resolv v0.5.0 released! #14
SolarLune
announced in
Announcements
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
resolv has been something I've been working on for awhile now, and has finally been updated to v0.5.0. This is a breaking change, so if you've been relying on resolv in its previous state for your projects, you would be good not to update to the latest v0.5.0, but rather stick on a previous version / commit.
The API has been largely reworked, and is generally simpler as it assumes objects are all AABB rectangles by default; if you want more precise intersection checking, that is also an option with Shape.Intersection() calls.
As a quick run-down of the changes from the previous version to the v0.5.0:
That said, there's still a lot to be done, but I'm fairly happy with resolv as it currently stands, I believe. Hope to keep working on it for more games to be made in Golang! 👍
Beta Was this translation helpful? Give feedback.
All reactions