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Simulation Timer

An Lightweight Efficient Timer for Unity. Inspired by Photon Fusion TickTimer

Usage/Examples

Simulation Timer

private SimulationTimer _disableTimer;

private void Start()
{
    _disableTimer = SimulationTimer.CreateFromSeconds(_delay);
}

private void Update()
{
    if(_disableTimer.IsExpired())
    {
        _gameObject.SetActive(false);
        _disableTimer = SimulationTimer.None;
    }
}

Pauseable Simulation Timer

private PauseableSimulationTimer _timer;

public PauseableSimulationTimer Timer => _timer;

private void Start()
{
    _timer = PauseableSimulationTimer.CreateFromSeconds(_delay);
}

public void TogglePause()
{
    if(!_timer.IsPaused)
    {
        _timer.Pause();
        return;
    }

    _timer.Resume();
}

private void Update()
{
    if(_timer.IsExpired())
    {
        _gameObject.SetActive(false);
        _timer = PauseableSimulationTimer.None;
    }
}

Class Reference

SimulationTimer: Default Timer
PauseableTimer: Pauseable Timer