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LOLA_exact.py
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LOLA_exact.py
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# Some parts are loosely based on https://github.com/aletcher/stable-opponent-shaping/blob/master/stable_opponent_shaping.ipynb
# NOTE: there is a lot of stuff that is unused in this file. Sorry for the loss in
# readability due to that. I tried a bunch of things and it turned out that
# most of them don't work well (either in performance or runtime),
# or are too confusing or off-topic to be helpful.
# Outer POLA is actually not that complicated. A lot of this is for the IFT version of
# POLA which ended up not making it into the final version of the paper.
import numpy as np
import torch
import matplotlib.pyplot as plt
import torch.nn as nn
import torch.nn.functional as F
import higher # There is a way to do it without this even with neural nets (e.g. see the LOLA_dice file), but anyway
import datetime
import copy
import argparse
import random
from timeit import default_timer as timer
def bin_inttensor_from_int(x, n):
"""Converts decimal value integer x into binary representation.
Parameter n represents the number of agents (so you fill with 0s up to the number of agents)
Well n doesn't have to be num agents. In case of lookback (say 2 steps)
then we may want n = 2x number of agents"""
return torch.Tensor([int(d) for d in (str(bin(x))[2:]).zfill(n)])
def build_bin_matrix(n, size):
bin_mat = torch.zeros((size, n))
for i in range(size):
l = bin_inttensor_from_int(i, n)
bin_mat[i] = l
return bin_mat
def build_p_vector(n, size, pc, bin_mat):
pc = pc.repeat(size).reshape(size, n)
pd = 1 - pc
p = torch.prod(bin_mat * pc + (1 - bin_mat) * pd, dim=1)
return p
def copyNN(copy_to_net, copy_from_net):
copy_to_net.load_state_dict(copy_from_net.state_dict())
def optim_update(optim, loss, params=None):
if params is not None:
# diffopt step here
return optim.step(loss, params)
else:
optim.zero_grad()
loss.backward(retain_graph=True)
optim.step()
class Game():
def __init__(self, n, init_state_representation, history_len=1):
self.n_agents = n
self.history_len = history_len
self.init_state_representation = init_state_representation
if args.ill_condition:
self.dd_stretch_factor = args.dd_stretch_factor # 30
self.all_state_stretch_factor = args.all_state_stretch_factor # 0.1
# So then dd_stretch_factor * all state stretch is what you get in the DD state
def print_policy_info(self, policy, i):
print("Policy {}".format(i + 1), flush=True)
# print("(Probabilities are for cooperation/contribution, for states 00...0 (no contrib,..., no contrib), 00...01 (only last player contrib), 00...010, 00...011, increasing in binary order ..., 11...11 , start)")
print(policy)
def print_reward_info(self, G_ts, discounted_sum_of_adjustments,
truncated_coop_payout, inf_coop_payout, env):
print(
"Discounted Sum Rewards (Avg over batches) in this episode (removing negative adjustment): ")
print(G_ts[0].mean(dim=1).reshape(-1) + discounted_sum_of_adjustments)
if env == 'ipd':
print("Max Avg Coop Payout (Truncated Horizon): {:.3f}".format(
truncated_coop_payout))
print("Max Avg Coop Payout (Infinite Horizon): {:.3f}".format(
inf_coop_payout))
def build_all_combs_state_batch(self):
dim = self.n_agents * self.history_len
state_batch = torch.cat((build_bin_matrix(dim, 2 ** dim),
torch.Tensor(
[init_state_representation] * dim).reshape(
1, -1)))
state_batch = self.build_one_hot_from_batch(state_batch.t(),
self.action_repr_dim,
one_at_a_time=False)
return state_batch
def get_nn_policy_for_batch(self, pol, state_batch):
