns
  • Fixed Rebounding being applicable to boots and helmets.
  • Changed Reflective Defenses to do a percent of the original damage.
  • Buffed Shield Bash's damage and reduced durability cost.
  • Fixed Spawner Modifier recipes returning null to ItemStack methods.
  • Fixed Potion Charm Curios compat.
  • Fixed Spawners not clearing spawn potentials when an egg is applied.
  • Enchantment Descriptions and Patchouli are going to be marked as required deps now, despite being optional deps.
    • This is so that they get automatically installed by CF.

5.2.2

  • Fixed various blocks not breaking faster with the correct tool.
  • Fixed various blocks not dropping when broken.

5.2.1

  • Improved the Spawner Modifiers JEI window.
  • Fixed a bug when viewing all recipes, and the potion charm recipe showed up (which crashed).
  • Improved error handling when an invalid banned mob entry is detected.
  • Fixed Endless Quiver translation.

5.2.0

  • The Spawner Module has been rewritten!
  • Spawner Modifiers are now a JSON-based recipe system, with two inputs to any number of stat changes.
  • Removed the "Ignore Spawn Cap" modifier.
  • Added the "No AI" modifier.
  • Added the "Ignores Light" modifier.
  • Fixed a bug with the Enchantment Library where books above level 16 broke everything.
  • Made the enchantment library require Infused Hellshelves instead of standard.
  • Added the Library of Alexandria, which goes up to level 31.
  • Added a recipe to make Potion Charms unbreakable.
  • Aikini: Updated chinese translation.
  • Re-Added compat for quark ancient tomes.
  • Fixed issues caused by disabling modules.
  • Fixed advancements being granted at the wrong time.
  • Added support for The One Probe.

5.1.1

  • Fixed a crash caused by a missing null check on LootingLevelEvent#getDamageSource
  • Added the Inert Trident and a new recipe for tridents.
  • Removed the crafting recipe for XP Bottles
  • Added an Infusion Enchanting recipe for XP bottles

5.1.0

  • The Enchantment Module lands on 1.18.1!
  • I'll try my best to list everything, but there's a LOT of changes, so expect some misses!
  • Obliteration and Splitting now have a max level of I, and have a 100% success rate.
  • Many more control flags have been added to the enchantment info config.
  • Life Mending has been changed to use receied healing, rather than your current health bar.
  • The Chainsaw enchant has been added (Axe Enchantment to cut down entire trees).
  • The Earth's Boon enchant has been added (Pickaxe Enchantment to find ores in stone).
  • There are new Shear Enchantments (Chromatic Aberration, Growth Serum, and Worker Exploitation).
  • Fortune can now be applied to shears.
  • Tridents can now receive Sharpness, Looting, and Piercing.
  • The Spearfishing enchant has been added (Drops fish on thrown trident kill, 3.5%/level).
  • Hell Infusion, Sea Infusion, and Occult Aversion have been removed.
  • Added the Infusion Enchanting crafting system, which is how Infused Hell/Seashelves will be created.
  • Added two new Enchanting Stats - Rectification and Clues
  • Item Enchantability now no longer impacts power, but provides a direct Arcana boost.
  • Endless Quiver has been moved from the Potion Module to the Enchanting Module.
  • Added the "Available Enchantments" screen, which can be used while enchanting to see everything you might roll.
  • Removed the Altar of the Sea
  • Update Graphic: https://imgur.com/a/DfJKn4j

5.0.0

  • Initial 1.18.1 port. Does not contain the Enchantment or Deadly Modules.
  • The Garden, Potion, Spawner, and Village modules are all present in a direct-port fashion.

4.8.4

  • E.Kim: Updated ko_kr.json (Korean Translation)
  • Added the ability turn off mythic items being unbreakable.

4.8.3

  • Added an extra tooltip tab to the Enchanting Table, which shows power range, xp cost, and item enchantability.
  • PixVoxel: Add ko_kr.json (Korean Translation)
  • Added better handling on the loading of certain apotheosis jsons.
  • Made particles spawn for all valid apotheosis bookshelves.
  • Fixed enchanting power having a hard cap of 200.
  • Made it so anvils that fall on torches retain their enchantments.
  • Potion charms are now marked as non-repairable.

4.8.2

  • Fixed the affix shard recipe showing as no-input on dedicated servers.
  • Prevented a crash if some mod puts an invalid value in the itemstack attribute modifier map.
  • Moved the books on top of the enchantment library so it does not z-clip if a block is placed above it.

4.8.1

  • Affix Colors have been revamped! The new color scheme should hopefully provide a smoother transition, and really give that "specialty" to ancient items (which will arrive in 4.9.0)
  • Tomes have received new textures, and no longer use the enchanted book texture.
  • Fixed scrapping tome tooltips not being gray
  • Brutal Pillager spawners will now spawn pillagers with crossbows.
  • Reduced the height range on deadly module worldgen
  • Add a lot more error handling regarding the deadly module.
  • Bytegm: Updated russian translation
  • Aikini: Updated chinese translation
  • The Enchantment Module tooltip error logger is now at the debug level.
  • The Enchantment Library is now sorted alphabetically.
  • Shields with the "arrow duplication" affix now actually only work on arrows (and not tridents).
  • The enchantment library tooltip is now on the left of the gui.
  • Added a tooltip to an enchanted tome so that users know they need to convert it to a book.
  • Fixed all apoth arrows not working in dispensers.
  • Fixed affix loot item trades from wandering traders being broken.

4.8.0

  • Added the Enchantment Library - a brand new storage system for enchanted books!
  • Fixed an issue where fletching tables were crashing when opened.
  • Wandering Trader trades that produce no output will not be registered, instead of causing the trader to sell nothing.
  • Enchantment Stat tooltips will use the default state of a block, if the placement state cannot be determined.

4.7.1

  • Fixed an issue where datapack-loaded worldgen entries were not reading their weights, and crashing as a result.

4.7.0

  • Bosses will no longer select invalid or empty items as their affix item.
  • Having affixes on invalid items will no longer crash, though it will spam the log.
  • Properly crash if an attribute modifier is attempted to be added to a null entity.
  • Bytegm: Update ru_ru.json
  • Aikini: Update zh_cn.json
  • Updated to Official Mappings.
  • Removed random nbt tag on the blaze powder in the Potion Charm recipe.
  • The Piercing affix will no longer break the names of items.
  • Capturing can no longer drop eggs for mobs that are blacklisted for spawner application.
  • Added the option to always apply a curse to boss items.
  • Fixed ConfiguredFeatures not being registered.
  • Fix Occult Aversion reducing damage dealt by more than intended.
  • Allowed modification to the ambient and visible status of ChancedEffectInstance.
  • Allowed for the specification of custom NBT to be fed to generated bosses.
  • Made rarity thresholds configurable.
  • Fixed certain attribute modifiers being removed when they were a copy of existing ones.

4.6.1

  • A crash will no longer occur when attempting to upgrade the Draw Speed affix
  • Random Boss Transforms and Random Affix Loot can now be disabled.
  • Nitess - add ru_ru.json
  • Made the Affix Loot Pool Entry support loot conditions and functions.