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Projectiles might be deleted before they are spawned in network mode #45

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Martin-Schultz opened this issue Nov 3, 2016 · 1 comment

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@Martin-Schultz
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when playing a network session, the client might receive remove entitiy messages for projectiles, that were not yet spawned on the client side
client.cs line 86 to 88 entity removed

@Martin-Schultz
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same as #40

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