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script.js
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script.js
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import { updateGround, setupGround } from "./ground.js";
import { updatePlayer, setupPlayer, getPlayerRect, setPlayerLose } from "./player.js";
import { updateObstacle, setupObstacle, getObstacleRects } from "./obstacle.js";
import { updateNft, setupNft, getNftRects } from "./nft.js";
const GAME_WIDTH = 100;
const GAME_HEIGHT = 30;
const SPEED_SCALE_INCREASE = 0.00001;
const gameElem = document.querySelector("[data-game]");
const scoreElem = document.querySelector("[data-score]");
const startScreenElem = document.querySelector("[data-start-screen]");
const gweiTotalScoreEleme = document.querySelector("[data-wei-total-score]");
const nftTotalScoreElem = document.querySelector("[data-nft-total-score]");
const nftScoreElem = document.querySelector("[data-nft-score ]");
setPixelToGameScale();
window.addEventListener("resize", setPixelToGameScale);
document.addEventListener("keydown", handleStart, { once: true });
let lastTime;
let speedScale;
let score;
let nftScore = 0;
// Add Hammer.js gesture recognition
const playerElem = document.querySelector("[data-player]");
const hammer = new Hammer(playerElem);
hammer.get("swipe").set({ direction: Hammer.DIRECTION_VERTICAL });
hammer.on("swipeup", function (event) {
makePlayerFly(); // Call the function to make the player fly when there is a swipe up gesture
});
function update(time) {
if (lastTime == null) {
lastTime = time;
window.requestAnimationFrame(update);
return;
}
const delta = time - lastTime;
updateGround(delta, speedScale);
updatePlayer(delta, speedScale);
updateObstacle(delta, speedScale);
updateNft(delta, speedScale);
updateSpeedScale(delta);
updateScore(delta);
checkIfWeGotNft();
// if there is a collision lose the game
if (checkLose()) return handleLose();
lastTime = time;
window.requestAnimationFrame(update);
}
function checkLose() {
const playerRect = getPlayerRect();
return getObstacleRects().some((rect) => isCollision(rect, playerRect));
}
function isCollision(rect1, rect2) {
return (
rect1.left < rect2.right &&
rect1.top < rect2.bottom &&
rect1.right > rect2.left &&
rect1.bottom > rect2.top
);
}
function checkIfWeGotNft() {
const playerRect = getPlayerRect();
if (
getNftRects().some((rect) => isCollision(rect, playerRect))
) {
const nftToRemove = document.querySelectorAll("[data-nft]")[0];
nftToRemove.remove();
nftScore += 1;
nftScoreElem.textContent = `nft score: ${nftScore}`;
}
}
function updateSpeedScale(delta) {
speedScale += delta * SPEED_SCALE_INCREASE;
}
function updateScore(delta) {
score += delta * 0.01;
scoreElem.textContent = `Player score: ${Math.floor(score)}`;
}
function handleStart() {
lastTime = null;
speedScale = 1;
score = 0;
setupGround();
setupPlayer();
setupObstacle();
setupNft();
startScreenElem.classList.add("hide");
window.requestAnimationFrame(update);
}
window.totalNFTScore = 0;
window.totalGweiScore = 0;
function handleLose() {
window.totalGweiScore += Math.floor(score);
window.totalNFTScore += nftScore;
nftTotalScoreElem.textContent = `NFT total score: ${window.totalNFTScore}`;
gweiTotalScoreEleme.textContent = `Player total score ${window.totalGweiScore}`;
nftScore = 0;
nftScoreElem.textContent = `nft score: ${nftScore}`;
setPlayerLose();
setTimeout(() => {
document.addEventListener("keydown", handleStart, { once: true });
startScreenElem.classList.remove("hide");
}, 100);
}
function setPixelToGameScale() {
let gameToPixelScale;
if (window.innerWidth / window.innerHeight < GAME_WIDTH / GAME_HEIGHT) {
gameToPixelScale = window.innerWidth / GAME_WIDTH;
} else {
gameToPixelScale = window.innerHeight / GAME_HEIGHT;
}
gameElem.style.width = `${GAME_WIDTH * gameToPixelScale}px`;
gameElem.style.height = `${GAME_HEIGHT * gameToPixelScale}px`;
}