if args.ill_condition:
simple_state_repr_batch = self.one_hot_to_simple_repr(state_batch)
simple_mask = (simple_state_repr_batch.sum(dim=-1) == 0).unsqueeze(
-1) # DD state
policy = torch.sigmoid(
pol(state_batch) * (self.all_state_stretch_factor) * (
(self.dd_stretch_factor - 1) * simple_mask + 1))
# quite ugly but what this simple_mask does is multiply by (dd stretch factor) in the state DD, and 1 elsewhere
# when combined with the all_state_stretch_factor, the effect is to magnify the DD state updates (policy amplified away from 0.5),
# and scale down the updates in other states (policy brought closer to 0.5)
else:
policy = torch.sigmoid(pol(state_batch))
return policy
def get_policy_for_all_states(self, th, i, ill_cond=False):
if isinstance(th[i], torch.Tensor):
# if args.ill_condition:
if ill_cond:
policy = torch.sigmoid(ill_cond_matrices[i] @ th[i])
else:
policy = torch.sigmoid(th[i])
else:
state_batch = self.build_all_combs_state_batch()
policy = self.get_nn_policy_for_batch(th[i], state_batch)
policy = policy.squeeze(-1)
return policy
def learn_om_from_policy(self, th, opp_models, i, j):
# i is the index for the learning agent
# j is in the index for the opponent whose policy we have access to
# and agent i is learning the opponent model of
# Modifies in place opp_models (which is a list of lists, where each sublist
# is the set of OMs an agent has of all the other agents)
agent1oms = opp_models[i]
# print(agent1oms)
# game.print_policies_for_all_states(agent1oms)
agent1om_of_agent2_policy = self.get_policy_for_all_states(agent1oms, j, ill_cond=args.om_precond)
actual_agent2_policy = self.get_policy_for_all_states(th, j, ill_cond=args.ill_condition)
policy, target_policy = agent1om_of_agent2_policy, actual_agent2_policy
kl_div = get_kl_div_from_policies(policy, target_policy, i,
policies_are_logits=False)
# print("OM")
# print(agent1om_of_agent2_policy)
# print("Real")
# print(actual_agent2_policy)
with torch.no_grad():
if isinstance(agent1oms[j], NeuralNet):
for param in agent1oms[j].parameters():
param_grad = get_gradient(kl_div, param)
param.data -= args.om_lr_p * param_grad
else:
agent1oms[j] -= args.om_lr_p * get_gradient(kl_div,
agent1oms[j])
# print(kl_div)
# game.print_policies_for_all_states(agent1oms)
return kl_div
def print_policies_for_all_states(self, th, ill_cond=False):
for i in range(len(th)):
policy = self.get_policy_for_all_states(th, i, ill_cond=ill_cond)
self.print_policy_info(policy, i)
def build_one_hot_from_batch(self, curr_step_batch, one_hot_dim,
one_at_a_time=True, range_end=None,
simple_2state_build=False):
if range_end is None:
range_end = self.n_agents
curr_step_batch_one_hot = torch.nn.functional.one_hot(
curr_step_batch.long(), one_hot_dim).squeeze(dim=2)
if simple_2state_build:
new_tens = torch.cat((curr_step_batch_one_hot[:, 0, :],
curr_step_batch_one_hot[:, 1, :]), dim=-1)
else:
new_tens = curr_step_batch_one_hot[0]
if not one_at_a_time:
range_end *= self.history_len
for i in range(1, range_end):
new_tens = torch.cat((new_tens, curr_step_batch_one_hot[i]),
dim=-1)
curr_step_batch = new_tens.float()
return curr_step_batch
class ContributionGame(Game):
"""
The way this is structured, 1 means a contribution of 1 (and is therefore cooperation) and 0 is a contribution of 0, which is defecting
The game works conceptually as: at each round, an agent can either contribute 0 or 1.
The total number of contributions go into a public pool (e.g. consider some investment fund, or investing in infrastructure, or something along those lines)
which is redistributed equally to agents (all agents benefit equally from the public investment/infrastructure).
