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Entities
Carmelo Buscemi edited this page Aug 8, 2020
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Amber Chicken
Midnight Chicken
Stormy Chicken
Cluckshroom
Ashen Cow
AI: Same AI behavior as normal cow
Default Biomes: Mountains, Gravelly Mountains and variants.
Moobloom
AI: Similar to cow, they place Dandelion while walking. Can be sheared to obtain 5 Dandelions. Sheared Moblooms convert to normal Cow.
Default Biomes: Flower Forest
Sunset Cow
AI: Same AI behavior as normal cow
Default Biomes: Savanna and variants
Wooly Cow
AI: Similar to cow, this mob can be sheared to obtain Brown Wool. Shearing work same as sheep and need to eat grass for the wool to grow again
Default Biomes: Taiga and variants
Albino Cow
AI: Same AI behavior as normal cow Spotted Pig
AI: Same AI behavior as normal pig
Default Biomes: Swamp and variants
Pink Footed Pig
AI: Same AI behavior as normal pig
Default Biomes: Plains, Mountains and variants.
Piebald Pig
AI: Same AI behavior as normal pig
Default Biomes: Plains, Forest, Birch Forest, Mountains, Taiga, Savanna and variants.
Pale Pig
AI: Same AI behavior as normal pig
Default Biomes: Snowy Tundra, Snowy Taiga and variants.
Muddy Pig
AI: Similar to pig, it look for mud if is in dry state.
Default Biomes: Plains, Mountains, River and variants
Extra: Have dried and muddy state. Rocky Sheep
AI: Same AI behavior as normal sheep. Have no variant colors. Can be sheared for Grey Wool.
Default Biomes: Plains, Mountains, Gravelly Mountains and variants.
Flecked Sheep
AI: Same AI behavior as normal sheep. Have no variant colors. Can be sheared for Brown Wool.
Default Biomes: Plains, Mountains, Taiga, Gravelly Mountains, Forest and variants.
Inky Sheep
AI: Same AI behavior as normal sheep. Have no variant colors. Can be sheared for Black Wool.
Default Biomes: Plains, Mountains, Taiga, Gravelly Mountains, Birch Forest, Dark Forest and variants.
Horned Sheep
AI: Similar AI as normal sheep. If hurted the entity attack the player. Can be sheared and have multiple colors. If killed when have wool it drop an Horn.
Default Biomes: Plains, Mountains, Gravelly Mountains and variants.
Rainbow Sheep
AI: Same AI behavior as normal sheep. Have no variant colors. Can be sheared for Rainbow Wool.
Default Biomes: Plains, Forest and variants.
Vested Rabbit
AI: Same AI as normal rabbit
Default Biomes: Plains.
Harelequin Rabbit
AI: Same AI as normal rabbit
Default Biomes: Plains.
Mud Foot Rabbit
AI: Same AI as normal rabbit
Default Biomes: Plains.
Jumbo Rabbit
AI: Same AI as normal rabbit... but bigger.
Default Biomes: Plains. Furnace Golem
AI: Similar AI as Iron Golem. When attack the texture change and can set ground on fire. Don't attack Tropical Slime
Default Biomes: Desert and variants.
Extra: Can be built like Iron Golem, use a Blast Furnace for the central block instead of Iron Block.
Melon Golem
AI: Similar AI as Snow Golem. It shoot melon seeds instead of snowballs.
Default Biomes: Plains.
Extra: Can be built like Snow Golem, use a Carved Melon or Melon Lantern for the head. Tropical Slime
AI: Neutral mob. Don'attack the player if not hurted.
Default Biomes: Beach
Notes: This entity have an animated texture Glow Squid
AI: Same AI behavior as normal squid
Default Biomes: Ocean and variants
Notes: Has glowing layer Skeleton Wolf
AI: Aggressive mob. Behavior similar to skeletons. Use melee attack instead of ranged. Burn under the sunlight, look for shelter if under the sunlight, drop 2 bones on death.
Damage: 4
Default Biomes: Forest, Taiga and variants Bone Spider
AI: Aggressive mob. Shoot Bone Shards at player.
Default Biomes: Badlands. Jolly Llama
AI:Similar to Llama. It cannot have a chest or a carpet.
