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The terrainOverrides attribute should also be provided to <map /> elements, it can be generated during the RMS conversion I think.
Adding aoc-mmmod, moving aoc-language-ini to the mmmods/ folder, adding aoc-builtin-rms to the mmmods/ folder.
I'd like to make a C API around the genie-scx library at some point, it can do automatic conversion of scenarios from HD to WK. Then we don't need to ship pre-converted versions of real world maps and special maps.
https://github.com/SiegeEngineers/aoc-builtin-rms offers useful options for maps. It would be nice to include this, needs coordination with Voobly (and someone familiar with how to do it) to allow custom dll loading. https://github.com/SiegeEngineers/aoe2-extended-triggers-patch could potentially nice as well.
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