The value each agent gets from investing 1 must be <1 for the agent itself, but the total value (if you sum up the value each individual agent has across all agents)
must be > 1. (So if contribution_scale = False, contribution_factor needs to be > 1, otherwise nobody should ever contribute)
Contributing 1 provides an individual reward of -1 (in addition to the redistribution of total contributions)
Contributing 0 provides no individual reward (beyond that from the redistribution of total contributions)
"""
def __init__(self, n, batch_size, num_iters, gamma=0.96,
contribution_factor=1.6,
contribution_scale=False, history_len=1):
super().__init__(n,
init_state_representation=args.init_state_representation,
history_len=history_len)
self.gamma = gamma
self.contribution_factor = contribution_factor
self.contribution_scale = contribution_scale
self.batch_size = batch_size
self.num_iters = num_iters
self.action_repr_dim = 3 # one hot with 3 dimensions, dimension 0 for defect, 1 for contrib/coop, 2 for start
if args.using_nn:
self.dims = [n * history_len * self.action_repr_dim] * n
else:
self.dims = [2 ** n + 1] * n
if args.opp_model:
if args.om_using_nn:
self.om_dims = [n * history_len * self.action_repr_dim] * n
else:
self.om_dims = [2 ** n + 1] * n
"""
for dims, the last n is the number of agents, basically dims[i] is the dim for each agent
It's sort of a silly way to set things up in the event that all agents are the same
which is what I am currently doing for all of my experiments
but would make sense if you mix agents with different state representations
But I am not sure why you would want to mix the agents like that (giving
different agents different vision/observations of the same underlying state, essentially)
"""
if self.contribution_scale:
self.contribution_factor = contribution_factor * n
# else:
# assert self.contribution_factor > 1
self.dec_value_mask = (2 ** torch.arange(n - 1, -1, -1)).float()
# For exact calculations
self.state_space = self.dims[0]
self.bin_mat = build_bin_matrix(self.n_agents, 2 ** self.n_agents)
self.payout_vectors = torch.zeros((n, 2 ** self.n_agents)) # one vector for each player, state space - 1 because one is the initial state. This is the r^1 or r^2 in the LOLA paper exact gradient formulation. In the 2p case this is for DD, DC, CD, CC
for agent in range(n):
for state in range(2 ** self.n_agents):
l = bin_inttensor_from_int(state, n)
total_contrib = sum(l)
agent_payout = total_contrib * contribution_factor / n - l[
agent] # if agent contributed 1, subtract 1
agent_payout -= adjustment_to_make_rewards_negative
self.payout_vectors[agent][state] = agent_payout
def get_exact_loss(self, th, return_p_mat_only=False, ill_cond=False, self_no_cond=False, self_index=-1 ):
"""
Theta denotes (unnormalized) action probabilities at each of the states:
DD DC CD CC start (where DD = both defect, DC = agent 1 defects while agent 2 cooperates, etc.)
Note that this is different from the original LOLA/SOS formulation which uses start CC CD DC DD
The reason I flipped this is because, when thinking about the contribution game which is the generalization of the IPD,
It is convenient to think of 0 as no contribution (i.e. defect) and 1 as contribute (i.e. cooperate)
And using binary construction from 00, 01, 10, 11 is easy to work with (counting up)
In the 3p case, we go from 000, 001, ..., 111
In the n-player case, 000...000 is all defect, 111...111 is all cooperate.
"""
if self_no_cond:
assert self_index >= 0
init_pc = torch.zeros(self.n_agents)
policies = []
for i in range(self.n_agents):
if self_no_cond and i == self_index:
policy = self.get_policy_for_all_states(th, i,
ill_cond=False)
else:
policy = self.get_policy_for_all_states(th, i, ill_cond=ill_cond)
policies.append(policy)
if init_state_representation == 1:
p_i_0 = policy[-2] # force all coop at the beginning in this special case
else:
p_i_0 = policy[-1] # start state is at the end; this is a (kind of arbitrary) design choice
init_pc[i] = p_i_0
# Policy represents prob of coop (taking action 1)
p = build_p_vector(self.n_agents, 2 ** self.n_agents, init_pc,
self.bin_mat)
# This part and the below part might be optimizable (without a loop) but it doesn't seem trivial
# Probabilities in the states other than the start state
all_p_is = torch.zeros((self.n_agents, 2 ** self.n_agents))
for i in range(self.n_agents):
p_i = policies[i][0:-1]
all_p_is[i] = p_i.flatten()
# Transition Matrix
# Remember now our transition matrix top left is DDD...D
# 0 is defect in this formulation, 1 is contributing/cooperating
P = torch.zeros((2 ** self.n_agents, 2 ** self.n_agents))
for curr_state in range(2 ** self.n_agents):
i = curr_state
pc = all_p_is[:, i]
p_new = build_p_vector(self.n_agents, 2 ** self.n_agents, pc,
self.bin_mat)
P[i] = p_new
# Here instead of using infinite horizon which is the implicit assumption in the derivation from the previous parts (see again the LOLA appendix A.2)
# We can consider a finite horizon and literally just unroll the calculation
# You could probably just do 2 inverses and do some multiplication by discount factor
# and subtract instead of doing this loop but oh well, this is more for testing and comparing anyway.
if args.exact_finite_horizon:
gamma_t_P_t = torch.eye(2 ** self.n_agents)
running_total = torch.eye(2 ** self.n_agents)
for t in range(1, args.rollout_len):
gamma_t_P_t = gamma * gamma_t_P_t @ P
running_total += gamma_t_P_t
M = p @ gamma_t_P_t
else:
M = torch.matmul(p, torch.inverse(
torch.eye(2 ** self.n_agents) - gamma * P))
# Remember M is just the steady state probabilities for each of the states (discounted state visitation count, not a probability)
# It is a vector, not a matrix.
if return_p_mat_only:
return M
L_all = []
for i in range(self.n_agents):
payout_vec = self.payout_vectors[i]