Default Biomes: Snowy Tundra, Snowy Taiga, Snowy Beach and variants
Biomes | Desert, Savanna and variants |
Biomes | Forest, Dark Forest, Jungle, Birch Forest and variants |
Biomes | Plains, Mountains, Gravelly Mountains, Taiga and variants |
Biomes | Mushroom Fields and variants |
Behavior | Similar to chicken, they prefer dark places and place a red mushroom while walking. On death they have a chance to drop a red mushroom |
AI: Same AI behavior as normal cow
Default Biomes: Mountains, Gravelly Mountains and variants.
Moobloom
AI: Similar to cow, they place Dandelion while walking. Can be sheared to obtain 5 Dandelions. Sheared Moblooms convert to normal Cow.
Default Biomes: Flower Forest
Sunset Cow
AI: Same AI behavior as normal cow
Default Biomes: Savanna and variants
Wooly Cow
AI: Similar to cow, this mob can be sheared to obtain Brown Wool. Shearing work same as sheep and need to eat grass for the wool to grow again
Default Biomes: Taiga and variants
Albino Cow
AI: Same AI behavior as normal cow Spotted Pig
AI: Same AI behavior as normal pig
Default Biomes: Swamp and variants
Pink Footed Pig
AI: Same AI behavior as normal pig
Default Biomes: Plains, Mountains and variants.
Piebald Pig
AI: Same AI behavior as normal pig
Default Biomes: Plains, Forest, Birch Forest, Mountains, Taiga, Savanna and variants.
Pale Pig
AI: Same AI behavior as normal pig
Default Biomes: Snowy Tundra, Snowy Taiga and variants.
Muddy Pig
AI: Similar to pig, it look for mud if is in dry state.
Default Biomes: Plains, Mountains, River and variants
Extra: Have dried and muddy state. Rocky Sheep
AI: Same AI behavior as normal sheep. Have no variant colors. Can be sheared for Grey Wool.
Default Biomes: Plains, Mountains, Gravelly Mountains and variants.
Flecked Sheep
AI: Same AI behavior as normal sheep. Have no variant colors. Can be sheared for Brown Wool.
Default Biomes: Plains, Mountains, Taiga, Gravelly Mountains, Forest and variants.
Inky Sheep
AI: Same AI behavior as normal sheep. Have no variant colors. Can be sheared for Black Wool.
Default Biomes: Plains, Mountains, Taiga, Gravelly Mountains, Birch Forest, Dark Forest and variants.
Horned Sheep
AI: Similar AI as normal sheep. If hurted the entity attack the player. Can be sheared and have multiple colors. If killed when have wool it drop an Horn.
Default Biomes: Plains, Mountains, Gravelly Mountains and variants.
Rainbow Sheep
AI: Same AI behavior as normal sheep. Have no variant colors. Can be sheared for Rainbow Wool.
Default Biomes: Plains, Forest and variants.
Vested Rabbit
AI: Same AI as normal rabbit
Default Biomes: Plains.
Harelequin Rabbit
AI: Same AI as normal rabbit
Default Biomes: Plains.
Mud Foot Rabbit
AI: Same AI as normal rabbit
Default Biomes: Plains.
Jumbo Rabbit
AI: Same AI as normal rabbit... but bigger.
Default Biomes: Plains. Furnace Golem
AI: Similar AI as Iron Golem. When attack the texture change and can set ground on fire. Don't attack Tropical Slime
Default Biomes: Desert and variants.
Extra: Can be built like Iron Golem, use a Blast Furnace for the central block instead of Iron Block.
Melon Golem
AI: Similar AI as Snow Golem. It shoot melon seeds instead of snowballs.
Default Biomes: Plains.
Extra: Can be built like Snow Golem, use a Carved Melon or Melon Lantern for the head. Tropical Slime
AI: Neutral mob. Don'attack the player if not hurted.
Default Biomes: Beach
Notes: This entity have an animated texture Glow Squid
AI: Same AI behavior as normal squid
Default Biomes: Ocean and variants
Notes: Has glowing layer Skeleton Wolf
AI: Aggressive mob. Behavior similar to skeletons. Use melee attack instead of ranged. Burn under the sunlight, look for shelter if under the sunlight, drop 2 bones on death.
Damage: 4
Default Biomes: Forest, Taiga and variants Bone Spider
AI: Aggressive mob. Shoot Bone Shards at player.
Default Biomes: Badlands. Jolly Llama
AI:Similar to Llama. It cannot have a chest or a carpet.
Default Biomes: Snowy Tundra, Snowy Taiga, Snowy Beach and variants