In this assignment we will start to replicate the old video game Asteroids. You will write a program that has a space ship that can be controlled by a player. You will need to write a Spaceship
class as well as a Star
class for the background. Your Spaceship
class will extend the Floater
class, a class that represents all things that float in space. Note: To complete this assignment you will be writing two classes Spaceship
and Star
. Do not modify the Floater
class. You may find the Asteroids Part 1 slide presentation helpful in completing this assignment.
- Start a new program in Processing called
AsteroidsGame
. - Copy the code in
AsteroidsGame.pde
into your program. - Open a new tab and name it
Spaceship.pde
. Copy the class definition fromSpaceship.pde
above. Do the same forFloater.pde
andStar.pde
. - Write the
Spaceship
constructor. Make sure you initialize all 9 of the inheritedprotected
member variables. You may find slides #1 - 58 on the Asteroids and the Spaceship design worksheet helpful. You may also find this sample Spaceship program helpful in understanding how theprotected Floater
variables affect the Spaceship's movement. - At the top of
AsteroidsGame.pde
, declare a variable of typeSpaceship
- Initialize the
Spaceship
as a new instance of the class - In
draw()
inAsteroidsGame.pde
call the Spaceship'sshow()
function - When you are happy with appearance of the Spaceship, add a
public void keyPressed()
function inAsteroidsGame.pde
- Write code in
keyPressed
that allows you to control the spaceship with the keyboard. You must include the ability to turn left, turn right, accelerate, and enter "hyperspace." (There is no requirement for any fancy visual effects, hyperspace just needs to stop the ship, and give it a new random position and direction.) - Add code to the
draw()
inAsteroidsGame.pde
tomove()
the Spaceship - Finish the
Star
class inStar.pde
- Finally, add code to
AsteroidsGame.pde
that declares and initializes an array of instances of theStar
class to create a number of stars in random positions - Note that for full credit, you MUST include instructions on how to operate your Spaceship in the
index.html
file. For an example look at slides 33 & 34 in the Asteroids slide presentation
These steps are only a suggestion. Your Asteroids game doesn't have to work or act like any other. Have fun and be creative.
- You can smooth out the control of the ship using booleans for each key press. There is an example here
- If you have extra time and are looking for a challenge, you might try to add an animation of "rockets" that appear from the back of the ship when you accelerate, simliar to the this sample Spaceship program. The best way to do this is to override
show()
by copying theshow()
function from Floater into your Spaceship class. Then add anif
statement in your Spaceshipshow()
function right afterendShape(CLOSE);
. If your rockets are firing, draw additional shapes just behind your Spaceship. You can sketch out the shapes on graph paper with the ship centered at (0,0) and pointing right. Theshow()
function will rotate and translate the rocket shapes to the correct position on the screen.
- You're collaborating! Most of the work for the
Spaceship
class has already been done in theFloater
class. Don't change it! Your job is to extend theFloater
class to "build on top of it" to make aSpaceship
class. - To create the
Spaceship
class you need to write a constructor. - When you are sketching out your ship on the Spaceship design worksheet make sure the ship is centered at (0,0) and pointing to the right
- Don't declare any duplicate variables in your
Spaceship
class. You are inheriting all the variables you need fromFloater
- Make sure your
Spaceship
constructor initializes all 9 of theprotected
variables it inherits fromFloater
Rameses
Claire
Johnny
Kendrick
Annika
Jason
Marvin
Timmy
David
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Erica
Wilson
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Hannah
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Kyle
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Jayden
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Kyle
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Winfield
Jun
Steven
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Makoi
Brandon
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Jessica
Kenny
Vivian
Conna
Janet
Emma
Katie
Nghi
Bryan
Erica
Joanna
Jonathan
Derek
Mi-Kaela
This assignment was selected as a "Nifty CS Assignment" in 2008 by Nick Parlante @ Stanford