# BE CAREFUL WITH SIGNS!
# OPTIMS REQUIRE LOSSES
rew_i = torch.matmul(M, payout_vec)
L_i = -rew_i
L_all.append(L_i)
return L_all
def inverse_sigmoid(x):
return -torch.log((1 / x) - 1)
def init_th(dims, std):
# th is a list, one entry for each agent, where each entry is the policy for that agent
th = []
# Dims [5,5] or something, len of dims is the num of agents
# And each num represents the dim of the policy for that agent (equal to state space size with binary action/bernoulli dist)
for i in range(len(dims)):
if std > 0:
init = torch.nn.init.normal_(
torch.empty(dims[i], requires_grad=True), std=std)
else:
init = torch.zeros(dims[i], requires_grad=True)
th.append(init)
return th
def init_th_uniform(dims):
th = []
for i in range(len(dims)):
init_pols = torch.rand(dims[i], requires_grad=True)
init_logits = inverse_sigmoid(init_pols)
th.append(init_logits)
print("Policies:")
print(torch.sigmoid(th[0]))
print(torch.sigmoid(th[1]))
return th
def init_th_tft(dims, std, logit_shift=3):
th = []
for i in range(len(dims)):
if std > 0:
init = torch.nn.init.normal_(
torch.empty(dims[i], requires_grad=True), std=std) - logit_shift
else:
init = torch.zeros(dims[i], requires_grad=True) - logit_shift
init[-1] += 2 * logit_shift
init[-2] += 2 * logit_shift
th.append(init)
return th
class NeuralNet(nn.Module):
def add_nonlinearity(self, layers):
if args.nonlinearity == 'lrelu':
layers.append(torch.nn.LeakyReLU(
negative_slope=0.01))
elif args.nonlinearity == 'tanh':
layers.append(torch.nn.Tanh())
else:
raise Exception("No nonlinearity")
def __init__(self, input_size, hidden_size, extra_hidden_layers,
output_size, final_sigmoid=False, final_softmax=False):
super(NeuralNet, self).__init__()
layers = []
layers.append(torch.nn.Linear(input_size, hidden_size))
self.add_nonlinearity(layers)
for i in range(extra_hidden_layers):
layers.append(nn.Linear(hidden_size, hidden_size))
self.add_nonlinearity(layers)
layers.append(nn.Linear(hidden_size, output_size))
if final_sigmoid:
layers.append(nn.Sigmoid())
elif final_softmax:
layers.append(nn.Softmax(dim=-1))
self.net = nn.Sequential(*layers)
def forward(self, x):
output = self.net(x)
return output
class ConvFC(nn.Module):
def __init__(self, conv_in_channels, conv_out_channels, input_size,
hidden_size, output_size, kernel_size=5, final_sigmoid=False):
super(ConvFC, self).__init__()
self.conv_out_channels = conv_out_channels
self.layer1 = nn.Conv2d(conv_in_channels, conv_out_channels,
kernel_size=kernel_size)
self.conv_result_size = (
input_size - kernel_size + 1) # no stride or pad here
self.fc_size = self.conv_result_size ** 2 * self.conv_out_channels
self.layer2 = nn.Linear(self.fc_size, hidden_size)
self.layer3 = nn.Linear(hidden_size, output_size)
self.final_sigmoid = final_sigmoid
def forward(self, x):
if len(x.shape) == 3:
x = x.unsqueeze(0)
conv_output = torch.tanh(self.layer1(x))
output = conv_output.reshape(-1, self.fc_size)
output = torch.tanh(self.layer2(output))
output = self.layer3(output)
if self.final_sigmoid:
output = torch.sigmoid(output)
return output
def param_init_custom(policy_net, lst):
counter = 0
for param in policy_net.parameters():
param.data = torch.tensor(lst[counter]).requires_grad_()
counter += 1
def custom_params1():
l1 = [[-1., 1, -1, 1, -1, 1],
[-1., 1, -1, 1, -1, 1]]
l2 = [0., 0]
l3 = [[-1., 1]]
l4 = [0.]
return [l1, l2, l3, l4]
def custom_params2():
l1 = [[2., -2, 2, -2, 2, -2],
[2., -2, 2, -2, 2, -2]]
l2 = [0., 0]
l3 = [[-2., 2]]
l4 = [0.]
