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LocalGame.cpp
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LocalGame.cpp
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#include "LocalGame.h"
#include "AllegroWrap.h"
CLocalGame::CLocalGame()
{
_initButtons();
}
//-----------------------------------------------------------------
CLocalGame::~CLocalGame()
{
}
//-----------------------------------------------------------------
void CLocalGame:: _initButtons()
{
buttons.push_back(getButton(BUTTON_NEW_GAME));
buttons.push_back(getButton(BUTTON_SET_POSITION));
buttons.push_back(getButton(BUTTON_RETURN));
};
//-----------------------------------------------------------------
eGameMode CLocalGame::changeGameMode()
{
if(getFlagCoverButton() < 0)
return LOCAL_MODE;
switch(buttons[getFlagCoverButton()].eButton)
{
case BUTTON_NEW_GAME: // after init_board for new game it forvards to RUN_GAME
return INIT_MODE;
break;
case BUTTON_SET_POSITION:
return SET_POSITION_MODE;
break;
case BUTTON_RETURN:
return MENU_MODE;
break;
default:
return LOCAL_MODE;
break;
}
};
//-----------------------------------------------------------------
void CLocalGame:: drawButtons()
{
static CAllegroWrap & inst = CAllegroWrap::instance();
inst.drawButtonsAllegro(buttons, getFlagCoverButton());
};
//-----------------------------------------------------------------
void CLocalGame:: draw()
{
this->drawButtons();
};