Releases: StandardCyborg/StandardCyborgCocoa
StandardCyborgFusion: fix internal template logic
This release provides some updated logic for template apps.
StandardCyborgFusion: Fix maxDepth and FaceLandmarking
In this release
- You can now set your own max clipping distance. For example:
reconstructionManager.setMaxDepth(0.5)
- Internal fixes to FaceLandmarking
StandardCyborgFusion: Fix interpretation of AVCameraCalibration
This release fixes an oversight in internal interpretation of AVCameraCalibration data in order to achieve consistent model orientation as was intended in version 2.0.0. Care should be taken when upgrading to ensure model orientations are consistent.
StandardCyborgFusion: Adds umbrella headers and improves CocoaPods experience
This release adds umbrella headers for convenience so that you may write:
#include <StandardCyborgData/StandardCyborgData.hpp>
#include <StandardCyborgIO/StandardCyborgIO.hpp>
instead of having to import every component individually. If you want the fastest compile time you're still better of importing headers like StandardCyborgData/Vec3.hpp
individually, but the umbrella headers are convenient for getting up and running quickly.
This release also adds a script phase for the osx
CocoaPod which will copy the framework into ~/Library/Frameworks
. Without this step, command line applications which use the framework will not run.
StandardCyborgFusion: Amend build scripts
This release moves the StandardCyborgFusion frameworks into ios/StandardCyborgFusion.framework
for iOS and osx//StandardCyborgFusion.framework
for Mac OS X.
StandardCyborgFusion: Fix CocoaPods publishing issue
v2.0.4-StandardCyborgFusion StandardCyborgFusion: Fix CocoaPods publishing issue
StandardCyborgFusion: Revert framework path
v2.0.3-StandardCyborgFusion StandardCyborgFusion: Reverts framework path
StandardCyborgFusion: Fix Mac framework path
v2.0.2-StandardCyborgFusion StandardCyborgFusion: Change Mac framework path
StandardCyborgFusion: Minor cleanup and adds scenegraph debug helper
- Minor internal code tidying
- C++
iostream
debug helper for logging and debugging scenegraph nodes, e.g.std::cout << (*sceneGraphNodePtr)
to output the node hierarchy with details.
StandardCyborgFusion: Improves StandardCyborg GLTF compatibility
v2.0.0-StandardCyborgFusion StandardCyborgFusion: Improves StandardCyborg GLTF compatibility