From 73bd147d4c433786e09c8b5ad9658763c4c972e7 Mon Sep 17 00:00:00 2001 From: Sierra Helper <125094432+SierraHelper@users.noreply.github.com> Date: Tue, 26 Nov 2024 19:30:05 +0300 Subject: [PATCH] [MIRROR] Add energy DMR to mercenary uplink (#2887) Co-authored-by: SierraKomodo <11140088+SierraKomodo@users.noreply.github.com> Co-authored-by: Lexanx <61974560+Lexanx@users.noreply.github.com> --- code/datums/uplink/highly_visible_and_dangerous_weapons.dm | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/code/datums/uplink/highly_visible_and_dangerous_weapons.dm b/code/datums/uplink/highly_visible_and_dangerous_weapons.dm index e82ff3b8caa84..e315ae5f75bdc 100644 --- a/code/datums/uplink/highly_visible_and_dangerous_weapons.dm +++ b/code/datums/uplink/highly_visible_and_dangerous_weapons.dm @@ -222,3 +222,10 @@ item_cost = 12 path = /obj/item/gun/projectile/heavysniper/boltaction antag_roles = list(MODE_REVOLUTIONARY) + +/datum/uplink_item/item/visible_weapons/sniperlaser + name = "Marksman Energy Rifle" + desc = "An energy based long-range weapon. Not as powerful as a sniper rifle, but it can be recharged." + item_cost = 50 + path = /obj/item/gun/energy/sniperrifle + antag_roles = list(MODE_MERCENARY)