Skip to content

Latest commit

 

History

History
128 lines (105 loc) · 3.7 KB

CHANGELOG.md

File metadata and controls

128 lines (105 loc) · 3.7 KB

#3.0.1.14

  • Fixed autoupdate bug. #3.0.1.13
  • Fixed bug that caused load to hang #3.0.1.12
  • Removed the split screen
  • Added help in file menu
  • Added automatic updating

#3.0.1.11

  • Make gamelist autorefresh
  • Arrange user list in lobby by name
  • Adding friends and chatting works again
  • User status fixed
  • Lobby is now opt-in

#3.0.1.10

  • Fixed another game install bug
  • Added game isolation(games are unaware of each other)
  • Added game uninstallation(select a game to get to the set listing and click remove game)

#3.0.1.9

  • Fixed install game bug

#3.0.1.7:

  • Minor boot changes
  • Lobby Sounds
  • Setup enhancements

#3.0.1.6:

  • Changed .net framework requirements from full to client profile.
  • New server
  • Proper SQL query escaping for Deck Builder

#3.0.1.5:

  • Fixed font permission issue with UAC
  • New database rebuild table
  • Supports help.txt documents
  • Fixed deck editor display empty fields on a deleted game

#3.0.1.4:

  • Fixed hosted games not showing up
  • Fixed bug when switching filter
  • Optional custom font support

#3.0.1.3:

  • Problem with two OCTGN's open at once, booting eachother off fixed
  • Trim debug window so it doesn't overflow
  • Fixed up SimpleConfig
  • Chat topic can now be set by chat owners, and exists in Lobby chat
  • Remembers if you checked Two-Sided Table
  • Default game name, and remembers last game name
  • Announcements from server is now possible
  • Save password feature fixed
  • Game run time fixed
  • Games not refreshing fixed

#3.0.1.2:

  • Added option in File menu to disable installing sets/defs on startup
  • Fixed problems with installer(SQLite and others)
  • Fixed issue with pregame lobby not changing size

#3.0.1.1:

  • Catches errors when installing/checking defs/sets on startup
  • Fixed crash when OCTGN can't access news feed
  • Fixed memory leak in deck editor
  • Fixed deck editor crashes
  • Fixed midgame crashes due to SimpleDataTableCache
  • Fixed ram usage issues

#3.0.1.0:

  • Chatting service seperated from game hosting service
  • Offline play added
  • More info about hosted games
  • Python error checking/catching in multiple places
  • Removed lots of dead code
  • New database using Sqlite
  • Added Game Rules window to play
  • Moved user settings to a settings file
  • No longer uses Google to authenticate
  • Huge amount of code cleaning/refactoring
  • GlobalVariables for game devs.
  • Headlines on login page
  • Offline messages
  • Fixed several UI bugs
  • Added About window and links on login page
  • Lobby reconnects on disconnect
  • Sub directory for sets
  • Can set custom data directory for octgn
  • Can now filter game list by game name
  • Clicking the preview image in DeckEditor flips cards
  • Hovering previews of cards with alternate images (hold alt key)
  • Fixed too many bugs to count. Take a look at https://github.com/kellyelton/OCTGN/issues?sort=updated&direction=desc&state=closed

#3.0.0.3:

  • Moved user settings to the registry
  • Added "/developer" command while in game for python console
  • Added python console button in game
  • Changed some window titles
  • When exiting deck editor, it now asks you if you want to save your changes, if changes were made
  • When making a new deck, prompts you to save current deck if not saved
  • Added server messages, and timed server restart functions
  • Added status messages when logging in
  • Added server status to login page

Fixed:

  • Lobby Chat no user issue/can't host game
  • Issue where Octgn will sometimes run in background when closed
  • Lots of instabilities and random crash problems.
  • Username not carried through to game
  • Better checking of finished games
  • Problems selecting sets in the set list
  • Multiple windows issues
  • Fixed Log Off/Quit issues with windows
  • Removed AboutWindow in game

Python:

  • Added me.isActivePlayer
  • Added openUrl(url)