return [l1, l2, l3, l4]
def custom_params3():
l1 = [[10., -10, 10, -10, 10, -10],
[10., -10, 10, -10, 10, -10]]
l2 = [0., 0]
l3 = [[-10., 10]]
l4 = [0.]
return [l1, l2, l3, l4]
def custom_params4():
l1 = [[1.1074687263023, 0.275260757781574, 0.489599039857568,
0.130220650429065, 0.130220650428934, -0.0416038405697266],
[0.0142691805853789, 0.933207934425381, -0.0153849853273826,
0.170635830969251, 0.17063583096918, 0.985901625511033]]
l2 = [0.286705849, -0.00180708]
l3 = [[1, 0.5]]
l4 = [-1.]
return [l1, l2, l3, l4]
def custom_params5():
l1 = [[2.76875177202519, 1.70283053656467, 4, 1.36349157832529,
3.10003656119828, 1],
[0.515125115736217, 0.51494364232833, 1, 0.289569911385246,
0.289593098155816, 1]]
l2 = [1.62568597316727, 0]
l3 = [[-0.4, 0.6]]
l4 = [0.]
return [l1, l2, l3, l4]
def custom_params6():
l1 = [[1, 2, 4, -3, -21225.4820706105, 1],
[-0.453054202889886, -0.453054202889869, 1, -1.63518194539645,
-1.63518176759075, 0.981576517439697]]
l2 = [-854.61133215301, 1.13967597803765]
l3 = [[-5.1, 6.9]]
l4 = [0.]
return [l1, l2, l3, l4]
def custom_params7():
l1 = [[-0.734033738503211, 0.381042660301521, 0.445335913409754,
0.259207802066714, -0.786281879857001, 0.24595939105466],
[0.20005453974748, 0.200061535711064, -0.249821855722634,
-0.209748559258265, -0.209750444324398, 0.24013508414252]]
l2 = [-7.54119786671168, -1.00078349130788]
l3 = [[-0.36, 0.47]]
l4 = [0.]
return [l1, l2, l3, l4]
def init_custom(dims, using_nn=True, nn_hidden_size=16,
nn_extra_hidden_layers=0):
th = []
# NN/func approx
if using_nn:
for i in range(len(dims)):
policy_net = NeuralNet(input_size=dims[i],
hidden_size=nn_hidden_size,
extra_hidden_layers=nn_extra_hidden_layers,
output_size=1)
if args.custom_param != 'random':
if args.custom_param == 'mix':
if i == 0:
lst = custom_params1()
elif i == 1:
lst = custom_params3()
# This could be made dynamic instead of hardcoded like this
else:
# Yeah I know this is ugly
if args.custom_param == '1':
lst = custom_params1()
elif args.custom_param == '2':
lst = custom_params2()
elif args.custom_param == '3':
lst = custom_params3()
elif args.custom_param == '4':
lst = custom_params4()
elif args.custom_param == '5':
lst = custom_params5()
elif args.custom_param == '6':
lst = custom_params6()
elif args.custom_param == '7':
lst = custom_params7()
param_init_custom(policy_net, lst)
th.append(policy_net)
# Tabular policies
else:
for i in range(len(dims)):
# DONT FORGET THIS +1
# Right now if you omit the +1 we get a bug where the first state is the prob in the all contrib state
th.append(torch.nn.init.normal_(
torch.empty(2 ** n_agents + 1, requires_grad=True),
std=args.std))
assert len(th) == len(dims)
return th
def get_torch_optim_func(optim_type):
if optim_type.lower() == "sgd":
return torch.optim.SGD
elif optim_type.lower() == "adam":
def get_adam_w_betas(params, lr):
return torch.optim.Adam(params, lr, betas=(0., 0.99))
return get_adam_w_betas
elif optim_type.lower() == "adagrad":
return torch.optim.Adagrad
else:
raise NotImplementedError
def construct_diff_optims(th_or_vals, lrs, f_th_or_vals):
optims = []
for i in range(len(th_or_vals)):
if not isinstance(th_or_vals[i], torch.Tensor):
optim = get_torch_optim_func(args.optim)(th_or_vals[i].parameters(),
lr=lrs[i])
diffoptim = higher.get_diff_optim(optim, th_or_vals[i].parameters(),
f_th_or_vals[i])
optims.append(diffoptim)
else:
# Don't use for now with tabular, not tested
raise NotImplementedError
print("Warning: be careful here")
optim = get_torch_optim_func(args.optim)([th_or_vals[i]], lr=lrs[i])
diffoptim = higher.optim.DifferentiableSGD(optim, [th_or_vals[i]])
optims.append(diffoptim)
return optims
