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Player.go
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/**
* SpecterGO Copyright (C) 2018 SpecterTeam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package SpecterGO
const (
Survival = iota
Creative
Adventure
Spectator
View = Spectator
)
type Gamemode int
type Player struct {
protocol int
ip string
port int
loggedIn bool
spawned bool
userName string
displayName string
xuid string
playedBefore bool
gameMode Gamemode
}
func NewPlayer() Player {
p := Player{}
p.SetProtocol(-1)
p.SetLoggedIn(false)
p.SetSpawned(false)
p.SetUserName("")
p.SetDisplayName("")
p.SetXuid("")
p.SetPlayedBefore(false)
p.SetGameMode(Survival)
return p
}
func (p *Player) GameMode() Gamemode {
return p.gameMode
}
func (p *Player) SetGameMode(gameMode Gamemode) {
p.gameMode = gameMode
}
func (p *Player) PlayedBefore() bool {
return p.playedBefore
}
func (p *Player) SetPlayedBefore(playedBefore bool) {
p.playedBefore = playedBefore
}
func (p *Player) IsAuthenticated() bool {
return p.Xuid() != "";
}
func (p *Player) Xuid() string {
return p.xuid
}
func (p *Player) SetXuid(xuid string) {
p.xuid = xuid
}
func (p *Player) DisplayName() string {
return p.displayName
}
func (p *Player) SetDisplayName(displayName string) {
p.displayName = displayName
}
func (p *Player) UserName() string {
return p.userName
}
func (p *Player) SetUserName(userName string) {
p.userName = userName
}
func (p *Player) Spawned() bool {
return p.spawned
}
func (p *Player) SetSpawned(spawned bool) {
p.spawned = spawned
}
func (p *Player) LoggedIn() bool {
return p.loggedIn
}
func (p *Player) SetLoggedIn(loggedIn bool) {
p.loggedIn = loggedIn
}
func (p *Player) Port() int {
return p.port
}
func (p *Player) SetPort(port int) {
p.port = port
}
func (p *Player) Ip() string {
return p.ip
}
func (p *Player) SetIp(ip string) {
p.ip = ip
}
func (p *Player) Protocol() int {
return p.protocol
}
func (p *Player) SetProtocol(protocol int) {
p.protocol = protocol
}