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light_probe.tscn
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[gd_scene load_steps=3 format=3 uid="uid://itfouqmshnrx"]
[ext_resource type="Script" path="res://addons/skelerealms/scripts/ai/light_estimation_provider.gd" id="1_q2rje"]
[ext_resource type="ArrayMesh" uid="uid://blag3iii8af8j" path="res://addons/skelerealms/octa.obj" id="2_8iqk2"]
[node name="Probe" type="Node3D"]
script = ExtResource("1_q2rje")
[node name="SViewportTop" type="SubViewport" parent="."]
debug_draw = 2
gui_disable_input = true
size = Vector2i(32, 32)
render_target_update_mode = 4
[node name="ProbeOct" type="MeshInstance3D" parent="SViewportTop"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
layers = 512
cast_shadow = 0
mesh = ExtResource("2_8iqk2")
skeleton = NodePath("../../..")
[node name="Camera3D" type="Camera3D" parent="SViewportTop"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.127643, 0)
cull_mask = 1048064
projection = 1
current = true
size = 0.1
near = 0.001
far = 1.0
[node name="SViewportBottom" type="SubViewport" parent="."]
debug_draw = 2
gui_disable_input = true
size = Vector2i(32, 32)
render_target_update_mode = 4
[node name="Camera3D" type="Camera3D" parent="SViewportBottom"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, -0.128, 0)
cull_mask = 1048064
projection = 1
current = true
size = 0.1
near = 0.001
far = 1.0