def construct_optims(th_or_vals, lrs):
optims = []
for i in range(len(th_or_vals)):
if not isinstance(th_or_vals[i], torch.Tensor):
optim = get_torch_optim_func(args.optim)(th_or_vals[i].parameters(),
lr=lrs[i])
optims.append(optim)
else:
# Don't use for now with tabular, not tested
raise NotImplementedError
print("Warning: be careful here")
optim = get_torch_optim_func(args.optim)([th_or_vals[i]], lr=lrs[i])
optims.append(optim)
return optims
def get_gradient(function, param):
grad = torch.autograd.grad(function, param, create_graph=True)[0]
return grad
def get_jacobian(terms, param):
jac = []
for term in terms:
grad = \
torch.autograd.grad(term, param, retain_graph=True, create_graph=False)[
0]
jac.append(grad.flatten())
jac = torch.vstack(jac)
return jac
def get_th_copy(th, dims_to_use=None):
if dims_to_use is None:
dims_to_use = dims
new_th = init_custom(dims_to_use, True,
args.nn_hidden_size, args.nn_extra_hidden_layers)
for i in range(len(th)):
# print(f"---{i}---")
# print(th[i])
# print(isinstance(th[i], NeuralNet))
if isinstance(th[i], NeuralNet):
copyNN(new_th[i], th[i])
else:
new_th[i] = copy.deepcopy(th[i])
return new_th
# if isinstance(th[0], NeuralNet):
# new_th = init_custom(dims, args.using_nn,
# args.nn_hidden_size, args.nn_extra_hidden_layers)
# for i in range(len(th)):
# copyNN(new_th[i], th[i])
# return new_th
# else:
# return copy.deepcopy(th)
def build_policy_dist(coop_probs):
# This version just for ipdn/exact.
defect_probs = 1 - coop_probs
policy_dist = torch.vstack((coop_probs, defect_probs)).t()
# we need to do this because kl_div needs the full distribution
# and the way we have parameterized policy here is just a coop prob
# if you used categorical/multinomial you wouldn't have to go through this
# The way torch kldiv works is that the first dimension is the batch, the last dimension is the probabilities.
# The reshape just makes so that batchmean occurs over the first axis
policy_dist = policy_dist.reshape(1, -1, 2)
return policy_dist
def build_policy_and_target_policy_dists(policy_to_build, target_pol_to_build,
i, policies_are_logits=True, ill_cond=False):
# Note the policy and targets are individual agent ones
# Only used in tabular case so far
if ill_cond:
print("BE CAREFUL that the policies passed in are not already adjusted for the ill-cond")
if policies_are_logits:
# if args.ill_condition:
if ill_cond:
policy_dist = build_policy_dist(
torch.sigmoid(ill_cond_matrices[i] @ policy_to_build))
target_policy_dist = build_policy_dist(
torch.sigmoid(
ill_cond_matrices[i] @ target_pol_to_build.detach()))
else:
policy_dist = build_policy_dist(torch.sigmoid(policy_to_build))
target_policy_dist = build_policy_dist(
torch.sigmoid(target_pol_to_build.detach()))
else:
policy_dist = build_policy_dist(policy_to_build)
target_policy_dist = build_policy_dist(target_pol_to_build.detach())
return policy_dist, target_policy_dist
def get_kl_div_from_policies(policy, target_policy, i, policies_are_logits=False):
policy_dist, target_policy_dist = build_policy_and_target_policy_dists(
policy, target_policy, i, policies_are_logits=policies_are_logits,
ill_cond=args.ill_condition)
kl_div_reduction = 'batchmean'
kl_div = torch.nn.functional.kl_div(
input=torch.log(policy_dist),
target=target_policy_dist,
reduction=kl_div_reduction,
log_target=False)
return kl_div
def get_discounted_state_visitation_weighted_kl(kl_div_no_reduce, p_mat):
weighted_kl_div = (
kl_div_no_reduce.sum(dim=-1) * p_mat.reshape(1, -1)).mean()
weighted_kl_div = weighted_kl_div / p_mat.sum()
return weighted_kl_div
def prox_f(th_to_build_on, kl_div_target_th, game, i, j, prox_f_step_sizes,
iters=0, max_iters=10000, ill_cond=False):
