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I have searched through the issues and didn't find my problem.
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Bug description
Learning C# to write a plugin as per #44
When using Nucleus dlls in another application, it still looks at entry assembly. causing issues with game handlers and such.
In my case looking at .../Playnite/handlers vs .../Nucleus/handlers
Debug Log
N/A
Possible fixes or solutions
Gonna write a pr for using GetAssembly(typeof()).
Additional information
Doesn't directly solve #44 but I won't need it anymore
The text was updated successfully, but these errors were encountered:
mikebarrett19
added
the
🐛 bug
Something isn't working in the app. Be it crashing, scaling, errors, or something else
label
Dec 3, 2022
I have searched through the issues and didn't find my problem.
Bug description
Learning C# to write a plugin as per #44
When using Nucleus dlls in another application, it still looks at entry assembly. causing issues with game handlers and such.
In my case looking at .../Playnite/handlers vs .../Nucleus/handlers
Debug Log
N/A
Possible fixes or solutions
Gonna write a pr for using GetAssembly(typeof()).
Additional information
Doesn't directly solve #44 but I won't need it anymore
The text was updated successfully, but these errors were encountered: