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vaccum-clearner-agent.py
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vaccum-clearner-agent.py
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import random, math
class ContinuumWorld:
def __init__(self, grid_size=[2, 2], dirt=[[1, 1], [1, 1]]):
self.grid_size = grid_size
self.dirt = dirt
def print_dirt(self, agent, position):
# print(agent.position)
part = self.dirt[:agent.position[0]]
print()
for row in part:
print(*row, sep=", ")
current = self.dirt[agent.position[0]]
print(*current[:agent.position[1]], sep=", ", end=" ")
print("["+str(self.dirt[agent.position[0]][agent.position[1]])
+ "]", end=" ")
print(*current[agent.position[1]+1:], sep=", ")
part = self.dirt[agent.position[0]+1:]
for row in part:
print(*row, sep=", ")
print()
def noDirt(self):
for i in range(self.grid_size[0]):
for j in range(self.grid_size[1]):
if(self.dirt[i][j]==1):return False
return True
def fillDirt(self):
for i in range(self.grid_size[0]):
for j in range(self.grid_size[1]):
self.dirt[i][j]=1
print(self.dirt)
class Agent:
def __init__(self, position=[0, 0], max_moves=30, grid_size=0, dirt=0):
self.score = 0
self.m=0
self.position = position
self.max_moves = max_moves
self.world = ContinuumWorld(grid_size, dirt)
self.visited = set()
self.visited.add((self.position[0], self.position[1]))
def crosses_boundary(self, step):
# error = "Cannot go beyond! Change direction!\n"
if step == 'R':
if self.position[1]+1 > self.world.grid_size[1]-1:
# print(error)
return True
if step == 'L':
if self.position[1]-1 < 0:
# print(error)
return True
if step == 'U':
if self.position[0]-1 < 0:
# print(error)
return True
if step == 'D':
if self.position[0]+1 > self.world.grid_size[0]-1:
# print(error)
return True
return False
def perform_action(self, action):
self.m=self.m+1
if action == 'R':
self.position[1] += 1
if action == 'L':
self.position[1] -= 1
if action == 'U':
self.position[0] -= 1
if action == 'D':
self.position[0] += 1
if action == 'S':
self.world.dirt[self.position[0]][self.position[1]] = 0
self.score = self.m
def print_status(self, step, counter=0):
print(step, self.score)
self.world.print_dirt(self, self.position)
class SimpleReflexAgent(Agent):
def clean_grid(self):
cnt=1
while True:
i=1
while (self.world.noDirt()==False):
if self.world.dirt[self.position[0]][self.position[1]] > 0:
step = 'S'
else:
while(True):
step = random.choice(['R', 'L', 'U', 'D'])
if self.crosses_boundary(step):
continue
else:
break
self.perform_action(step)
# print("Step number:", i)
self.print_status(step, i)
i+=1
inp = input("Do you want to continue again ? y/n: ")
if(inp=='y' or inp=='Y'):
cnt+=1
self.world.fillDirt()
initial2 = []
x2=0
y2=0
while(True):
posStr2 = input("Enter initial position: ")
x2 = int(posStr2[0])
y2 = int(posStr2[-1])
initial2.append(x2-1)
initial2.append(y2-1)
self.position = initial2
if(x2<=self.world.grid_size[0] and x2>=1 and y2<=self.world.grid_size[1] and y2>=1):
break
else:
print("\nEnter proper row and column\n")
initial2=[]
continue
else: break
print(f"Average performance of Simplex Reflex Aagent is : {math.ceil(self.score/cnt)} moves")
# Driver Function
def main():
g = []
g_s = input("Enter grid size: ")
r = int(g_s[0])
c = int(g_s[-1])
g.append(r)
g.append(c)
print(g)
dirt = []
print("\nEnter grid row wise:\n")
for i in range(r):
line = []
l = []
line=(input().split())
for j in range(len(line)):
l.append(int(line[j]))
dirt.append(l)
print("\nGrid is: ")
for i in range(r):
for j in range(c):
print(dirt[i][j]," ",end="")
print()
print("\n")
initial = []
x=0
y=0
while(True):
posStr = input("Enter initial position: ")
x = int(posStr[0])
y = int(posStr[-1])
initial.append(x-1)
initial.append(y-1)
print(initial)
if(x<=r and x>=1 and y<=c and y>=1):
break
else:
print("\nEnter proper row and column\n")
initial = []
moves = 1
reflex_agent = SimpleReflexAgent(initial, moves, g, dirt)
print("**Simple Reflex Agent**\n")
reflex_agent.clean_grid()
if __name__ == "__main__":
main()