# For each other player, do the prox operator
# (this function just does on a single player, it should be used within the loop iterating over all players)
# We will do this by gradient descent on the proximal objective
# Until we reach a fixed point, which tells use we have reached
# the minimum of the prox objective, which is our prox operator result
# i is the self, j is the other agent index. Just used for the ill cond on OM only...
fixed_point_reached = False
new_pol = game.get_policy_for_all_states(th_to_build_on, j, ill_cond=ill_cond)
curr_pol = new_pol.detach().clone()
# print(new_pol)
# print(torch.sigmoid(th_to_build_on[j]))
while not fixed_point_reached:
inner_losses = game.get_exact_loss(th_to_build_on, ill_cond=ill_cond, self_no_cond=(not args.ill_condition), self_index=i)
# inner_losses = game.get_exact_loss(th_to_build_on, ill_cond=ill_cond)
policy = game.get_policy_for_all_states(th_to_build_on, j, ill_cond=ill_cond)
target_policy = game.get_policy_for_all_states(kl_div_target_th, j, ill_cond=ill_cond)
# print("DEBUGG")
# print(policy)
# print(target_policy)
policy_dist, target_policy_dist = build_policy_and_target_policy_dists(
policy, target_policy, j, policies_are_logits=False, ill_cond=False)
# print("DEBUGG")
# print(policy_dist)
# print(target_policy_dist)
kl_div_reduction = 'batchmean'
if args.visitation_weighted_kl:
kl_div_reduction = 'none'
p_mat = game.get_exact_loss(th_to_build_on, return_p_mat_only=True, ill_cond=ill_cond, self_no_cond=(not args.ill_condition), self_index=i)
if args.init_state_representation == 2:
p_mat = torch.cat((p_mat, torch.ones(1)))
elif args.init_state_representation == 1:
p_mat[-1] += 1
p_mat = torch.cat((p_mat, torch.zeros(1)))
else:
raise NotImplementedError
kl_div = torch.nn.functional.kl_div(input=torch.log(policy_dist),
target=target_policy_dist,
reduction=kl_div_reduction,
log_target=False)
if args.visitation_weighted_kl:
kl_div = get_discounted_state_visitation_weighted_kl(kl_div, p_mat)
loss_j = inner_losses[j] + args.inner_beta * kl_div
# No eta here because we are going to solve it in the loop with many iterations anyway
# Non-diff to make it nl loss on outer loop, and we will use the other_terms from ift
# (basically no need for grad through the optim process, we only need the fixed point, and will calculate grad there for IFT)
combined_grad_squared = 0
with torch.no_grad():
if isinstance(th_to_build_on[j], NeuralNet):
for param in th_to_build_on[j].parameters():
param_grad = get_gradient(loss_j, param)
combined_grad_squared += (param_grad ** 2).sum()
param.data -= prox_f_step_sizes[j] * param_grad
else:
pol_grad = get_gradient(loss_j, th_to_build_on[j])
combined_grad_squared += (pol_grad ** 2).sum()
th_to_build_on[j] -= prox_f_step_sizes[j] * pol_grad
combined_grad_l2 = combined_grad_squared ** (1./2.)
prev_pol = curr_pol.detach().clone()
new_pol = game.get_policy_for_all_states(th_to_build_on, j, ill_cond=ill_cond)
curr_pol = new_pol.detach().clone()
# policy_dist, target_policy_dist = build_policy_and_target_policy_dists(
# curr_pol, prev_pol, j, policies_are_logits=False, ill_cond=ill_cond)
#
# curr_prev_pol_div = torch.nn.functional.kl_div(
# input=torch.log(policy_dist),
# target=target_policy_dist,
# reduction=kl_div_reduction,
# log_target=False)
#
# curr_prev_pol_div_rev = torch.nn.functional.kl_div(
# input=torch.log(target_policy_dist),
# target=policy_dist,
# reduction=kl_div_reduction,
# log_target=False)
# if args.visitation_weighted_kl:
# # This stuff was originally supposed to help with numerical precision issues but I actually think it doesn't make that much of a difference
# curr_prev_pol_div = get_discounted_state_visitation_weighted_kl(
# curr_prev_pol_div, p_mat)
# curr_prev_pol_div_rev = get_discounted_state_visitation_weighted_kl(
# curr_prev_pol_div_rev, p_mat)
# print(f"--INNER STEP {iters}--")
# print("Prev pol:")
# print(prev_pol)
# print("Curr pol:")
# print(curr_pol)
# print(combined_grad_l2)
iters += 1
l2_threshold = 1e-5
# if (curr_prev_pol_div < threshold and curr_prev_pol_div_rev < threshold) or iters > max_iters:
if combined_grad_l2 < l2_threshold or iters > max_iters:
if args.print_prox_loops_info:
print("Inner prox iters used: {}".format(iters))
if iters >= max_iters:
print("Reached max prox iters")
print(combined_grad_l2)
fixed_point_reached = True
print(f"--INNER STEP {iters}--")
print("Prev pol:")
print(prev_pol)
print("Curr pol:")
print(curr_pol)
print(combined_grad_l2)
if isinstance(th_to_build_on[j], NeuralNet):
if args.opp_model and args.om_using_nn:
dims_to_use = om_dims
else:
dims_to_use = dims
return get_th_copy(th_to_build_on, dims_to_use=dims_to_use)[j]
else:
return th_to_build_on[j].detach().clone().requires_grad_()
# Everything that passes game as a parameter can instead be moved into the class itself
# and made as a method of that class...
def get_ift_terms(inner_lookahead_th, kl_div_target_th, game, i, j, ill_cond=False):
losses_for_ift = game.get_exact_loss(
inner_lookahead_th, ill_cond=ill_cond, self_no_cond=(not args.ill_condition), self_index=i) # Note that new_th has only agent j updated
if isinstance(inner_lookahead_th[j], NeuralNet):
grad2_V1 = []
for param in inner_lookahead_th[j].parameters():
g = get_gradient(losses_for_ift[i], param)
grad2_V1.append(g.flatten())
grad2_V1 = torch.cat(grad2_V1)
else:
grad2_V1 = get_gradient(losses_for_ift[i], inner_lookahead_th[j])
# We use inner_lookahead_th instead of new_th because inner_lookahead has only th[j] updated
policy = game.get_policy_for_all_states(inner_lookahead_th, j, ill_cond=ill_cond)
target_policy = game.get_policy_for_all_states(kl_div_target_th, j, ill_cond=ill_cond)
policy_dist, target_policy_dist = build_policy_and_target_policy_dists(
policy, target_policy, j, policies_are_logits=False, ill_cond=False)
kl_div = torch.nn.functional.kl_div(
input=torch.log(policy_dist),
target=target_policy_dist,
reduction='batchmean',
log_target=False)
loss_j = losses_for_ift[j] + args.inner_beta * kl_div
# LR here will have an effect on the outer gradient update
if isinstance(inner_lookahead_th[j], NeuralNet):
f_at_fixed_point = []
for param in inner_lookahead_th[j].parameters():
f_at_fixed_point.append(
param - lr_policies_inner[j] * get_gradient(loss_j, param))
else:
f_at_fixed_point = inner_lookahead_th[j] - lr_policies_inner[
j] * get_gradient(
loss_j, inner_lookahead_th[j])
print_info = args.print_prox_loops_info
if print_info:
game.print_policies_for_all_states(inner_lookahead_th, ill_cond=ill_cond)
f_at_fixed_point = torch.cat(list(map(torch.flatten, f_at_fixed_point)))
if isinstance(inner_lookahead_th[i], NeuralNet):
# new_f_at_fixed_point = torch.cat(list(map(torch.flatten, f_at_fixed_point)))
grad0_f = []
for param in inner_lookahead_th[i].parameters():
jac = get_jacobian(f_at_fixed_point, param)
grad0_f.append(jac)
grad0_f = torch.hstack(grad0_f)
else:
grad0_f = get_jacobian(f_at_fixed_point, inner_lookahead_th[i])
if isinstance(inner_lookahead_th[j], NeuralNet):
# new_f_at_fixed_point = torch.cat(list(map(torch.flatten, f_at_fixed_point)))
grad1_f = []
for param in inner_lookahead_th[j].parameters():
jac = get_jacobian(f_at_fixed_point, param)
grad1_f.append(jac)
grad1_f = torch.hstack(grad1_f)
else:
grad1_f = get_jacobian(f_at_fixed_point, inner_lookahead_th[j])
# if isinstance(inner_lookahead_th[j], NeuralNet):
# f_at_fixed_point = torch.cat(list(map(torch.flatten, f_at_fixed_point)))
# grad0_f = []
# for param in inner_lookahead_th[i].parameters():
# jac = get_jacobian(f_at_fixed_point, param)
# grad0_f.append(jac)
# grad0_f = torch.hstack(grad0_f)
#
# grad1_f = []
# for param in inner_lookahead_th[j].parameters():
# jac = get_jacobian(f_at_fixed_point, param)
# grad1_f.append(jac)
# grad1_f = torch.hstack(grad1_f)
#
# else:
# grad0_f = get_jacobian(f_at_fixed_point, inner_lookahead_th[i])